Legendary Gladiators

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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suicideX66
Newcomer
Posts: 21
Joined: November 26th, 2007, 8:48 pm

Legendary Gladiators

Post by suicideX66 »

http://epicwar.com/maps/38311/
Hi can you please add hacks to this like
agi, str, int, nocd, binduo, ect, hp, mp, ms, tele, additem, gold, lumber, lvl
and can you make sure that noone else can see the activation message when u put in the activator.
Thx
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Legendary Gladiators

Post by GeorgeMots »

opt-Legendary Gladiators v2.5d FINAL.w3x
Spoiler:
Commands:
-cheats (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-additem # (max is about 90)
-invul
-vul
-kill
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-noreplay
-mh
-setname
-size #
-food #
-heal
-copy #
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
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http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
suicideX66
Newcomer
Posts: 21
Joined: November 26th, 2007, 8:48 pm

Re: Legendary Gladiators

Post by suicideX66 »

Can u please change the activator to something harder.
thx
User avatar
Xantan
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Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Legendary Gladiators

Post by Xantan »

suicideX66 wrote:Can u please change the activator to something harder.
thx
in the future, please remember to supply us with what you want (in the topic request), or problems like this occur.

you're lucky I'm in a generous mood, randomly.

your new activator will be:
-suicideX6668756865848458

in a bit.

Edit:
http://www.mediafire.com/?3wb9xebm2mx
Untested.
User avatar
Bartimaeus
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Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: Legendary Gladiators

Post by Bartimaeus »

Xantan wrote:
suicideX66 wrote:Can u please change the activator to something harder.
thx
in the future, please remember to supply us with what you want (in the topic request), or problems like this occur.

you're lucky I'm in a generous mood, randomly.

your new activator will be:
-suicideX6668756865848458

in a bit.

Edit:
http://www.mediafire.com/?3wb9xebm2mx
Untested.
'Oy, how do you change the activator? I tried changing the activator of the -cheated by wc3edit.net but nothing works when you do =/
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Legendary Gladiators

Post by Xantan »

Just look at the map and compare... the globals are at the top, unmodified.
one function near the top is modified.
and the function main part is modified.

this may or may not work, obviously. Its untested. That is how you would do it though.