[JJCP+SP+CC] Curse Of Time v1.31.2b

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eon3107
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Joined: July 23rd, 2014, 11:04 am

[JJCP+SP+CC] Curse Of Time v1.31.2b

Post by eon3107 »

So there has been a code whipe thanks to our lord and savior @CanFight (high-five)

Name: Curse of Time

Link: Uploaded map with website.

In regards to anti-cheats, they say they have added some, but I don't have all the tools on this laptop to check.
Singleplayer has a different save/load system than multiplayer.

Custom commands I wan't implented:
-addpc (adding platinum coins)
-addal (adding arcanite lumber)
-setplaytime (To set your play time showed in -stats)

Activator is totally up to the cheater.
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Last edited by eon3107 on June 20th, 2017, 5:39 pm, edited 2 times in total.
Arakunido
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Joined: February 7th, 2013, 5:04 am
Title: Skid

Re: [JJCP+SP+CC] Curse Of Time v1.32.2b

Post by Arakunido »

Lmao. Btw, fix your title. It's not 1.32.2b
eon3107
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Joined: July 23rd, 2014, 11:04 am

Re: [JJCP+SP+CC] Curse Of Time v1.31.2b

Post by eon3107 »

Thanks, fixed it now
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devoltz
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Re: [JJCP+SP+CC] Curse Of Time v1.31.2b

Post by devoltz »

JJCP Added; Anticheats Removed; Singleplayer removed.
For normal save type

Code: Select all

"-save"
To save for singleplayer type

Code: Select all

"-ssave"
For normal load type

Code: Select all

"-load"
For singleplayer load type

Code: Select all

"-sload"
Custom Commands:

Code: Select all

"-addpc #" Adds # to your current platinum coins
"-addal #" Adds # to your current arcanite lumber
"-addpt #" Adds # to your current playtime
"-addho #" Adds # to your current honor.
"-listcc" Display all commands above ingame.
ayy
Spoiler:
Image
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Last edited by devoltz on June 26th, 2017, 12:35 am, edited 1 time in total.
eon3107
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Joined: July 23rd, 2014, 11:04 am

Re: [JJCP+SP+CC] Curse Of Time v1.31.2b

Post by eon3107 »

You are a god amongs men Devoltz
Ganuuk
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Joined: May 29th, 2011, 2:18 am

Re: [JJCP+SP+CC] Curse Of Time v1.31.2b

Post by Ganuuk »

Maybe it's just with me, but mind checking this out?

On local game other players get disconnected.

[EDIT] - found out that was other player bug, but still trying to figure out how to make it work.