Hello, I used Xdep to deprotect a map that has some secrets in it. The map is Legendary Monsters, searching through the "init" trigger I found the secrets but they referred to the locations as letters and numbers such as "h036". How can i translate this to know where that may lay on the map in world editor.
This is activated by entering a unit into "udg_rect44" which is defined in the j script.
Find out the coordinates for the rect and then look at the map.