Well this is as the title says a somewhat remake of dota. Im working on this since summer and i had no time to finalize it for a public beta.
It has a new terrain will different paths, roads and such, id say 60% of the terrain has been remade.
I said "somewhat" because this map changes only the terrain, doodads, items(not yet, check goblin shops) a few other visual changes, race selection (changes the hud) and leaves the heroes, their abilities and all the other stuff untouched. no cheats included.
I need comments on this, whether you liked it and if you think something should be changed, if you are about to flame me cause you dont dota, please dont like post.
http://www.mediafire.com/?togyt0noytm
Edit: its just a port from the old map, i know it has bugs. read the post on the third page
Dota Remake v3.9x
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Re: Dota Remake(?) v3.87
lol, looks cool man.
I hope work gets put into this, just for us here at wc3edit.net.
I hope work gets put into this, just for us here at wc3edit.net.
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Re: Dota Remake(?) v3.87
Great work, the terrain is original and will make some nice starts and new ganking style. waiting for the new items to get finished. Thumb up.
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Re: Dota Remake(?) v3.87
Good job George, I like it. The terrain job was very nice.
I had to lol at something though. As I was scrolling through the rivers I saw a whale haha.
I had to lol at something though. As I was scrolling through the rivers I saw a whale haha.
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Re: Dota Remake(?) v3.87
As i said there are many visual changes which im too lazy to write!
Im now thinking what am i going to do in order to familiarize with 6.50 as neutral camps have changed.
Anyway, u can play the map in B-Net as long as you dont upload the map anywhere else without putting at least the name of wc3edit.net on it.
If anyone wants me to change something or has suggestions, im all ears. Lets say something Mr. Icy wouldnt do!
PS:
Xantan said there is an option on Vex Optimizer that denumberizes the Raw codes but i found only how to numberize'em. Anyone knows something more?
PS2: Weee.. 1000 post!
Im now thinking what am i going to do in order to familiarize with 6.50 as neutral camps have changed.
Anyway, u can play the map in B-Net as long as you dont upload the map anywhere else without putting at least the name of wc3edit.net on it.
If anyone wants me to change something or has suggestions, im all ears. Lets say something Mr. Icy wouldnt do!
PS:
Xantan said there is an option on Vex Optimizer that denumberizes the Raw codes but i found only how to numberize'em. Anyone knows something more?
PS2: Weee.. 1000 post!
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Re: Dota Remake(?) v3.87
I meant you can learn how to denumberize with it, but check out aero's tool, whenever ghetto/someone else that may have it uploads it again.
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Re: Dota Remake(?) v3.87
http://forum.wc3edit.net/viewtopic.php?f=14&t=2638 <- Im still testin it, so far ive made it require Boots Of travel, Buriza and Linkens... its a recipie style but you dont need to don't click me the recipie (there is an option to don't click me if you are lazy and insane 40k...
Id like you people tell me what you think, espesially the dota development ppl, how to name it or the recipie components and such.
At last, with the help of Aero and his interger manager ive denumberized the Raw codes and managed to add the secret item found on 6.49 which required to kill some frogs and Invoker, look at this if you dont understand -> Id like you people tell me what you think, espesially the dota development ppl, how to name it or the recipie components and such.
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