Dota 7 & 8

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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NOHINTSFORYOUGUYSLOL
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Dota 7 & 8

Post by NOHINTSFORYOUGUYSLOL »

Spread this Like Aids

Beta 8:
=======
fixed various sell prices
updated drow's story per volcove's suggestion
* Reduced model size on Non-Ancient Golems
buffed up murlocs a bit
fixed ravage lvl 2/3 damage
fixed (again.. sigh) impales to stun!
* Improved creep pathing on top Sentinel lane
* Improved base int and growth on Visage



Beta 7:
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Fixed Eidolons armor
fixed mana shield cooldown
fixed guin sell invalid
fixed level 2 marksmanship
* Fixed Dark Rift from using cooldown when cast incorrectly
fixed impale effects to work on ancients
fixed some visuals with impales
fixed the stun to start timing after the unit lands from air
range on na and lion impale is always full range
added a minimum range for the impale effect on burrow strike so if you target yourself, it still impales nearby units
fixed ravage damage
* Added Ring of Health to the Goblin Shop
lowered quarterstaff invalid
fixed bottle cooldown (it was still 8 seconds, not 5)
lowered euls cd a bit and reduced recipe
tweaked guin/eul/orch a little, see feedback post for complete details
* Reworked the trees/pathing near the small sentinel creep camp
did lots of tweaks and changes to neutrals



http://rapidshare.com/files/79424325/6. ... 8.w3x.html
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Xantan
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Re: Dota 7 & 8

Post by Xantan »

k
GeorgeMots
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Re: Dota 7 & 8

Post by GeorgeMots »

Im not sure if this is supposed to be spread as its in the VIP section.

Spread this Like Aids... lol

edit
just saw xantans post http://forum.wc3edit.net/viewtopic.php?f=13&t=3368 just forget my words
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Durchdringen
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Re: Dota 7 & 8

Post by Durchdringen »

Nice, how far along are we in progress of the official 6.50 release? Do we know yet? If I remember correctly we almost got to 20 with the .49 versions. We should plan to make a fake before its release to show we are still on top of our game.
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