Parasite II (1.11)

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Xantan
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Re: Parasite II (1.11)

Post by Xantan »

lol, I can find the item if you give me the exact names, then just use jj's pack and type the 4 digit code...
DrDrew
Newcomer
Posts: 10
Joined: November 20th, 2007, 9:55 pm

Re: Parasite II (1.11)

Post by DrDrew »

what
Last edited by DrDrew on October 25th, 2008, 1:16 am, edited 1 time in total.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Parasite II (1.11)

Post by GeorgeMots »

Here are all the suit things

Image
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
DrDrew
Newcomer
Posts: 10
Joined: November 20th, 2007, 9:55 pm

Re: Parasite II (1.11)

Post by DrDrew »

I <3 you, George. I don't have any idea how to hack, so could someone put that item dropper into the map?

EDIT: Infact, just put JJ's pack in, the one that Xantan earlier stated.
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Parasite II (1.11)

Post by GeorgeMots »

Very well here it...
Parasite_2_[v1.11].w3x
Spoiler:
Commands:
-cheats (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-additem # (max is about 90)
-invul
-vul
-kill
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-noreplay
-mh
-setname
-size #
-food #
-heal
-copy #
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
You do not have the required permissions to view the files attached to this post.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
DrDrew
Newcomer
Posts: 10
Joined: November 20th, 2007, 9:55 pm

Re: Parasite II (1.11)

Post by DrDrew »

what