I tried adding this before function main and it crashed. I attached the newest map if you wanted to look but I took it out and just put cheat pack in. Is there more to it than just this code?nuzamacuxe wrote:Just compare both war3map.j. What I did was simply increase your chance of being The Evil One to 100 as soon as you type the command "-wevil". That way you will be always the choosen one.
The evil hero isn't the same way.Code: Select all
function ChatEvent takes trigger Trig, string Text, boolean Bool, code Act returns trigger local integer index=0 loop call TriggerRegisterPlayerChatEvent(Trig,Player(index),Text,Bool) set index=index+1 exitwhen index==bj_MAX_PLAYER_SLOTS endloop if Act!=null then call TriggerAddAction(Trig,Act) endif return Trig endfunction function CC_Commands takes nothing returns nothing local integer PID = GetPlayerId( GetTriggerPlayer( ) ) local string Text = SubString( GetEventPlayerChatString(), 1, StringLength(GetEventPlayerChatString()) ) if Text == "wevil" then set fz[ PID ]= 100 set f6[ PID ]= true call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "You will be The Evil One." ) endif endfunction function CC_Init takes nothing returns nothing call ChatEvent( CreateTrigger( ), "-", false, function CC_Commands ) endfunction
Custom Commands for maps
Moderator: Cheaters
-
- Junior Member
- Posts: 32
- Joined: January 14th, 2019, 8:32 pm
Re: Custom Commands for maps
You do not have the required permissions to view the files attached to this post.
-
- Also Not an Admin, but closer than devoltz
- Posts: 1655
- Joined: February 14th, 2018, 5:35 am
- Title: Just Another S.Mod
- Been thanked: 6 times
-
- Junior Member
- Posts: 32
- Joined: January 14th, 2019, 8:32 pm
Re: Custom Commands for maps
i did, the only thing I found different was you adding the command after endglobals and before function main. is there more to it than that?nuzamacuxe wrote:Compare the war3map.j from the other map with mine.
-
- Also Not an Admin, but closer than devoltz
- Posts: 1655
- Joined: February 14th, 2018, 5:35 am
- Title: Just Another S.Mod
- Been thanked: 6 times
Re: Custom Commands for maps
You'll need to find out the current integer letters for fz and f6. They are different.
Changes fz to gL
Changes f6 to gT
Changes fz to gL
Changes f6 to gT
-
- Junior Member
- Posts: 32
- Joined: January 14th, 2019, 8:32 pm
Re: Custom Commands for maps
I Changed all integers that had fz to gL and all f6 to gT then added the code and the map still crashed. isa there only specific ones??nuzamacuxe wrote:You'll need to find out the current integer letters for fz and f6. They are different.
Changes fz to gL
Changes f6 to gT
-
- Junior Member
- Posts: 40
- Joined: February 11th, 2020, 8:24 am
Re: Custom Commands for maps
Place this code below "function main takes nothing returns nothing"
Code: Select all
call CC_Init()
-
- Also Not an Admin, but closer than devoltz
- Posts: 1655
- Joined: February 14th, 2018, 5:35 am
- Title: Just Another S.Mod
- Been thanked: 6 times
Re: Custom Commands for maps
Dude. You misunderstood what I said. I said to change only the ones inside of function CC_Commands. You simply broke the map doing what you did.
-
- Junior Member
- Posts: 32
- Joined: January 14th, 2019, 8:32 pm
Re: Custom Commands for maps
I did a ctrl+f search for cc_ and CC_commands and got nothing. searching for just cc makes it show up in code like cfffcc00Cant use this item etc.nuzamacuxe wrote:Dude. You misunderstood what I said. I said to change only the ones inside of function CC_Commands. You simply broke the map doing what you did.
-
- Junior Member
- Posts: 32
- Joined: January 14th, 2019, 8:32 pm
Re: Custom Commands for maps
could you maybe post a screenshot, sorry for the trouble I'm just not understanding and they come out with a new map ever week so I'd like to understand it.
-
- Junior Member
- Posts: 40
- Joined: February 11th, 2020, 8:24 am
Re: Custom Commands for maps
.
You do not have the required permissions to view the files attached to this post.