[JJCP + SP] Zombie666 v22.8c
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Re: [JJCP + SP] Zombie666 v22.8c
Thanks great helpdevoltz wrote:Use this MPQ for Korean / Chinese maps (also normal maps) if u get a read-only on updated MPQ.Farg wrote:If this works. I'm gonna be pissed if the units show up. Because I spent hours rebuilding the archive in so many different ways
Edit: Devoltz, I hate myself. It works. Well I'll keep this in mind for future knowledge. This works with other old MPQ editors like korean/chinese?
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Re: [JJCP + SP] Zombie666 v22.8c
Thank youdevoltz wrote:Use a old MPQ Editor (Rus)Farg wrote:Even with a russian MPQ editor. It makes no difference. I still get the same list file as I do with an english MPQ editor.
Edit: Units vanish if you rebuild the MPQ archive. Unsure if it's just a trigger calling removeunit. Haven't fully gone through to delete those triggers. But enabling single player is easy. Getting the units to appear... That's another story. You can see their shadows/spell effects/auras. But you cannot click on them.
JJCP Added; SP Working; Save Working.
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Re: [JJCP + SP] Zombie666 v22.8c
and what activator I write -wc3edit and nothing happensdevoltz wrote:Use a old MPQ Editor (Rus)Farg wrote:Even with a russian MPQ editor. It makes no difference. I still get the same list file as I do with an english MPQ editor.
Edit: Units vanish if you rebuild the MPQ archive. Unsure if it's just a trigger calling removeunit. Haven't fully gone through to delete those triggers. But enabling single player is easy. Getting the units to appear... That's another story. You can see their shadows/spell effects/auras. But you cannot click on them.
JJCP Added; SP Working; Save Working.