non-target specified starfall

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Destined-One
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Joined: December 8th, 2007, 4:13 am

non-target specified starfall

Post by Destined-One »

can anyone tell me how to make an ability where its similar to starfall but instead of the stars automatically hitting a target, i just want the projectiles to hit random spots in a certain area, dealing area damage. Thank you
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Aero
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Joined: January 28th, 2007, 8:10 pm
Title: JASS Programmer
Location: Canada

Re: non-target specified starfall

Post by Aero »

Are you sure there isn't already a hardcoded ability in wc3 that does that?
If not, I have a simple solution for you.

However, I need to know:

How multi-instanceable?: (How many units will be casting this at once AND who will own these units)
Can this be in JASS?

Include these if you want it more customized...

Which special effects?
Damage amounts?
How many ability levels?
Spell duration?
Caster effects?
Projectile effects?
Area of effect (Radius)?
Destined-One
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Posts: 7
Joined: December 8th, 2007, 4:13 am

Re: non-target specified starfall

Post by Destined-One »

Only one unit (a hero) will be casting this, and the unit will belong to Player 1 Red
Unfortunately, I work better with GUI, so the preference is GUI

I do not think I will have any special effects
I want it to have 60 area damage, with the area being 150
Just 1 ability level
i want the duration to be 30 secs
No caster effects
the projectile will probably be an "Infernal Birth" model, or a custom meteor model
I want the entire radius to be 600

i think this is it
thank you Aero
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Aero
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Title: JASS Programmer
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Re: non-target specified starfall

Post by Aero »

Some of it is in JASS but it's easy as hell to configure.
Complete fool-proof instructions included in map (Trigger section).
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Destined-One
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Joined: December 8th, 2007, 4:13 am

Re: non-target specified starfall

Post by Destined-One »

thank you for your help Aero
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Aero
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Joined: January 28th, 2007, 8:10 pm
Title: JASS Programmer
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Re: non-target specified starfall

Post by Aero »

In case you didn't notice, there's custom script in the "Map Custom Script" section to copy/paste that the spell needs...