[NZCP+CC] Aspect of Doom v3.39p1 **UPDATED 09/09/2026**

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Lil_Foggy
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Re: [NZCP+CC] Aspect of Doom v3.19 **UPDATED 20/07/2026**

Post by Lil_Foggy »

can you update the new AoD Item Dump TXT File. there were new items added in vers 3.19
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Re: [NZCP+CC] Aspect of Doom v3.19 **UPDATED 20/07/2026**

Post by MrEw0k »

Lil_Foggy wrote: July 28th, 2026, 5:07 pm can you update the new AoD Item Dump TXT File. there were new items added in vers 3.19
I edited the -sitem command, so just use "-sitem *"(with an asterisk at the end) and it generates an up-to-date item dump each version.
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Re: [NZCP+CC] Aspect of Doom v3.19 **UPDATED 20/07/2026**

Post by DreadLordXXX »

When using -hero command, any hero above t0 spawns without skills. Ei i tried spawning any t3 hero (samurai) for exmple, and when it does spawn, it only has passives. No actual skills.

Update:

1. Using -unlockclasses adds duplicate of the same classes, hence it bloats save load user interface.

2. The command -unlockclasses doesnt even work because files required inside AoD folder are not generated, hence the class shows in the ui, but you cannot actually load it.

3. using -devmode prevents you from loading any class.
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Re: [NZCP+CC] Aspect of Doom v3.19 **UPDATED 20/07/2026**

Post by MrEw0k »

DreadLordXXX wrote: July 30th, 2026, 11:14 pm When using -hero command, any hero above t0 spawns without skills. Ei i tried spawning any t3 hero (samurai) for exmple, and when it does spawn, it only has passives. No actual skills.

Update:

1. Using -unlockclasses adds duplicate of the same classes, hence it bloats save load user interface.

2. The command -unlockclasses doesnt even work because files required inside AoD folder are not generated, hence the class shows in the ui, but you cannot actually load it.

3. using -devmode prevents you from loading any class.
I'll have a look at the -devmode thing.

-unlockclass is a relic of some old coding I forgot to remove.

-hero spawning with no skills, can be fixed with just teleporting to doom tower and grab them if I remember correctly.
But I will look into it today, and update to 3.20
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Re: [NZCP+CC] Aspect of Doom v3.19 **UPDATED 20/07/2026**

Post by DreadLordXXX »

Update 2:

You are right about doom tower and skills, however, u have to do this: gotta type cheat active then dev mode. done only once per sesion. then for each class u have to type: hero (name), then setchal 10 to get last skill, then wd to get to unlock all wps including dt, then lvl at minimum 1000 to be able to enter. So it would be great if this could be streamlines by just typing hero and getting all of its skills done.

Also, with this version, something saved in noncheated 3.20 can be loaded in cheated 3.19. Make sure to preserve that because it helps that u can go back.

Otherwise, i did some other tests, didnt find any bugs, so great job.
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Re: [NZCP+CC] Aspect of Doom v3.19 **UPDATED 20/07/2026**

Post by MrEw0k »

DreadLordXXX wrote: July 31st, 2026, 10:53 am Update 2:

You are right about doom tower and skills, however, u have to do this: gotta type cheat active then dev mode. done only once per sesion. then for each class u have to type: hero (name), then setchal 10 to get last skill, then wd to get to unlock all wps including dt, then lvl at minimum 1000 to be able to enter. So it would be great if this could be streamlines by just typing hero and getting all of its skills done.

Also, with this version, something saved in noncheated 3.20 can be loaded in cheated 3.19. Make sure to preserve that because it helps that u can go back.

Otherwise, i did some other tests, didnt find any bugs, so great job.
Updated to 3.20p1.

I think the skills are fixed, but I don't play AoD myself, so I rely on feedback like this. So thanks a lot, it helps more than you know!

"Also, with this version, something saved in noncheated 3.20 can be loaded in cheated 3.19. Make sure to preserve that because it helps that u can go back."
- I never touch the save system, except with -devmode where I removed a flag that added a "999" to your savecode, to make it so it couldnt load.
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Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Post by DreadLordXXX »

Great work. I wonder do you know how to encode the safe files? One such would look like this:

function PreloadFiles takes nothing returns nothing

call PreloadStart()
call Preload( "" )
call BlzSetAbilityTooltip(1515870810, "XYbnBEbVXnaakakkaaaaaaaaaaaaaaabrJbmtaaaaaabs7borbr3bvZaaaabuHborbp5br3abxXaabwBbt1aabz0bmoaabxWbmtaaaaaabzEborbk9br3bk9bzVaabBHkkkkkkkbkPbkQbkRbkSaaaaaaaaakaaakaaaaaaaaaacE2skkkkkaaaaaaaaaaaaaaaaaaaa", 0)
//" )
call Preload( "" )
call BlzSetAbilityTooltip(1515870809, "aaakkaaaaaaaabm5aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabn1acJu4bnRMckO7b5qaNqaaaaaaaabA3aDDDDDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabrDbmtaaaaaabuzbmtaaaaaabzCbo6br3aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa", 0)
//" )
call Preload( "" )
call BlzSetAbilityTooltip(1515870808, "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapC", 0)
//" )
call Preload( "" )
endfunction
function a takes nothing returns nothing
//" )
call PreloadEnd( 0.0 )

endfunction




So as u can see, its encrypted with these bunch of letters... so if u could explain to me how to decrypt this and edit?

Also... if i host cheated map as a normal on bnet... is there any diff to normal map? Like, can people tell hosted map is hacked?
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Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Post by MrEw0k »

DreadLordXXX wrote: July 31st, 2026, 12:56 pm Great work. I wonder do you know how to encode the safe files? One such would look like this:

function PreloadFiles takes nothing returns nothing

call PreloadStart()
call Preload( "" )
call BlzSetAbilityTooltip(1515870810, "XYbnBEbVXnaakakkaaaaaaaaaaaaaaabrJbmtaaaaaabs7borbr3bvZaaaabuHborbp5br3abxXaabwBbt1aabz0bmoaabxWbmtaaaaaabzEborbk9br3bk9bzVaabBHkkkkkkkbkPbkQbkRbkSaaaaaaaaakaaakaaaaaaaaaacE2skkkkkaaaaaaaaaaaaaaaaaaaa", 0)
//" )
call Preload( "" )
call BlzSetAbilityTooltip(1515870809, "aaakkaaaaaaaabm5aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabn1acJu4bnRMckO7b5qaNqaaaaaaaabA3aDDDDDaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabrDbmtaaaaaabuzbmtaaaaaabzCbo6br3aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa", 0)
//" )
call Preload( "" )
call BlzSetAbilityTooltip(1515870808, "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapC", 0)
//" )
call Preload( "" )
endfunction
function a takes nothing returns nothing
//" )
call PreloadEnd( 0.0 )

endfunction




So as u can see, its encrypted with these bunch of letters... so if u could explain to me how to decrypt this and edit?

Also... if i host cheated map as a normal on bnet... is there any diff to normal map? Like, can people tell hosted map is hacked?
Why would you need to edit the save file? o.o.

And people can't tell the difference, except the edited version, they have to re-download the first time they join, just like any other map. But that would happen if your w3x file was named "aod(1)" instead of the normal "aod" as well.
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Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Post by DreadLordXXX »

Well i guess i just want to know. But i found another bug.

the -devmode command doesnt allow u to save. Before using it, save works normal, but if i make a new class after devmode used, save doesnt make new folder of name of the class and also bricks loading of anything until u rehost the game. Normally, dev mode is not needed but for 1 thing, which is to unlock world so u can go to doom tower. Can u make a specific command to be used to unlock world so devmode can be avoided?
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Re: [NZCP+CC] Aspect of Doom v3.20p1 **UPDATED 31/07/2026**

Post by MrEw0k »

DreadLordXXX wrote: July 31st, 2026, 3:34 pm Well i guess i just want to know. But i found another bug.

the -devmode command doesnt allow u to save. Before using it, save works normal, but if i make a new class after devmode used, save doesnt make new folder of name of the class and also bricks loading of anything until u rehost the game. Normally, dev mode is not needed but for 1 thing, which is to unlock world so u can go to doom tower. Can u make a specific command to be used to unlock world so devmode can be avoided?
Hmm... Will look into that. Maybe I could just add the dev commands as normal commands, and forego the whole -devmode thing.


Removed -devmode, and added the -w commands and -relic to normal commands.
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