Respawning creep item tables
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Respawning creep item tables
/\ THAT.. if a unit dies and respawns, how do i reput its item table?







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Re: Respawning creep item tables
you do it with triggers... ignore the normal way. (with respawning creeps anyways)
In the end it saves time imo..
In the end it saves time imo..
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Re: Respawning creep item tables
WELL WHICH TRIGGERS?







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Re: Respawning creep item tables
event: a unit dies
conditions: the unit is this unit etc
actions: place one item on dying unit and itll place it where he died
conditions: the unit is this unit etc
actions: place one item on dying unit and itll place it where he died
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Re: Respawning creep item tables
I Mean like the item TABLES... when u kill a invalid the item table disapeers.. how i make it so it reappears







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Re: Respawning creep item tables
impossible. forget item tables for re-spawning creeps unless you wish to assign item tables to them with variables and such in the trigger editor...
you cant use preset item tables from the item table maker in the triggers, so you cant apply it to re-spawning creeps...
want to learn how to start from scratch in the world editor still?
you cant use preset item tables from the item table maker in the triggers, so you cant apply it to re-spawning creeps...
want to learn how to start from scratch in the world editor still?
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Re: Respawning creep item tables
welll i dont want it for 100% drops







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Re: Respawning creep item tables
you don't see the possibilities at all..
listen, event: a unit dies
action: set variable x=1-400 random
if x = 1-100 then do create one tome on body else do nothing
thats called a 1/4 chance.
listen, event: a unit dies
action: set variable x=1-400 random
if x = 1-100 then do create one tome on body else do nothing
thats called a 1/4 chance.
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Re: Respawning creep item tables
that time u used a diffrent action...
Thanks tho, now i understand
Thanks tho, now i understand







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