Hey guys. I have extracted the .w3u file from the HellHalt map I have so I can make some balance changes because development for the Warcraft version has halted. Only problem is that there are only like 3 custom units in it when the game has literally 100s. I don't know what is going on at all. There are a lot of .slk files when I open it with mpq editor but I don't really know how to read them and find the specific units I need to.
Any help would be very appreciated. If you have any questions for me or want more clarification let me know.
I have attached the map and the .w3u file and the Map.
(I had some issues uploading the map so if it doesnt work it is HELLHALT v5.0.74)
Thanks again.
I am at a loss with editing the .w3ufile
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I am at a loss with editing the .w3ufile
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Re: I am at a loss with editing the .w3ufile
If there are .SLK files, the objects were widgetized (hidden) in those files.
You can recover them by using SILK Objects Console.
Also this means the map maker is objectively bad. Widgetizer has negative side-effects and offers no benefits. Only noobs use it.
You can recover them by using SILK Objects Console.
Also this means the map maker is objectively bad. Widgetizer has negative side-effects and offers no benefits. Only noobs use it.
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Re: I am at a loss with editing the .w3ufile
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Re: I am at a loss with editing the .w3ufile
Thanks for getting back to me on this. I have never seen an .slk or heard of widgetizing before, I thought it quite strange. Are there any guides for SILK objects console?
As for the map maker being a noob I find that so strange. Hellhalt is such a good game that has had a very active developer who is now working on the standalone. Why would he go out of his way to make the map in such a way? To prevent it being edited at all? I thought that was the purpose of protecting the map. Either way he has made it harder for me and I hope I can work around it.
As for the map maker being a noob I find that so strange. Hellhalt is such a good game that has had a very active developer who is now working on the standalone. Why would he go out of his way to make the map in such a way? To prevent it being edited at all? I thought that was the purpose of protecting the map. Either way he has made it harder for me and I hope I can work around it.
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Re: I am at a loss with editing the .w3ufile
Here's the silk objects tool. Credits to XGM forum.
I think you just put your .slk files in STD folder, the Meta .slk files in META (if applicable) run the tool, grab the output from OUT.
The reason you've never heard of widgetizer or silk objects console is because it is strongly recommended to not use this tool anymore. People won't use it unless they are really ignorant.
Widgetizing a map provides very little additional protection, and can makes the map crash if you play a different map before it (in addition to introducing other bugs).
Not that I really care if they use it. It's their game, and if they make it worse that's their problem.
I think you just put your .slk files in STD folder, the Meta .slk files in META (if applicable) run the tool, grab the output from OUT.
The reason you've never heard of widgetizer or silk objects console is because it is strongly recommended to not use this tool anymore. People won't use it unless they are really ignorant.
Widgetizing a map provides very little additional protection, and can makes the map crash if you play a different map before it (in addition to introducing other bugs).
Not that I really care if they use it. It's their game, and if they make it worse that's their problem.
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Re: I am at a loss with editing the .w3ufile
You can use w3x2ini too. tutorials-cheatpacks-f80/restoring-corr ... 36053.html
There are two ways:
1) Drag and drop the map into w3x2ini;
2) Click on LNI option;
3) Check to read SLK files;
4) Drag and drop the folder which was created into w3x2ini;
5) Click on OBJ option;
6) Check to read SLK files;
7) Done.
1) Extract the unit folder;
2) Make a new mpq file;
3) Drag and drop the unit folder into that mpq file;
Then just do the same steps from above.
There are two ways:
1) Drag and drop the map into w3x2ini;
2) Click on LNI option;
3) Check to read SLK files;
4) Drag and drop the folder which was created into w3x2ini;
5) Click on OBJ option;
6) Check to read SLK files;
7) Done.
1) Extract the unit folder;
2) Make a new mpq file;
3) Drag and drop the unit folder into that mpq file;
Then just do the same steps from above.
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Re: I am at a loss with editing the .w3ufile
I appreciate the help. I will attempt to do it and will get back to you guys later with an update.
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Re: I am at a loss with editing the .w3ufile
One more question real fast though. Would it be possible to un-widgetize a map completely? Or would that just be more work than its worth?
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Re: I am at a loss with editing the .w3ufile
I don't know if you didn't see but I already did the war3map.u for you.
post205690.html#p205690
It's possible. Just do what I said.
post205690.html#p205690
It's possible. Just do what I said.
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Re: I am at a loss with editing the .w3ufile
Oh is that what that was. I thought you just put a . so you would get notified to come back to the post later. My bad.
Thanks for that. I did figure out how to do it on my own as well.
Guide worked perfect.
Thanks for that. I did figure out how to do it on my own as well.
Guide worked perfect.