DotA Allstars v6.50 Beta4 Leaked & removed beta protection

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by Xantan »

READ:
This version is for online play. It is not cheated. All I have done is removed the protection so you do not need a beta name to play, and put credits to this site as a beginning short game message.

Being a member of wc3edit.net, I'll gladly share this with you.

If you cant see what I wrote, just log in! enjoy the betas we will release in the future.

Changelog
IceFrog wrote:Changelog:
Beta 4:
=======
made linkens 20 seconds (for now..)
refilling bottle and rune usage doesn't share cooldown with regen usage on it (so only regen follows the 8 sec cooldown)
* Bottle is in full state at all the shops now (still thinking about this..)
* Fixed Last Word triggering off of Linken Sphere usage
fixed various typos
fixed lothars sell cost

once again i didn't have time to fix and add a lot

Beta 3:
=======
fixed drow ult
changed alpha wolf to a diff color
fixed some chances that the buff icon remains on brood/sven ults
Sorry guys i've been really busy last 2 days. I know there are plenty of things in beta i haven't addressed yet.

Beta 2:
=======
made Lothar's 21/21 bonuses
fixed Lothar's cooldown
reduced lothar's manacost
fixed the alpha wolf not spawning properly
fixed aggro on new creeps
* Neutral Ogres no longer autocast Frost Armor
fixed tree types at the new scourge camp

I haven't had time to fix or change anything else, just releasing this now for tomorrow's games.

Beta 1:
========
* Fixed Berserker Rage from triggering Essence Aura
* Fixed Javelin's odds being slightly off
* Increased Morphling's base damage
* Macropyre cooldown no longer increases per level
* Reduced Expulsion cooldown and manacost
* Lowered Flying Courier HP to the same as regular Courier
* Reduced Sprint's damage amplification from 20% to 10%
* Improved Keeper of the Light's attack animation
* Delayed the creep spawn time by 30 seconds in -vr
* Fixed neutral spawn times in various modes
* Improved Scattershot from 10-35 damage range to 20-35
* Improved Alchemist base Intelligence and growth
* Slightly improved Psi Blades spill width
* Improved Lich's Frost Nova cast range by 100
* Improved Vanguard hp regen by 1
* Changed Lothar's recipe and stats
* Increased Maledict AOE by 15
* Improved Chemical Rage
* Increased Phantom Lancer's STR gain
* Improved lifesteal on Insatiable Hunger level 2 and 3
* Reduced Replicate manacost and cooldown
* Centered swap request notice is given to a player (182779)
* Fixed an issue with the Cheese drop from Roshan
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere cooldown
* Increased Psi Blades range by 10 each level
* Improved Troll's movement speed
* Decreased Rampage movement speed bonus
* Decreased Rampage cooldown
* Removed stacking restriction from Bloodstone and improved it's stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Spirit Bear's Demolish
* Improved Oblivion Staff mana regen by 25%
* Increased Lightning Storm cooldown by 2 seconds
* Reworked Eul's Scepter of Divinity completely
* Reworked Orchid Malevolence completely
* Reduced cooldown on level 4 Metamorphosis from 135 to 110
* Reworked Guinsoo's Scythe of Vyse completely (check forums for details)
* God's Strength is longer removed by cyclone
* Insatiable Hunger is longer removed by cyclone
* Quarterstaff invalid reduced
* Improved Sand Storm
* Fixed an issue with Forest Troll High Priest's pathing scale
* Drastically lowered Quilbeast hitpoints
* Improved range on Drow's Trueshot Aura
* Fixed an exploit with Lanaya
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Reduced the slow on Epicenter
* Changed the locations and distribution of neutral creep camps
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Reduced Lina's movement speed by 5
* Reduced Voidstone by 25 gold
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto-Fire aoe and duration
* Reduced Ring of Health by 25 gold
* Fixed some color issues on the load screen
* Reduced Queen of Pain's Blink range at early levels
* Fixed some creep death time discrepancies (188461)
* Improved Earthshaker movement speed
* Reduced mana cost on dagger and increased cooldown (75->50 mana, 30->60 cooldown)
* Added cooldown to Bottle usage and removed its sell cost
* Added -afkinfo that displays how long each player has been idle for
* Bottle purchased in base starts off full
* Necronomicon icon now changes per level (190183)
* Changed durations of some powerups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Fixed a very minor bug with Elder Form duration
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Zombies now give a bit less bounty
* Improved cast range on Expulsion and Fire Storm
* Change Drow Ranger's Marksmanship
* Added a conditionally available -KickAFK command to boot idle players (171984)
* Increased Neutral Centaur's aura by 5%
* Added an Alpha Wolf in the wolves creep camp with a command aura
* Added a new creep camp (1 Ghost w/Possession + 2 Fel Beasts)
* Changed the Furbolg's Stomp to a Clap
* Added a new creep camp (1 Enraged Wildken w/ Tornado + 2 Wildkins)
* Added a new creep camp (1 Murloc Nightcrawler w/shadowmeld,1 sec ensnare + 1 Murloc Hunstman + Murloc Tiderunner)
* Improved Satyr Hellcaller's Unholy Aura
* Added a new creep camp (1 Dark Troll Warlord (Raise Dead), 2 Dark Trolls)
* Recoded Neutral Creep code for some optimizations
* Changed the location of one of the Scourge creep camps

NOTE: I have disabled a few other features that are incomplete for the sake of getting this beta out first.
NOTE: -kickafk and -afkinfo are not functional right now, a bug i haven't fixed yet

BETA: Test each mode and make sure the neutrals spawn 30 seconds after the first creep wave spawns.
BETA: Make sure linkens and bkb block guinsoo, euls and orchid.
FEEDBACK: There are lots of experimental changes here. Please give feedback. Especially on the guinsoo/orchid/euls changes, those are VERY experimental.
Notes:
~Beta protection removed - tested and working after first try.
~Added game message saying by xantan of wc3edit.net at start
~Changed top right version name so we won't be confused if I release future betas.
~NO HACKS ADDED. GUARANTEED.

Enjoy the release!

~Xantan
You do not have the required permissions to view the files attached to this post.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by GeorgeMots »

For those who didnt play the map, just a note that the map has a new ( basically old ) heroe comeback. Yes you guessed it right! its Invoker and hes back.

Now if you try to pick him, you will have to wait for exactly 3600 seconds or an hour. This is where i come and bring you (with xantans help!) the map where Invoker is enabled!!!

http://rapidshare.com/files/78519684/6. ... it.net.w3x
Enjoy, the heroe is still in the making his skills doesnt work...
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by GeorgeMots »

Again this is me and i got the solution for those who cant go online or LAN and play the map.

I bring you an AI for this map!

http://rapidshare.com/files/78397517/6. ... I.w3x.html

Just keep a note that the AI is dump, really dump, ill update all coming AI when Lazyfriend releases an update to his AI+ maps on dota-allstars forums.

PS:
use -debug for fun
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
kalee
Junior Member
Posts: 48
Joined: September 20th, 2007, 4:39 pm

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by kalee »

Thanks xantan and george for the effort, i'm sure all the community is greatful, any idea about your christmas present :p
GhettoChild
Old Wrinkly Member
Posts: 272
Joined: January 27th, 2007, 4:46 pm
Title: OxyContin
Location: Denver, Colorado

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by GhettoChild »

Nice, I'm going to test now. That changelog is huge!
You know why the Yankees always win, Frank?
'Cause they have Mickey Mantle?
No, it's 'cause the other teams can't stop staring at those damn pinstripes.
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by Xantan »

K, heres a mirror to the first post version of the beta from wc3edit.net, though I still ask you to download from the above link if you want to contribute without actually contributing socially.

http://files.wc3edit.net/download/index ... _Beta4.w3x
User avatar
vosszaa
Old Wrinkly Member
Posts: 247
Joined: March 7th, 2007, 7:04 am

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by vosszaa »

Ive tested it... Nothing to complain so far but the way they redone the linken (20 secs cooldown) is kinda bullshit to me.
Image

The tallest tower.. begins from the ground
Today, you are novice..
Tomorrow, you might be The Master..
And when you are..
Vosszaa will hunt you down..
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by GeorgeMots »

vosszaa wrote:Ive tested it... Nothing to complain so far but the way they redone the linken (20 secs cooldown) is kinda bullshit to me.
Its a beta, betas' are for testing so dont be so sure that what u see above is what the final version will look like, my guess is that almost hafl of what we see will be back to normal.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
User avatar
vosszaa
Old Wrinkly Member
Posts: 247
Joined: March 7th, 2007, 7:04 am

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by vosszaa »

i know that but what im saying is if they stick with that bullshit cooldown it will pisses me off thats all.
Image

The tallest tower.. begins from the ground
Today, you are novice..
Tomorrow, you might be The Master..
And when you are..
Vosszaa will hunt you down..
NOHINTSFORYOUGUYSLOL
Newcomer
Posts: 10
Joined: December 22nd, 2007, 5:38 am

Re: DotA Allstars v6.50 Beta4 Leaked & removed beta protection

Post by NOHINTSFORYOUGUYSLOL »

When me and ice were talking about it he said linkens is the number 5 most underused item.