[LUA] OzzyCP
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Re: [LUA] OzzyCP
I'm sorry I am a bit noob, how do you actually insert this? What lua file? How to get to it? Thanks.
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Re: [LUA] OzzyCP
tutorials-cheatpacks-f80/insert-a-cp-cc ... 34777.htmleusuntvlad wrote:I'm sorry I am a bit noob, how do you actually insert this? What lua file? How to get to it? Thanks.
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Re: [LUA] OzzyCP
I've looked into that but still cannot find any lua file on the map I'd like to put the cheatpack in.
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Re: [LUA] OzzyCP
Some maps have their scripts on lua, some on jass, this cheatpack is specific for maps that has an lua script.eusuntvlad wrote:I've looked into that but still cannot find any lua file on the map I'd like to put the cheatpack in.
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Re: [LUA] OzzyCP
Could you add one way alliances hacks?
It's like PvP but for the sake of messing with someone, it's could be one way; and in some cases you want him to fight back you need to enable it in reverse command. and it's possible to enable for both players such said below:
Originally in weirdone2 CP:
-Saon # # (sets #player as an ally to #player)
-NOsa # (makes #player set you as an enemy)
Also one more, but optional, specific cheat request yet useful for easier casting/monitoring another player:
to make specific hero icon appear alongside your list of heroes. Like this was once for Garena Master's view Hero Portrait Ally or Enemy.
But could you remove the gap to make way for a total of 6 hero portraits possible -
or heck if it's possible for Hero Portraits expanded for 24+3NPC slots - that would be really AWESOME.
Thanks and nice to have new cheatpack support alive.
It's like PvP but for the sake of messing with someone, it's could be one way; and in some cases you want him to fight back you need to enable it in reverse command. and it's possible to enable for both players such said below:
Originally in weirdone2 CP:
-Saon # # (sets #player as an ally to #player)
-NOsa # (makes #player set you as an enemy)
Also one more, but optional, specific cheat request yet useful for easier casting/monitoring another player:
to make specific hero icon appear alongside your list of heroes. Like this was once for Garena Master's view Hero Portrait Ally or Enemy.
But could you remove the gap to make way for a total of 6 hero portraits possible -
or heck if it's possible for Hero Portraits expanded for 24+3NPC slots - that would be really AWESOME.
Thanks and nice to have new cheatpack support alive.
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Re: [LUA] OzzyCP
Update: Added 'ally' command. (muksiw requested). Support period is now extended indefinitely
New updated command list:
New updated command list:
Spoiler:
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Planned feature on the next update of OzzyCP (bug fix not included):
3. Add an alt version which only work on reforged but allowing more advanced cheat.
3. Add an alt version which only work on reforged but allowing more advanced cheat.
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Re: [LUA] OzzyCP
Nice work indeed! I see lua and typescript being utilized in so many maps nowdays, seems like it's only a matter of time before jass becomes obsolete.
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Re: [LUA] OzzyCP
There's a slew of problems occuring for me.
I added the cheat onto a Daemonic Sword ORPG R3.60 https://www.hiveworkshop.com/threads/da ... pg.210092/
First off, the -search function doesn't seem to work at all for me. IDK if I'm doing it right but I've tried "-search", "-search items", "-search [name of item]", but it just says "Object search is started" and no matter how long I wait, nothing happens, nothing spawns in my `custommapdata` folder, nothing.
The command -charge only seems to work until 36 charge. I don't know why. I've tried it on all different items and it just sets 36 as the limit.
The command -disable doesn't work. It says the message, but the cheatpack remains active.
The command -itemid [slot] doesn't work. Which is strange, since it recognizes that the slot is empty. It just doesn't return an ID at all. -unitid also doesn't work.
The commands -kill, -invul/vul, -remove doesn't work. -nocd doesn't work either. -owner doesn't work.
What does work though are -g, -l, -infcharge, -ritem, -tp. -lvl activates the anti-cheat so it technically works, and as well as maybe the stat changer cheats.
Hopefully this cheat pack is still going to be supported. If not, thanks anyway!
I added the cheat onto a Daemonic Sword ORPG R3.60 https://www.hiveworkshop.com/threads/da ... pg.210092/
First off, the -search function doesn't seem to work at all for me. IDK if I'm doing it right but I've tried "-search", "-search items", "-search [name of item]", but it just says "Object search is started" and no matter how long I wait, nothing happens, nothing spawns in my `custommapdata` folder, nothing.
The command -charge only seems to work until 36 charge. I don't know why. I've tried it on all different items and it just sets 36 as the limit.
The command -disable doesn't work. It says the message, but the cheatpack remains active.
The command -itemid [slot] doesn't work. Which is strange, since it recognizes that the slot is empty. It just doesn't return an ID at all. -unitid also doesn't work.
The commands -kill, -invul/vul, -remove doesn't work. -nocd doesn't work either. -owner doesn't work.
What does work though are -g, -l, -infcharge, -ritem, -tp. -lvl activates the anti-cheat so it technically works, and as well as maybe the stat changer cheats.
Hopefully this cheat pack is still going to be supported. If not, thanks anyway!