[JJCP + SP] Zombie666 v22.8c

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Boom_1331
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[JJCP + SP] Zombie666 v22.8c

Post by Boom_1331 »

Map: Zombie666_v22_8c
Map link :
activ:-wc3edit
cheat: JJCP + SP
Request: Make sure that the save system works
(When I try to go alone, a window appears immediately, which says: "There is not a single game", but the choice: "Start over"; Lower the difficulty level; Download the game; Leave the game)
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Loz
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Re: [JJCP + SP] Zombie666 v22.8c

Post by Loz »

Need the complete listfile , without it the map is unplayable because many models were missing
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Boom_1331
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Re: [JJCP + SP] Zombie666 v22.8c

Post by Boom_1331 »

I can not get it for you, and where did you go devoltz?))
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devoltz
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Re: [JJCP + SP] Zombie666 v22.8c

Post by devoltz »

Loz wrote:Need the complete listfile , without it the map is unplayable because many models were missing
Just use a russian mpq editor.
Boom_1331 wrote:I can not get it for you, and where did you go devoltz?))
I'm only doing requests at fridays and weekens.
university and work stuff.
Farg
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Re: [JJCP + SP] Zombie666 v22.8c

Post by Farg »

Even with a russian MPQ editor. It makes no difference. I still get the same list file as I do with an english MPQ editor.

Edit: Units vanish if you rebuild the MPQ archive. Unsure if it's just a trigger calling removeunit. Haven't fully gone through to delete those triggers. But enabling single player is easy. Getting the units to appear... That's another story. You can see their shadows/spell effects/auras. But you cannot click on them.
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devoltz
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Re: [JJCP + SP] Zombie666 v22.8c

Post by devoltz »

Farg wrote:Even with a russian MPQ editor. It makes no difference. I still get the same list file as I do with an english MPQ editor.

Edit: Units vanish if you rebuild the MPQ archive. Unsure if it's just a trigger calling removeunit. Haven't fully gone through to delete those triggers. But enabling single player is easy. Getting the units to appear... That's another story. You can see their shadows/spell effects/auras. But you cannot click on them.
Use a old MPQ Editor (Rus)
JJCP Added; SP Working; Save Working.
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Farg
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Re: [JJCP + SP] Zombie666 v22.8c

Post by Farg »

If this works. I'm gonna be pissed if the units show up. Because I spent hours rebuilding the archive in so many different ways

Edit: Devoltz, I hate myself. It works. Well I'll keep this in mind for future knowledge. This works with other old MPQ editors like korean/chinese?
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Re: [JJCP + SP] Zombie666 v22.8c

Post by nuzamacuxe »

Devoltz knows everything lmao. Me and farg spent hours and hours and we couldn't figure this out.
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devoltz
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Re: [JJCP + SP] Zombie666 v22.8c

Post by devoltz »

Farg wrote:If this works. I'm gonna be pissed if the units show up. Because I spent hours rebuilding the archive in so many different ways

Edit: Devoltz, I hate myself. It works. Well I'll keep this in mind for future knowledge. This works with other old MPQ editors like korean/chinese?
Use this MPQ for Korean / Chinese maps (also normal maps) if u get a read-only on updated MPQ.
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Farg
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Re: [JJCP + SP] Zombie666 v22.8c

Post by Farg »

Use this MPQ for Korean / Chinese maps (also normal maps) if u get a read-only on updated MPQ.
You are the the MVP.