- x20 drop rate on everything that rolls a chance - mobs, bosses, loot chests, pity/reagent drops, event drops. Your +% drop gear still stacks on top.
- Minimum 3 per drop - every ground drop and loot-chest claim gives at least 3 copies of stackable items.
- x25 EXP from kills and quests. Applied at the source, so party split / anti-leech / level caps behave like vanilla.
- x20 yield on mining & herbs, NPC shops (stackables), crafting, material exchanges/converters, sealed boxes, and quest handouts. Only stackable items multiply - no duplicated weapons/armor.
- Candy / Fruit Candy Pouch now burst 100 tomes instead of 5.
- Your hero is auto-saved to disk first (own per-class file), then hero selection reopens.
- The old "cannot repick after save/load" restriction is removed - repick as many times as you want.
- If the save fails (e.g. you die mid-save), repick is cancelled and you keep your hero. Dead heroes must revive first.
- Every closet item (Costume / Aura / Wing / Token / Icon / Deco / Mount / Misc) is granted to every player automatically on pick, repick, or load.
- All nickname / VIP locks removed.
- All 12 material altars now cost 1 Magic Stone instead of 3–12.
- Flame Nightmare = just the Nightmare Rod. Turtle Lord = just the Deep Sea Orb.
- Mother Nature's trial needs no key - walk up to the statue and it starts.
- Once-per-game limits removed on Flame Nightmare & Turtle Lord - re-summonable after each kill (can't stack a second copy while one is alive).
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