http://sc2edit.net/jass-triggers-f4/nev ... t4383.html
I already did one in JASS.
It's really easy to implement so maybe you could consider not using GUI.
Generic Team Voting
Moderator: Cheaters
-
- Forum Staff
- Posts: 829
- Joined: January 28th, 2007, 8:10 pm
- Title: JASS Programmer
- Location: Canada
-
- Member
- Posts: 50
- Joined: December 29th, 2007, 7:34 am
Re: Generic Team Voting
This works, and is based on CrackUps' original system:
Thanks to all - with a little modification, this works as a perfect GUI-based voting system.
*BTW, JASS scares the shit out of me
Code: Select all
NukeVote
Events
Player - Player 1 (Red) types a chat message containing -lag control as An exact match
Player - Player 2 (Blue) types a chat message containing -lag control as An exact match
Player - Player 3 (Teal) types a chat message containing -lag control as An exact match
Player - Player 4 (Purple) types a chat message containing -lag control as An exact match
Player - Player 5 (Yellow) types a chat message containing -lag control as An exact match
Player - Player 6 (Orange) types a chat message containing -lag control as An exact match
Player - Player 7 (Green) types a chat message containing -lag control as An exact match
Player - Player 8 (Pink) types a chat message containing -lag control as An exact match
Player - Player 9 (Gray) types a chat message containing -lag control as An exact match
Player - Player 10 (Light Blue) types a chat message containing -lag control as An exact match
Conditions
Actions
Set Votes[1] = 0
Dialog - Clear VoteDialog[1]
Dialog - Change the title of VoteDialog[1] to Initiate Lag Contro...
Dialog - Create a dialog button for VoteDialog[1] labelled Yes
Set VoteButtons[1] = (Last created dialog Button)
Dialog - Create a dialog button for VoteDialog[1] labelled No
Set VoteButtons[2] = (Last created dialog Button)
Dialog - Show VoteDialog[1] for Player 1 (Red)
Dialog - Show VoteDialog[1] for Player 2 (Blue)
Dialog - Show VoteDialog[1] for Player 3 (Teal)
Dialog - Show VoteDialog[1] for Player 4 (Purple)
Dialog - Show VoteDialog[1] for Player 5 (Yellow)
Dialog - Show VoteDialog[1] for Player 6 (Orange)
Dialog - Show VoteDialog[1] for Player 7 (Green)
Dialog - Show VoteDialog[1] for Player 8 (Pink)
Dialog - Show VoteDialog[1] for Player 9 (Gray)
Dialog - Show VoteDialog[1] for Player 10 (Light Blue)
Trigger - Turn on Nuke No <gen>
Trigger - Turn on Nuke Yes <gen>
Wait 10.00 game-time seconds
Trigger - Turn on Nuke Check <gen>
Code: Select all
Nuke Yes
Events
Dialog - A dialog button is clicked for VoteDialog[1]
Conditions
(Clicked dialog button) Equal to VoteButtons[1]
Actions
Set Votes[1] = (Votes[1] + 1)
Code: Select all
Nuke No
Events
Dialog - A dialog button is clicked for VoteDialog[1]
Conditions
(Clicked dialog button) Equal to VoteButtons[2]
Actions
Set Votes[1] = (Votes[1] - 1)
Code: Select all
Nuke Check
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Votes[1] Greater than 0
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |c0080ff00Lag Contr...
Unit Group - Add all units of (Units of type Footman) to nuke
Unit Group - Add all units of (Units of type Zombie) to nuke
Unit Group - Pick every unit in nuke and do (Unit - Remove (Picked unit) from the game)
Trigger - Turn off Nuke Yes <gen>
Trigger - Turn off Nuke No <gen>
Set Votes[1] = 0
Trigger - Turn off (This trigger)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Votes[1] Less than or equal to 0
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ff0000Not enoug...
Trigger - Turn off Nuke Yes <gen>
Trigger - Turn off Nuke No <gen>
Set Votes[1] = 0
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
*BTW, JASS scares the shit out of me