Stay Alive Beta v2.1
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Stay Alive Beta v2.1
Is there anyone that can help me fix some glitches of my map? Thx.
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Last edited by fakedsanity on October 10th, 2007, 4:14 am, edited 1 time in total.
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Re: Stay Alive Beta v2.1
Havent downloaded the map yet, but i cant help you if dont help me.
Post what glitches are there, for instance are there terrain glitches or script/trigger ones.
Describe as much as possible and i will be glad to help you - unless this has to do with Jass.
Post what glitches are there, for instance are there terrain glitches or script/trigger ones.
Describe as much as possible and i will be glad to help you - unless this has to do with Jass.
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Re: Stay Alive Beta v2.1
Same, but I looked at it, and alot of the triggers you have can be condensed into one. Say, for example, the player leaving triggers. You could just make one trigger with...
Events:
Player - Player 1 (Red) has left the game.
Player - Player 2 (Red) has left the game.
And so on...for all the players...
Actions:
Game - Display to all players: ((Name of triggering player) has left the game!)
And please, name your triggers. :/ Untititled trigger 1 copy copy copy copy is sorta...meh...
O and how do you make it so that the example triggers we put in our posts look like in the game? Cause I saw that several times and I don't know how to do it. =O Is it a screenshot...or what...?
Events:
Player - Player 1 (Red) has left the game.
Player - Player 2 (Red) has left the game.
And so on...for all the players...
Actions:
Game - Display to all players: ((Name of triggering player) has left the game!)
And please, name your triggers. :/ Untititled trigger 1 copy copy copy copy is sorta...meh...
O and how do you make it so that the example triggers we put in our posts look like in the game? Cause I saw that several times and I don't know how to do it. =O Is it a screenshot...or what...?
Dragons FTW!
^ Made by Windflamedmon.
^ Made by Windflamedmon.
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Re: Stay Alive Beta v2.1
You coudl actually condence even more with loops and having things named like that makes your game slower, and by the make it look like in game I take it you mean the [code][/code] tags?
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Re: Stay Alive Beta v2.1
You can't loop events. O_o
No...not that...sometimes I see what looks like an exact picture from a world editor. Would that be taking a screenshot...and if so...where do they go. I forgot how to find and use a screenshot thats not on Wc3 itself.
No...not that...sometimes I see what looks like an exact picture from a world editor. Would that be taking a screenshot...and if so...where do they go. I forgot how to find and use a screenshot thats not on Wc3 itself.
Dragons FTW!
^ Made by Windflamedmon.
^ Made by Windflamedmon.
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Re: Stay Alive Beta v2.1
You can loop events, and you press screen shot then go to paint>edit>paste.
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Re: Stay Alive Beta v2.1
You can only loop events in JASS, this guy uses GUI for all his triggers, so he can't loop his events without converting the triggers.weirdone2 wrote:You can loop events, and you press screen shot then go to paint>edit>paste.
If you knew a woman who was pregnant, who had 8 kids already,
three who were deaf, two who were blind, one mentally retarded, and she had syphilis; would you recommend that she have an abortion?
Answer:
three who were deaf, two who were blind, one mentally retarded, and she had syphilis; would you recommend that she have an abortion?
Answer:
Spoiler:
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Re: Stay Alive Beta v2.1
Ah...intresting...and thx.
More motivation for me to learn JASS. I'm using the tutorial at thehiveworkshop (http://hiveworkshop.com/forums/showthread.php?t=30765). Just to be curious, do you know of a better one, cause although it is nice, it's sorta...I can't explain it.
More motivation for me to learn JASS. I'm using the tutorial at thehiveworkshop (http://hiveworkshop.com/forums/showthread.php?t=30765). Just to be curious, do you know of a better one, cause although it is nice, it's sorta...I can't explain it.
Dragons FTW!
^ Made by Windflamedmon.
^ Made by Windflamedmon.
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Re: Stay Alive Beta v2.1
Hmm. I just use http://world-editor-tutorials.thehelper.net/
Um. The glitches... Yeah, the creeps/retards are sometimes stuck not moving. And they always pause and move, pause, move, pause; Making the game easy to the players.
Also, when someone leaves or their Peasant/Survivor get killed, I don't know the trigger to destroy all their buildings that they might of had build.
Another thing is the selling trigger thingy. You see I used;
Player - Add 5 to (Owner of (Casting unit)) Current gold
Cause when I do;
Player - Add (1 / 2) to (Owner of (Casting unit)) Current gold
They get more gold then the building they bought for some reason. Don't know how to fix it.
Well, I think that's all, but you can help me fix any other bugs you might cross when openning it.
Thanks!
PS. Ignore the untittled category. That's so that I can have control of the retards when the 'Boss' comes, cause he has spells but never uses it and I don't know AI scripts.
Um. The glitches... Yeah, the creeps/retards are sometimes stuck not moving. And they always pause and move, pause, move, pause; Making the game easy to the players.
Also, when someone leaves or their Peasant/Survivor get killed, I don't know the trigger to destroy all their buildings that they might of had build.
Another thing is the selling trigger thingy. You see I used;
Player - Add 5 to (Owner of (Casting unit)) Current gold
Cause when I do;
Player - Add (1 / 2) to (Owner of (Casting unit)) Current gold
They get more gold then the building they bought for some reason. Don't know how to fix it.
Well, I think that's all, but you can help me fix any other bugs you might cross when openning it.
Thanks!
PS. Ignore the untittled category. That's so that I can have control of the retards when the 'Boss' comes, cause he has spells but never uses it and I don't know AI scripts.