Code: Select all
Killer Select
Events
Conditions
Actions
Set random = (Random integer number between 1 and 8 )
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 1 (Red) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 2 (Blue) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 3 (Teal) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 4 (Purple) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 5 (Yellow) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 6 (Orange) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 7 (Green) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to User
Then - Actions
Unit - Create 1 Killer for Player 8 (Pink) at (Center of Rect 027 <gen>) facing Default building facing (270.0) degrees
Else - Actions
Trigger - Run Killer Select <gen> (ignoring conditions)
Else - Actions
Do nothing