Remove Non-Players

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

TechGeek001
Member
Posts: 50
Joined: December 29th, 2007, 7:34 am

Remove Non-Players

Post by TechGeek001 »

Hi all, I've been looking for a trigger that will remove all unfilled player spots at the start of the game.
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CrackUps
Member
Posts: 96
Joined: October 6th, 2007, 12:21 am

Re: Remove Non-Players

Post by CrackUps »

Clear Unused Slots
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Not equal to Is playing) then do (Game - Victory (Picked player) (Skip dialogs, Skip scores)) else do (Do nothing))


That should work
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CrackUps
Member
Posts: 96
Joined: October 6th, 2007, 12:21 am

Re: Remove Non-Players

Post by CrackUps »

How does it effect the players playing? :?

And if the player slot is unfilled how will there be any units to remove?
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CrackUps
Member
Posts: 96
Joined: October 6th, 2007, 12:21 am

Re: Remove Non-Players

Post by CrackUps »

Doesn't it depend on the victory conditions of the map? In Line Tower Wars for example it has a custom kick built into it

for example if you type -kick blue the trigger achieves victory for the player and the rest of the players carry on

But i understand what you eman about pre placed units yeah i didnt think about that
Arabidnun
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Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Remove Non-Players

Post by Arabidnun »

Basically do you want to remove all the units from the feild if the player is not player?

If so, i will ad the triggers for you here if needed
TechGeek001
Member
Posts: 50
Joined: December 29th, 2007, 7:34 am

Re: Remove Non-Players

Post by TechGeek001 »

*Problem solved
Map Start
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Map_West
Player Group - Add Player 2 (Blue) to Map_West
Player Group - Add Player 3 (Teal) to Map_West
Player Group - Add Player 4 (Purple) to Map_West
Player Group - Add Player 5 (Yellow) to Map_West
Player Group - Add Player 11 (Dark Green) to Map_West
Player Group - Add Player 6 (Orange) to Map_East
Player Group - Add Player 7 (Green) to Map_East
Player Group - Add Player 8 (Pink) to Map_East
Player Group - Add Player 9 (Gray) to Map_East
Player Group - Add Player 10 (Light Blue) to Map_East
Player Group - Add Player 12 (Brown) to Map_East
Player Group - Pick every player in (All players) and do (Player - Set (Picked player) Current gold to 1000)
Player Group - Pick every player in (All players) and do (If (((Picked player) slot status) Equal to Is playing) then do (Do nothing) else do (Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Unit - Kill (Matching unit))))
Player Group - Remove Player 11 (Dark Green) from Map_West
Player Group - Remove Player 12 (Brown) from Map_East
Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player))
Thanks for all your input, much appreciated as always!