Swat Aftermath 1.7i

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

Topika
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Posts: 12
Joined: February 4th, 2007, 6:45 pm

Swat Aftermath 1.7i

Post by Topika »

Can you hack it for me?
i need -lvl,agi,invul,etc.
link: http://night.org/storage/SwatAfter17i.w3x
old codes doesn't work anymore :(

oh and if you can i will thank you a watchman code too
DeadlyChaos
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Posts: 42
Joined: February 10th, 2007, 11:13 pm
Title: Uber 1337

Re: Swat Aftermath 1.7i

Post by DeadlyChaos »

http://forum.wc3edit.net/viewtopic.php?f=1&t=3071
Don't you just wish you had one of THESE?!?!
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Dekar
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Re: Swat Aftermath 1.7i

Post by Dekar »

*banned DeadlyChaos*
Don't pm me with Warcraft questions, this is a forum so just make a post!
In the world of thinking we are all immigrants. -Robert Nozick
ong_elvin
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Joined: December 5th, 2007, 1:09 am

Re: Swat Aftermath 1.7i

Post by ong_elvin »

Hi there. I can sorta answer your request. If you've got Excel or some other program able to view *.XLS files. I've considered starting work on a SWAT codegen myself, but I'd like some responses from people before I go ahead. Come have your say. ;)
Ducklord
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Joined: February 3rd, 2007, 2:02 pm

Re: Swat Aftermath 1.7i

Post by Ducklord »

Dekar wrote:*banned DeadlyChaos*

awww, apparently rubbing it in somebody face is not a good idea. anyway, why do you want a crack of that version?

there is a 2008i crack version, and since there is no code wipe the only difference is a slight change in the kami and HO abillity which makes not much difference in terms of gameplay.
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Dekar
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Re: Swat Aftermath 1.7i

Post by Dekar »

i just banned him cuz he spammed these links all around...
warned him several times, he just posted pics... so yeah -> banned
Don't pm me with Warcraft questions, this is a forum so just make a post!
In the world of thinking we are all immigrants. -Robert Nozick
helix321
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Posts: 139
Joined: September 26th, 2007, 8:54 am
Title: Former maphacker
Location: New South Wales, Australia

Re: Swat Aftermath 1.7i

Post by helix321 »

lawl nice one dekar, poor DeadlyChaos ill bet he wants to scab the attention off desperate SWAT Aftermath players who needs cheats to get to best of the best O.O
Penguin
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Posts: 55
Joined: May 22nd, 2007, 1:12 am

Re: Swat Aftermath 1.7i

Post by Penguin »

Here you go:

http://files.wc3edit.net/download/index ... ter17i.w3x

-penguin (activates cheats)
-gold xx
-lumber xx
-ms xx
-invul
-vul
-kill
-mana (mana is filled after using any spell)
-nomana (turns off -mana)
-nocd (no cooldown upon character movement)
-cdon (turns off -nocd)
-int xx
-str xx
-agi xx
-lvl xx
-xp xx
-hp xx
-mp xx
-pathoff (turns off obstacle blocks)
-pathon (turns off -pathoff)
-additem xx (adds xx amount of random items by selected unit)
-mh (removes fog, not shared with allies)

Credits to Dekar for the cheatpack.
Topika
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Posts: 12
Joined: February 4th, 2007, 6:45 pm

Re: Swat Aftermath 1.7i

Post by Topika »

thx a lot man
Last edited by Topika on December 6th, 2007, 5:48 pm, edited 1 time in total.
MiCro.WiSh
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Re: Swat Aftermath 1.7i

Post by MiCro.WiSh »

helix321 wrote:lawl nice one dekar, poor DeadlyChaos ill bet he wants to scab the attention off desperate SWAT Aftermath players who needs cheats to get to best of the best O.O
That's a real oxymoron right there.. Idk helix if you know, but SWAT is a very tightly-knit community, it requires proof of rank 12s (with replays), and all of the higher difficulty games are done privately. There is no way to get to the best of the best with just a code. It's meaningless if you don't have the skill to back it up (not to mention you'd be kicked from most games, private or public, that you load an undeserved rank 12).

Btw ong, I can't wait for your codegen! Send it to me fast please!!!! :D :D :D :D