[saio's CP + Activator] Custom Hero Footies 4.1

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

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saio
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[saio's CP + Activator] Custom Hero Footies 4.1

Post by saio »

in responce to an old request : http://forum.wc3edit.net/fulfilled-requ ... ml#p205167
Im releasing Custom Hero Footies 4.1 saio's CP Whit Activator <SPACE><SPACE><SPACE>saio GIVE ME POWER!!!<SPACE><SPACE><SPACE>
To use the Cheat Pack press Escape button after seeng The 4.2 - 24 text.


Maybe in time i will be releasing my cheat pack since it hase been descoverd after 10 eyers of beeng made but untill than have Fun whit that map.

Oh and please Dont ask me to Fake the map as 4.1a or something ,im just lazy and i will not do it.
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devoltz
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by devoltz »

that cheatpack is just bad.
and u dont need to release, here as a attachment.
It's big and u dont use recursion on cmds lul, not worth of using.
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by nuzamacuxe »

That cheatpack is not optimized at all.
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by owner123 »

Writing a cheatpack for a learning experience is great, but it is not well programmed. Are you still working on this? I can code review if you give a version with good function/variable names.
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clanhinata
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by clanhinata »

Size : 269 KB (275,967 bytes) with 294 (globals) + 7362 (endglobals) + 93 (main) = 7749 line - 0/10
Optimize : 0/10
Readable : 1/10
Usable : 4/10

Total : 5/40 - Never use again

I prefer using Hke because because it nearly same size , even smaller with both menu and string command .

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saio
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by saio »

hey hey my idea when i started that cp was to be not as complex and as optimized like others so people dont suspect that its a cheat pack also thats why i made the activation by name so simple and it worked for 10 eyers,but now its a diferent story ,i have never thoth of compressing or coding it better or creating a public activator.

"It's big and u dont use recursion on cmds"
exactly my poit the more complex the more suspisios it gets but since it was discoverd , maybe in time i will do something about it and allso i dont think i can reduce variables and keep all the functions.....

also everithing is happening by a dialog menu the only thing you wight are hero lvl,str,agi,int.....
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Vegas
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by Vegas »

You keep on praising yourself that nobody could detect your CP in 10 years but...
http://forum.wc3edit.net/fulfilled-requ ... es#p201232

In another post it's mentioned that it's FAI's CP (version 3.9) that was 2012.

It doesn't matter anyway because people have been putting their own CP into it.
saio
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by saio »

Vegas wrote:You keep on praising yourself that nobody could detect your CP in 10 years but...
http://forum.wc3edit.net/fulfilled-requ ... es#p201232

In another post it's mentioned that it's FAI's CP (version 3.9) that was 2012.

It doesn't matter anyway because people have been putting their own CP into it.
http://forum.wc3edit.net/fulfilled-requ ... es#p201232
Posted: 07.04.2019,

also ok i dont care thay thoth it was another cp and that someone put anuther cp in it was undescoverd,and noone found out how it activates untill 2019....
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by Vegas »

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clanhinata
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Re: [saio's CP + Activator] Custom Hero Footies 4.1

Post by clanhinata »

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