tanurog2 wrote: May 18th, 2024, 9:10 am
I try every possible method to deprotect or rebuild MPQ but still unable open it, whoever can try it?
map owner already give up this map and say it will share the opensource version but never happen, so i maybe try to deprotect it
File attached
Saves and Works on 1.27. I never tried it on other versions.
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Hello ! I am new to the forum and I am learning little by little since the guides are in English and I am a Spanish speaker, but I still understand reading English but it is difficult for me to speak it, but the guides are easy to understand English, only the steps to It is difficult for me to continue, but I am writing this topic to learn more about how to unprotect maps, since there are many abandoned maps in EpicWar and I would like to start seeing the codes of the other maps to study more how they were programmed in GUI and JASS.
If you have any method on how to unprotect maps that is not written in this forum, could you give me a guide?
I am 34 years old and I have been playing WC3 1.27b with friends on my PVPGN server for almost 2 years, but now we are looking at developing maps and/or improving maps that are already open.
Thank you Vegas
owner123 wrote: February 19th, 2010, 11:25 pm
If you want to deprotect a map, there are some simple ways to do this that don't require much work. First, I don't advise doing this to complicated maps with lots of models\triggers. Models and triggers cannot be recovered if the deprotection is good. First, download MpqEditor, Nathonmaxy's deprotect, and the wc3 map you wish to deprot. The first two are located at the bottom of the post. Look on epicwar for the third.
Nathonmaxy's deprotect does not work in win 10, am I correct?
I stumbled on the OP when going through a very old map of mine from 2006. I had protected it with Vexorian's MapOptimizer and I was wondering if I could make it workable now. I used this tool and then opened the resulting file in MPQEditor, which made it possible to extract all files. It seems that all triggers were "optimised" into the .j file, but I could work with that, except that when I open it in the editor, I can't see any trigger code.
Does anyone have experience with this? I could share more info.