∞
Moderator: Cheaters
-
- Tyrannical Drama Queen
- Posts: 4430
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: [Request]Neji 64 palms custom [GUI]
Uhh...I haven't a bloody clue what you're talking about, so how about some information?Dark_slayer18 wrote:ok we all know the normal neji 64 palms
but i needa neji 64 palms controlled with arrow keys
Every time the triggering unit presses up arrow it does 1.5xintell and plays the units attack animation
Could any 1 set this up for me
GUI GUI GUI GUI GUI GUI GUI GUI GUI ONLY PLEASE!
http://www.hiveworkshop.com/resources_new/maps/5982
For all those that dont know wat it is its on this map
select the character called neji and use the spell
-
- Member
- Posts: 65
- Joined: December 22nd, 2007, 12:49 am
-
- Honorary wc3edit.net Traitor
- Posts: 2507
- Joined: February 1st, 2007, 4:11 pm
- Location: NEVADA
Re: [Request]Neji 64 palms custom [GUI]
event: player presses down arrow
action: pick random hero unit owned by triggering player and do animation --> unit, attack
action: unit --> damage --> deal 1.5xINT damage to selected units
but, thats not a safe trigger to use.
it can certainly point you in the right direction, though
action: pick random hero unit owned by triggering player and do animation --> unit, attack
action: unit --> damage --> deal 1.5xINT damage to selected units
but, thats not a safe trigger to use.
it can certainly point you in the right direction, though
-
- Member
- Posts: 65
- Joined: December 22nd, 2007, 12:49 am
-
- Forum Staff
- Posts: 829
- Joined: January 28th, 2007, 8:10 pm
- Title: JASS Programmer
- Location: Canada
Re: [Request]Neji 64 palms custom [GUI]
Do you cast anything first; unit-targetted? More details please. I need complete follow-through, from start to end then I'll make it...
-
- Member
- Posts: 65
- Joined: December 22nd, 2007, 12:49 am
-
- Forum Staff
- Posts: 829
- Joined: January 28th, 2007, 8:10 pm
- Title: JASS Programmer
- Location: Canada
Re: [Request]Neji 64 palms custom [GUI]
a) Can some of the spell be in JASS? (I only use JASS myself so GUI is a pain in the butt--If I were to use some JASS, it would be very easy to configure)
b) How many instances of this spell will be going off at once?
-Only 1 unit at a time (Single-unit instance)
-Only once for each player (Multi-player instanceable)
-Multiple units owned by any player (Multi-unit instanceable)
c) Are you sure about up-arrow key? Alternate left and right arrow keys or up-arrow key for sure?
d) Does target's mana only go to 0 is all 64 hits are made? Also, if 64 hits are not made does the target lose mana/hit?
b) How many instances of this spell will be going off at once?
-Only 1 unit at a time (Single-unit instance)
-Only once for each player (Multi-player instanceable)
-Multiple units owned by any player (Multi-unit instanceable)
c) Are you sure about up-arrow key? Alternate left and right arrow keys or up-arrow key for sure?
d) Does target's mana only go to 0 is all 64 hits are made? Also, if 64 hits are not made does the target lose mana/hit?
-
- Member
- Posts: 65
- Joined: December 22nd, 2007, 12:49 am
-
- Forum Staff
- Posts: 829
- Joined: January 28th, 2007, 8:10 pm
- Title: JASS Programmer
- Location: Canada