[JJCP+SP] Mission Dead City 5.3e2a

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

Ipoopo
Newcomer
Posts: 11
Joined: November 21st, 2018, 8:00 am

[JJCP+SP] Mission Dead City 5.3e2a

Post by Ipoopo »

Map: Mission Dead City 5.3e2a
Map link : http://www.goblinworkshop.ru/project/do ... -dead-city
Activ: -wc3edit
Cheat: JJCP + SP
Request: Make sure that the save system works
(When I try to go alone, a window appears immediately, which says: "There is not a single game", but the choice: "Start over"; Lower the difficulty level; Download the game; Leave the game)
also pick up stuff from bosses

this link does not work load/save: fulfilled-requests-f75/mission-dead-cit ... it=Mission

Please hacking the map to have JJCP(not necessary) and being able to save in single player(necessarily)
Last edited by Ipoopo on December 11th, 2018, 1:13 pm, edited 1 time in total.
Ipoopo
Newcomer
Posts: 11
Joined: November 21st, 2018, 8:00 am

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by Ipoopo »

sorry i didn't know
And thanks for doing this.
95% is a big job.
Last edited by Ipoopo on December 11th, 2018, 1:17 pm, edited 2 times in total.
User avatar
Vegas
Shopping Maul USA Creator
Posts: 1759
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada
Has thanked: 44 times
Been thanked: 8 times

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by Vegas »

- Don't double post, use the edit button. Only double post, (or more, if needed), if you have a good reason, such as if you need to update a topic so people can see something's changed.

- Only bump topics that have been inactive for more than five days. This applies to both your own topics as well as other people's. Posts that add nothing to the topic will be counted as bumps, so post accordingly. Thank you posts are the only exception to this rule.

Warned
User avatar
nuzamacuxe
Also Not an Admin, but closer than devoltz
Posts: 1655
Joined: February 14th, 2018, 5:35 am
Title: Just Another S.Mod
Been thanked: 6 times

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by nuzamacuxe »

It's not that simple to make a save works when there are anti-cheats built in... it can take weeks, months... also we are not 'loading/save' crackers. I'm stucked at 95% and it's really boring to change and test, change and test.
User avatar
nuzamacuxe
Also Not an Admin, but closer than devoltz
Posts: 1655
Joined: February 14th, 2018, 5:35 am
Title: Just Another S.Mod
Been thanked: 6 times

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by nuzamacuxe »

Save system cheated.

You MUST kill at least 20 zombies before save your hero. It's not necessary to use -kill to save your hero anymore. Also removed some anti-cheats.

Enjoy.
You do not have the required permissions to view the files attached to this post.
Ipoopo
Newcomer
Posts: 11
Joined: November 21st, 2018, 8:00 am

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by Ipoopo »

nuzamacuxe wrote:Save system cheated.

You MUST kill at least 20 zombies before save your hero. It's not necessary to use -kill to save your hero anymore. Also removed some anti-cheats.

Enjoy.
Why!? My wc3 patch 1.26a
Image
User avatar
nuzamacuxe
Also Not an Admin, but closer than devoltz
Posts: 1655
Joined: February 14th, 2018, 5:35 am
Title: Just Another S.Mod
Been thanked: 6 times

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by nuzamacuxe »

Fixed. Download again.
ELITE83
Newcomer
Posts: 1
Joined: June 15th, 2017, 6:41 am

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by ELITE83 »

Hello
Could you open the map for the editor? (original, without cheats and other things) triggers are also not needed, just a General dump of jass
User avatar
Vegas
Shopping Maul USA Creator
Posts: 1759
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada
Has thanked: 44 times
Been thanked: 8 times

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by Vegas »

ELITE83 wrote:Hello
Could you open the map for the editor? (original, without cheats and other things) triggers are also not needed, just a General dump of jass

Go read the rules.
User avatar
Altogolik
Newcomer
Posts: 1
Joined: August 12th, 2020, 6:17 pm

Re: [JJCP+SP] Mission Dead City 5.3e2a

Post by Altogolik »

Good afternoon, can I have a list of object ID? (armor \weapons \ genes)

The game has a weapon for all classes (16th level, Standard Maximum 15th) It is available only to developers (moderators, admins, etc.)
It's impossible to save it (but I heard that some people were able to get it) I would also like to have such a weapon, it is impossible?
---
One guy in the discord sells these guns T16 (says they cannot be saved but you can create a save with them)