[CP] Gaias Retaliation v1.3A(10)

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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Whomstve
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Re: [CP] Gaias Retaliation v1.3A(10)

Post by Whomstve »

I played around with NZCP to try and make use of several heroes, mostly with "-owner", but the map is heavily scripted, and most scripts only respond to one of the heroes, and switch to the main hero all the time.
The only thing that sounds plausible to me (if anyone can edit the map), is disable the 2 merc limit (up to 4) and maybe increase the AP/SP boost the mercs get when there are 3 or fewer players in the game. One of the recent patches gave mercs +30% scaling with 3 players and +60% with 1-2.
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MrEw0k
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Re: [CP] Gaias Retaliation v1.3A(10)

Post by MrEw0k »

Whomstve wrote: July 18th, 2026, 6:56 pm I played around with NZCP to try and make use of several heroes, mostly with "-owner", but the map is heavily scripted, and most scripts only respond to one of the heroes, and switch to the main hero all the time.
The only thing that sounds plausible to me (if anyone can edit the map), is disable the 2 merc limit (up to 4) and maybe increase the AP/SP boost the mercs get when there are 3 or fewer players in the game. One of the recent patches gave mercs +30% scaling with 3 players and +60% with 1-2.
Do you just want the 60% scaling if I can edit it, or do you need any custom amount?
Whomstve
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Re: [CP] Gaias Retaliation v1.3A(10)

Post by Whomstve »

MrEw0k wrote: July 21st, 2026, 5:26 am Do you just want the 60% scaling if I can edit it, or do you need any custom amount?
Hey, I wrote my previous post based on my previous experience with Gaia's Retaliation. I didn't realize just how strong the mercs became in one of the last patches. They are really strong now.
Really sorry for disturbing you. I actually wanted to delete my post, but you already read it.