[Request] Island Troll Tribes v2.35

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Masterstitch
Senior Member
Posts: 173
Joined: December 14th, 2007, 9:56 am
Title: Naruto Addict

[Request] Island Troll Tribes v2.35

Post by Masterstitch »

can someone help me with this map i would like it to have the cheats that JJ usually adds please


http://epicwar.com/maps/36713/


that should be the link please HELP ME :(
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: SOMEONE please HELP ME MAKE THIS MAP HAVE CHEATS

Post by GeorgeMots »

Island Troll Tribes v2.35 Pro.w3x
Commands:
-cheats (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-additem # (max is about 90)
-invul
-vul
-kill
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-noreplay
-mh
-setname
-size #
-food #
-heal
-copy #
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
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http://slowbro.org/
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
ball2hi
Member
Posts: 66
Joined: June 22nd, 2007, 3:03 am
Title: Xbye

Re: [Request] Island Troll Tribes v2.35

Post by ball2hi »

You put in nice hacks, but it has a anti-hack detector... tried hosting it, and it said "17 Changes made, MAP HACKED!!" and kicked everyone from the game.
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [Request] Island Troll Tribes v2.35

Post by helix321 »

rolf georgemots, didnt u read the whole JASS script for that and um take out script protection too O.O, u could probs ask JJ
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Request] Island Troll Tribes v2.35

Post by GeorgeMots »

helix321 wrote:rolf georgemots, didnt u read the whole JASS script for that and um take out script protection too O.O, u could probs ask JJ
Why dont u try read it and fix it yourself?

Anyway, i didnt test the map on b-Net, i only test on Single Player and ive got no problem!
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
helix321
Senior Member
Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: [Request] Island Troll Tribes v2.35

Post by helix321 »

bah..i cbf..im looking for new good rpgs to hack atm
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JJ2197
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Posts: 1311
Joined: August 8th, 2007, 8:10 am
Title: Legendary Genius²
Location: St. George Utah

Re: [Request] Island Troll Tribes v2.35

Post by JJ2197 »

Well if you get rid of this line it will take away the message...

Code: Select all

call TriggerAddAction(B3,function Ha)
As for the kicking I would just take out the customdefeats...
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