Code: Select all
function hke_Z64 takes real hke_Z74,location hke_Z84 returns group
set hke_Z14=CreateGroup()
call GroupEnumUnitsInRangeOfLoc(hke_Z14,hke_Z84,hke_Z74,hke_Z34)
return hke_Z14
endfunction
function hke_Z94 takes player hke_zZ4 returns group
set hke_Z14=CreateGroup()
call GroupEnumUnitsOfPlayer(hke_Z14,hke_zZ4,hke_Z34)
return hke_Z14
endfunction
function hke_zz4 takes player hke_zZ4,integer hke_z04 returns group
set hke_Z14=CreateGroup()
set bj_groupEnumTypeId=hke_z04
call GroupEnumUnitsOfPlayer(hke_Z14,hke_zZ4,filterGetUnitsOfPlayerAndTypeId)
return hke_Z14
Also, easier labels, eh?
I'm guessing they just mass find and replace prefixes, udg_ and trig_ etc...
???
It works for WE generated variables, but what for those cheats (most often it'll just contain 1 character variable, the released maps by original mapmakers, as they use protection apps e.g. vexorian's compress name)
Ok, I've also thought people might say... why don't you just use deobsfucate tool for CP (codes to be inserted) to avoid conflict for protected maps?
Yes, I use that... but it gives possibilities to not work (getting that fails very recently & main reason I'm posting this). Not the same as having a renamer-for-variables-button* in a program, yes?
Any process/app for cheaters like us that does exactly like that* needed task, please?
T.i.A