I am creating a new item, but i want it to have these 3 item abilities..However, i dont have enough room due to the fact that I already have Vampric aura, Evasion , and +50 damage. So, i thought i could do it in Gui....
Item Abilities
1)Beserk 50IAS and 25IMS, Along with 150% damage taken
2)Unholy Frenzy( for DSP to user) 75 DSP for 15s
3) Command Aura for 200% damage for 15s
#Event:
-Unit- A unit begins casting an ability(one out of the 3 that is connected to the item)
#condition:
-Ability Being Cast Equal To (item ability 1)
#Action:
(I want the 3 abilities to be used on on the triggering unit, But i dont want it showing up on their hero as an ability you would use)
Can anyone help me complete the action?
Spell- 3 Ability's in 1 trigger
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Re: Spell- 3 Ability's in 1 trigger
Wait, I'm sorry if I sound dumb, but I don't understand the first part O_oArabidnun wrote:I am creating a new item, but i want it to have these 3 item abilities..However, i dont have enough room due to the fact that I already have Vampric aura, Evasion , and +50 damage. So, i thought i could do it in Gui....
Item Abilities
1)Beserk 50IAS and 25IMS, Along with 150% damage taken
2)Unholy Frenzy( for DSP to user) 75 DSP for 15s
3) Command Aura for 200% damage for 15s
#Event:
-Unit- A unit begins casting an ability(one out of the 3 that is connected to the item)
#condition:
-Ability Being Cast Equal To (item ability 1)
#Action:
(I want the 3 abilities to be used on on the triggering unit, But i dont want it showing up on their hero as an ability you would use)
Can anyone help me complete the action?
What do you mean 'not enough room'? I don't understand what this means, please explain since I'm dumb
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Re: Spell- 3 Ability's in 1 trigger
You know how when u add abilities to items, you can only add 4? Well, i already have 3 abilitie slots taken, but i want a spell item to be the 4th abilitie, but iwant the ability to have all 3 attributes of Unholy Frenzy, Beserk and command aura
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Re: Spell- 3 Ability's in 1 trigger
:O. I don't know how to add an aura as a trigger...the rest, I think, are quite easy.Arabidnun wrote:You know how when u add abilities to items, you can only add 4? Well, i already have 3 abilitie slots taken, but i want a spell item to be the 4th abilitie, but iwant the ability to have all 3 attributes of Unholy Frenzy, Beserk and command aura
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Re: Spell- 3 Ability's in 1 trigger
I'll try...but please note that I have absolutely no experience with abilities/buffs. So I might not get it done tonight...or tomorrow...or ever...lol, if I can't do that, someone who is experienced with abilities should be able to do this easily...Arabidnun wrote:Can you tell me how to do the others as triggers?
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Re: Spell- 3 Ability's in 1 trigger
unit uses item as an event
condition, you've got it
action: unit --> add ability to unit, or effect, or something.
Now just make this ability invisible, and make it like a buff, where it is what you would want, then you can remove the abilities from the unit after a 'x' amount of time with a wait if wanted...
thats one way to fit it...
not really 100% sure on all of that without looking, though.
condition, you've got it
action: unit --> add ability to unit, or effect, or something.
Now just make this ability invisible, and make it like a buff, where it is what you would want, then you can remove the abilities from the unit after a 'x' amount of time with a wait if wanted...
thats one way to fit it...
not really 100% sure on all of that without looking, though.
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Re: Spell- 3 Ability's in 1 trigger
What you're saying is that you made an item and you wan't to add 3 more abilities to this item, but 3 abilities +3 abilities > 4 abilities (Ability cap is 4 abilities for an item)Arabidnun wrote:I am creating a new item, but i want it to have these 3 item abilities..However, i dont have enough room due to the fact that I already have Vampric aura, Evasion , and +50 damage. So, i thought i could do it in Gui....
Item Abilities
1)Beserk 50IAS and 25IMS, Along with 150% damage taken
2)Unholy Frenzy( for DSP to user) 75 DSP for 15s
3) Command Aura for 200% damage for 15s
#Event:
-Unit- A unit begins casting an ability(one out of the 3 that is connected to the item)
#condition:
-Ability Being Cast Equal To (item ability 1)
#Action:
(I want the 3 abilities to be used on on the triggering unit, But i dont want it showing up on their hero as an ability you would use)
Can anyone help me complete the action?
I just have 1 more question, do ALL 3 abilities fire off at once?
If so I have the perfect solution for you.
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Re: Spell- 3 Ability's in 1 trigger
Yes, All 3 abilities fire off conecutivly for 15 seconds...
Unholy Frenzy(variation): 75 DPS for 15seconds
Beserk(variation): Increased Attack 50%, Movement 25% For 15Seconds
Command Aura(Just for damage): Increased Damaged By 200% for 15seconds
Unholy Frenzy(variation): 75 DPS for 15seconds
Beserk(variation): Increased Attack 50%, Movement 25% For 15Seconds
Command Aura(Just for damage): Increased Damaged By 200% for 15seconds
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Re: Spell- 3 Ability's in 1 trigger
All right, here is what you do:
These are your 3 abilities:
Item Abilities
1)Beserk 50IAS and 25IMS, Along with 150% damage taken
2)Unholy Frenzy( for DSP to user) 75 DSP for 15s
3) Command Aura for 200% damage for 15s
Now, unholy frenzy is the only one that's unit-targettable so we're using that as our fourth item ability.
One ability down--2 to go.
Since berserk is instant-cast, we can add/cast/remove the ability to retain its effect
For command aura, we'll hide it in a disabled spellbook (So the hero has the aura but it isn't visible)--To do this, find the ability called "Spell Book" and change spells to "Command Aura" and number of spells to one (And that's it!)
Then do the following...
These are your 3 abilities:
Item Abilities
1)Beserk 50IAS and 25IMS, Along with 150% damage taken
2)Unholy Frenzy( for DSP to user) 75 DSP for 15s
3) Command Aura for 200% damage for 15s
Now, unholy frenzy is the only one that's unit-targettable so we're using that as our fourth item ability.
One ability down--2 to go.
Since berserk is instant-cast, we can add/cast/remove the ability to retain its effect
For command aura, we'll hide it in a disabled spellbook (So the hero has the aura but it isn't visible)--To do this, find the ability called "Spell Book" and change spells to "Command Aura" and number of spells to one (And that's it!)
Then do the following...
Code: Select all
Some Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Unholy Frenzy
Actions
-------- Since berserk is instant cast, we can do the following --------
Unit - Add Berserk to (Target unit of ability being cast)
Unit - Order (Target unit of ability being cast) to Orc Troll Berserker - Berserk
Unit - Remove Berserk from (Target unit of ability being cast)
-------- For command aura, we'll add a disabled spellbook containing it --------
Player - Disable Spell Book for (Owner of (Target unit of ability being cast))
Unit - Add Spell Book to (Target unit of ability being cast)
Wait 15.00 game-time seconds
Unit - Remove Spell Book from (Target unit of ability being cast)
Player - Enable Spell Book for (Owner of (Target unit of ability being cast))