ZilvaX wrote:Quite cool but the problem is every players hero has that skill, which means if its casted more than once then they will die even though it hasnt been 40 seconds. (sorry im so stingy with my spells

)
NO biggy, see if this works:
Untitled Trigger 001
Events:
-A Unit Starts the effect of an ability
Conditions:
-(ability being cast) Equal to (Unholy Frenzy Custom)<---Just the name of my ability
Actions:
-If/and/else
Condition:
-(casting unit) is equal to Player 1
Then do:
-Unit Group - Add (Target Unit Of Ability being Cast) to DeathGroup(1)
-wait 40.00 seconds
-Unit Group - Pick every unit in DeathGroup(1) and do (Unit - Kill(Picked unit))
-Unit Group - Remove (Dying Unit) from DeathGroup(1)
Else:
If/and/else
Condition:
-(casting unit) is equal to Player 2
Then do:
-Unit Group - Add (Target Unit Of Ability being Cast) to DeathGroup(2)
-wait 40.00 seconds
-Unit Group - Pick every unit in DeathGroup(2) and do (Unit - Kill(Picked unit))
-Unit Group - Remove (Dying Unit) from DeathGroup(2)
Else:
If/and/else
Condition:
-(casting unit) is equal to Player 3
Then do:
-Unit Group - Add (Target Unit Of Ability being Cast) to DeathGroup(3)
-wait 40.00 seconds
-Unit Group - Pick every unit in DeathGroup(3) and do (Unit - Kill(Picked unit))
-Unit Group - Remove (Dying Unit) from DeathGroup(3)
ect, ect for every player that has that skill, Does this help?