Hey, im requesting again. My question this time is that i was wondering if some1 could show me (ive tried a bit) a way to make a successful respawn system. So like, if a unit type died, i would like to make it so a new one of same type comes back to where the unit started at, not where it died.
If any1 could help would be much appreciated
Creep Respawn
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Re: Creep Respawn
Basically just create a region where the unit actually starts at, then when that unit dies, create another unit of the same type at that region.
If it has a region already just use that region as the point of revival.
If it has a region already just use that region as the point of revival.
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Re: Creep Respawn
ive tried that, prob is, once the respawned unit dies it will not again, as in, if u make it when a specific unit dies when that one dies it will not re-do it since that was the one that died,
and if ur talking abou the region check way, that way doesnt work either, it has massive glitches in it for me ... so any other ways? if so please explain
thanks
and if ur talking abou the region check way, that way doesnt work either, it has massive glitches in it for me ... so any other ways? if so please explain
thanks
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Re: Creep Respawn
You should be able to use a generic unit event to fix that problem. Don't have WE open so I can't tell you exactly what to do.
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Re: Creep Respawn
Wasn't exactly sure what you wanted but >here< is something I threw together quickly.
Maybe it will help you understand.
Maybe it will help you understand.
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Re: Creep Respawn
Aero, what i mean is that i want a rpg style respawn system, i tried yours, did all variables and it rs creeps but in an odd pos, and they rs all together. So if u understand now can ya help ... thanks
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Re: Creep Respawn
Are all the creeps preplaced? If not, when do they appear?
Will there be any new creeps appearing in the map that will require respawning?
How long should the respawn wait be?
What player owns all the creeps? If there is more, who?
Will there be any new creeps appearing in the map that will require respawning?
How long should the respawn wait be?
What player owns all the creeps? If there is more, who?
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Re: Creep Respawn
The Creeps are all preplaced
I have dungeon creeps on a diff respawn system, when last boss dies, it wipes all the leftover creeps and replaces again for the dungeon to be re-done again, but otherwise they all placed at start and no more are.
The respawn rate i would like ... about, 60 seconds...
Brown owns the Creeps in the non-dungeons and Light Blue for Dungeon Creeps.
Thanks
(thats wat u wanted to know didnt u)?
I have dungeon creeps on a diff respawn system, when last boss dies, it wipes all the leftover creeps and replaces again for the dungeon to be re-done again, but otherwise they all placed at start and no more are.
The respawn rate i would like ... about, 60 seconds...
Brown owns the Creeps in the non-dungeons and Light Blue for Dungeon Creeps.
Thanks
(thats wat u wanted to know didnt u)?
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