How does this map have custom abilities, and still RoC?

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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AnZ4Bo73R0kZs
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Joined: December 29th, 2007, 8:46 pm

How does this map have custom abilities, and still RoC?

Post by AnZ4Bo73R0kZs »

Well see, this map HLW ( hero line wars ) has custom abilities, and as you can see, the map it self is still RoC ( reign of chaos ), and I thought that maps that have edited abilities can't be RoC, but instead they get converted into TFT ( the frozen throne ). Also, there are several other maps such as these, but I choose this one because it's not protected xD.
So really, my question(s) is :
1. How is this possible?
2. Can someone show/teach me how to do this,? because I really want to know/learn how to do this.

[blinking]http://www.megaupload.com/?d=ROZ29XF3[/blinking]
]SouL][ReapeR[
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Posts: 252
Joined: July 20th, 2007, 10:25 pm

Re: How does this map have custom abilities, and still RoC?

Post by ]SouL][ReapeR[ »

Don't install Frozen Throne?
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GeorgeMots
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Re: How does this map have custom abilities, and still RoC?

Post by GeorgeMots »

Sounds simple to me, you take the w3x map and name its extension to w3m.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
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Aero
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Re: How does this map have custom abilities, and still RoC?

Post by Aero »

First of all--All maps created in world editor are by default RoC (.w3m) maps unless you add features that are expansion only.

Some of these are: Adding or editing objects in object editor, using TFT-only GUI functions in trigger editor and custom script and a few other things.

Also, changing the extension from .w3x --> .w3m won't do you any good (From my understanding)...

As for hero lines wars, this is how they did it:

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This is the backdoor around .w3x maps. By compiling and importing .slk tables and .txt files you can externally Edit/Add objects without converting to .w3x. The object editor files that were imported (war3map.xxx) are just for show it looks like since they won't overwrite the .slk and .txt files (I believe).

My guess is the makers were working with 2 versions of the map. One was a dummy map and the other was a TFT map. They probably took the TFT map, used widgetizer to compile the .slk and .txt files and then imported everything into the dummy map.