Parasite 2 [1.09] --- Secrets?
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Re: Parasite 2 Secrets?
I'm not entirely happy with it yet so I may change it a little more, and edit the link. If you want you can move it to fulfilled. As for deprotection, I know that I can't get the original map in gui form, but I was wondering how to give out the map so that it has my triggers in gui form at the very least. (i.e. the map is viewable, the main stuff is still in jass form but my triggers are viewable so that I might get a few suggestions on what to do better.)
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Re: Parasite 2 [1.09] --- Secrets?
your stuff should stay in gui unless you use a map optimizer or protector and check options to delete that stuff =/
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Re: Parasite 2 [1.09] --- Secrets?
Ok, I added in a few commands and changed a few of the things to work better, would like to know how to do your -move command as well as "cloning" the currently selected unit. Also, would this work?
It would also be useful to have constant percentages of hp/mana being enforced to those activated it, how would I change these 2 (hp % activator and hp %) to reflect that?
Code: Select all
Change HP
Events
Player - Player 1 (Red) types a chat message containing -hp as A substring
Player - Player 2 (Blue) types a chat message containing -hp as A substring
Player - Player 3 (Teal) types a chat message containing -hp as A substring
Player - Player 4 (Purple) types a chat message containing -hp as A substring
Player - Player 5 (Yellow) types a chat message containing -hp as A substring
Player - Player 6 (Orange) types a chat message containing -hp as A substring
Player - Player 7 (Green) types a chat message containing -hp as A substring
Player - Player 8 (Pink) types a chat message containing -hp as A substring
Player - Player 9 (Gray) types a chat message containing -hp as A substring
Player - Player 10 (Light Blue) types a chat message containing -hp as A substring
Player - Player 11 (Dark Green) types a chat message containing -hp as A substring
Conditions
((Triggering player) is in force15) Equal to True
Actions
Unit - Set life of (Random unit from (Units in (Current camera bounds) owned by (Triggering player))) to (Real((Substring((Entered chat string), 4, 18))))
Code: Select all
Max Life
Events
Unit - A unit Finishes an upgrade
Unit - A unit Begins casting an ability
Unit - A unit Begins an upgrade
Unit - A unit Stops casting an ability
Unit - A unit Starts the effect of an ability
Unit - A unit Finishes casting an ability
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order with no target
Unit - A unit Is issued an order targeting an object
Unit - A unit Uses an item
Unit - A unit Is attacked
Unit - A unit Begins channeling an ability
Conditions
((Triggering player) is in force15) Equal to True
((Triggering player) is in force18) Equal to True
Actions
Unit - Set life of (Triggering unit) to 100.00%
Code: Select all
Max Life Activate
Events
Player - Player 1 (Red) types a chat message containing -maxlife on as An exact match
Player - Player 2 (Blue) types a chat message containing -maxlife on as An exact match
Player - Player 3 (Teal) types a chat message containing -maxlife on as An exact match
Player - Player 4 (Purple) types a chat message containing -maxlife on as An exact match
Player - Player 5 (Yellow) types a chat message containing -maxlife on as An exact match
Player - Player 6 (Orange) types a chat message containing -maxlife on as An exact match
Player - Player 7 (Green) types a chat message containing -maxlife on as An exact match
Player - Player 8 (Pink) types a chat message containing -maxlife on as An exact match
Player - Player 9 (Gray) types a chat message containing -maxlife on as An exact match
Player - Player 10 (Light Blue) types a chat message containing -maxlife on as An exact match
Player - Player 11 (Dark Green) types a chat message containing -maxlife on as An exact match
Conditions
((Triggering player) is in force15) Equal to True
Actions
Player Group - Add (Triggering player) to force18
Last edited by Mike951 on October 10th, 2007, 10:41 pm, edited 1 time in total.
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Re: Parasite 2 [1.09] --- Secrets?
-move:
take one trigger and if he types -move turn on another trigger, and the event on that trigger would be a unit issues an order
conditions, you know, he has the cheats activated or w/e
AND issued order was move or right click
actions: move unit to point of issued order
trigger: turn off this trigger
-copy is a Jass command as it uses selectedunit() or w/e, but I can help you to do it with gui as well.
basically have two commands, one -set or something.
so...
-set:
turns on a new trigger
displays a game message saying to select something
trigger: add condition - player = triggering player
new trigger:
events:
player selects a unit (1-12)
conditions were made in above trigger
actions:
set triggering unit = variableUNITSETarray[player numger of triggering player] (so you'll want a unit group arrayed up to 12.)
trigger: remove conditions from this trigger
(note these trigger: add conditions or remove are WEU only things I believe)
Now -copy:
events: chat string - as a substring
conditions or if/then/else conditions:
string = -copy
actions:
create a new unit (variableUNITSETarray[player numger of triggering player]) for owner of (variableUNITSETarray[player numger of triggering player]) at (variableUNITSETarray[player numger of triggering player]).
you can probably fool around with things and do better or do some cool things knowing this, but that should work so enjoy.
its probably hard since its all text lol. probably could have done it just as fast in the trigger editor, eh just let me know.
take one trigger and if he types -move turn on another trigger, and the event on that trigger would be a unit issues an order
conditions, you know, he has the cheats activated or w/e
AND issued order was move or right click
actions: move unit to point of issued order
trigger: turn off this trigger
-copy is a Jass command as it uses selectedunit() or w/e, but I can help you to do it with gui as well.
basically have two commands, one -set or something.
so...
-set:
turns on a new trigger
displays a game message saying to select something
trigger: add condition - player = triggering player
new trigger:
events:
player selects a unit (1-12)
conditions were made in above trigger
actions:
set triggering unit = variableUNITSETarray[player numger of triggering player] (so you'll want a unit group arrayed up to 12.)
trigger: remove conditions from this trigger
(note these trigger: add conditions or remove are WEU only things I believe)
Now -copy:
events: chat string - as a substring
conditions or if/then/else conditions:
string = -copy
actions:
create a new unit (variableUNITSETarray[player numger of triggering player]) for owner of (variableUNITSETarray[player numger of triggering player]) at (variableUNITSETarray[player numger of triggering player]).
you can probably fool around with things and do better or do some cool things knowing this, but that should work so enjoy.
its probably hard since its all text lol. probably could have done it just as fast in the trigger editor, eh just let me know.
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Re: Parasite 2 [1.09] --- Secrets?
Hmm, thanks, I should be able find a way to do it, I'll tell you how progress is later, but for now, I need to do something else, my brain is gonna pop and shrivel otherwise . Here's the current map. Link
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Re: Parasite 2 [1.09] --- Secrets?
ok btw about your edited post, I believe -hp (the current camera bounds thing) it isnt actually current camera bounds, I think if you use a camera then lock it to those bounds thats what itis... so maybe use Entire Map or playable map area instead...
the rest looks like it works, idk, try it and let me know.
the rest looks like it works, idk, try it and let me know.
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Re: Parasite 2 [1.09] --- Secrets?
I've always wondered why there hasnt been a program released that does that already..You cant fully deprotect maps to their original forms (ie gui triggers and pre-placed units for the world editor) as they are deleted by most map optimizers... I think thats what you were asking? =/
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Re: Parasite 2 [1.09] --- Secrets?
They get deleted because the map author wont work on this map (so he doesnt want you to work either on it). So if something gets deleted and the data of the deleted files are into the war3map.J then it would take like days for them to be recovered or its impossible - its just a guess - but im pretty sure that the way it works.backspaceoneone wrote:I've always wondered why there hasnt been a program released that does that already..You cant fully deprotect maps to their original forms (ie gui triggers and pre-placed units for the world editor) as they are deleted by most map optimizers... I think thats what you were asking? =/
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Re: Parasite 2 [1.09] --- Secrets?
Hmm, I'm probably doing these kinda screwy but here they are, the hp command instantly kills you if you type any number even after it was changed from camera bounds to entire map. I tried out a few things with the move command as well and it didn't work. As for the maxlife % I was talking about earlier, I want the user to be able to type -maxlife # and always have that percentage of life (so long as they don't get more damage than their current hp).
(in a previous command they are added into force19)
Should also move this into GUI editing for now (at least until I'm happy with the way the cheats work)
Code: Select all
Move2
Events
Player - Player 1 (Red) Selects a unit
Conditions
((Triggering player) is in force15) Equal to True
((Triggering player) is in force19) Equal to True
Actions
Unit Group - Add (Ordered unit) to group10
Unit - Move (Random unit from group10) instantly to (Target point of issued order)
Wait 5.00 seconds
Player Group - Remove (Triggering player) from force19
Code: Select all
Change HP
Events
Player - Player 1 (Red) types a chat message containing -hp as A substring
Conditions
((Triggering player) is in force15) Equal to True
Actions
Unit - Set life of (Random unit from (Units in (Entire map) owned by (Triggering player))) to (Real((Substring((Entered chat string), 4, 18))))
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Re: Parasite 2 [1.09] --- Secrets?
ahhh I see, for -hp you used set life, change that to set life %, and then, 4,18 should be working fine for that.
With the -move you need three triggers.
One is type -move
Two is ordering the unit to move
so, the event isnt selects a unit, its unit issues an order, right?
With the -move you need three triggers.
One is type -move
Two is ordering the unit to move
so, the event isnt selects a unit, its unit issues an order, right?