[Request] COT RPG 2 - Plains of Medea v2.1

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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Taurnil
Senior Member
Posts: 110
Joined: July 23rd, 2007, 8:54 am

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Taurnil »

King-Bushido wrote:
Project402 wrote:can someone put this on trash or hacked maps...
uhm? Maybe give us the link to the hacked map? ;)



King-Bushido is totally my favorite moderator right now.
Spoiler:
IT'S OVER 9000!
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Sand-God
Junior Member
Posts: 43
Joined: March 3rd, 2008, 10:47 pm
Title: The Legend

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Sand-God »

Here is the map. U guys chat alot lol...this guy just wants his map cheated. sooo, there ya go.(this one was the second link cheated.)(JJ's Cheatpack!)
Spoiler:
-Cheats<space><space> (activates cheats, Case Sensitive, replace <space> with an actual space -.- lol)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
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Opinions are nothing, facts are everything. Don't believe everything people say.
~Sand
Life is a bitch and then you're going to die.
~Butcher
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User avatar
Taurnil
Senior Member
Posts: 110
Joined: July 23rd, 2007, 8:54 am

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Taurnil »

Sand-God wrote:Here is the map. U guys chat alot lol...this guy just wants his map cheated. sooo, there ya go.(this one was the second link cheated.)(JJ's Cheatpack!)
Spoiler:
-Cheats<space><space> (activates cheats, Case Sensitive, replace <space> with an actual space -.- lol)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)

Just to let you know, the activator is wrong. That, or you didn't put the cheat pack in properly.
Spoiler:
IT'S OVER 9000!
Bushido

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Bushido »

I cant even create a listfile with Mpq Recover... it crashes...
Fix that man...it's a good rpg ;)
Edit: I cant change it since im ill :( i need a break to restore my body ;)
tomorow i'll be active again ;)
until then: Enjoy the other good Mods here ;)
User avatar
Taurnil
Senior Member
Posts: 110
Joined: July 23rd, 2007, 8:54 am

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Taurnil »

Gosh, moved all the way out to fullfilled, yet the activator is wrong, or the kid didn't put the cheat pack in right.
Plus, single player save/load wasn't enabled.
Spoiler:
IT'S OVER 9000!
User avatar
JJ2197
Legendary Genius
Posts: 1311
Joined: August 8th, 2007, 8:10 am
Title: Legendary Genius²
Location: St. George Utah

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by JJ2197 »

Commands:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown/none> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area ## #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
If you need any help here is a small guide

Link
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
User avatar
Sand-God
Junior Member
Posts: 43
Joined: March 3rd, 2008, 10:47 pm
Title: The Legend

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Sand-God »

Taurnil wrote:Gosh, moved all the way out to fullfilled, yet the activator is wrong, or the kid didn't put the cheat pack in right.
Plus, single player save/load wasn't enabled.
1. I put the cheat pack in right.
2. The activator is Case Sensitive
3. You probally said -cheats<space><space> instead of -Cheats<space><space>
4. I tested it and it works.
5. Don't call me a kid.
6. At least i actually bothered to hack it.
7. You never asked for single player.
I'm done.
Opinions are nothing, facts are everything. Don't believe everything people say.
~Sand
Life is a bitch and then you're going to die.
~Butcher
[blinking][marquee]-FluffyWalrus ™[/marquee][/blinking]
User avatar
JJ2197
Legendary Genius
Posts: 1311
Joined: August 8th, 2007, 8:10 am
Title: Legendary Genius²
Location: St. George Utah

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by JJ2197 »

I think you uploaded the wrong one, because the one you uploaded is not cheated at all... =/
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
User avatar
Sand-God
Junior Member
Posts: 43
Joined: March 3rd, 2008, 10:47 pm
Title: The Legend

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Sand-God »

JJ2197 wrote:I think you uploaded the wrong one, because the one you uploaded is not cheated at all... =/
O.o, woops. I infact did upload the wrong one. lol, sorry. But the requester still has no right to flame me.
Opinions are nothing, facts are everything. Don't believe everything people say.
~Sand
Life is a bitch and then you're going to die.
~Butcher
[blinking][marquee]-FluffyWalrus ™[/marquee][/blinking]
User avatar
Taurnil
Senior Member
Posts: 110
Joined: July 23rd, 2007, 8:54 am

Re: [Request] COT RPG 2 - Plains of Medea v2.1

Post by Taurnil »

Sand-God wrote:
JJ2197 wrote:I think you uploaded the wrong one, because the one you uploaded is not cheated at all... =/
O.o, woops. I infact did upload the wrong one. lol, sorry. But the requester still has no right to flame me.
Actually, I did request single player enabled.
Spoiler:
IT'S OVER 9000!