Hello. So as reccomended from a user previously I started trying to use Name Activation. Now, I have it working fine. If I go into single player everything works exactly as it should, triggering immediately upon entering the map with no codes being needed to activate.
However, when I try the exact same map on Ent connect/lan or b.net for some reason its a 50/50 shot whether or not itll work? Is there something in the .j i messed up that would cause it to only trigger SOMETIMES and not everytime? Any insight is appreciated.
Name Activator unreliable?
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Re: Name Activator unreliable?
It should work every time.
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Re: Name Activator unreliable?
I am going to try to attach a .j. IF someone could look at the coding and make sure it's the way it should be that would be great. Currently I have only been playing over ENT connect and I have tried 6 times todays and not once has the name actiavator worked but then i immediately went to single player and it worked. Did a search starting at my wc3 folder and all sub folders for the affected map names to ensure 100% that it is the proper map and it is as I have all the fresh backups stored on my separate hardrive.
The map being hosted over ENT is for sure the one with the name activator. This is one of the .j (if I attached it correctly?) Maybe im just having bad luck today, previous weeks I've had more success with this but i'm pretty sure I'm doing the same coding as before. I'm concerned I may have messed up on the Function Main? Or maybe if I moved one of the strings to a different location it would trigger more properly? Similar to how sticking our cheatpack Globals just before End Globals works better than placing them right after globals.
The map being hosted over ENT is for sure the one with the name activator. This is one of the .j (if I attached it correctly?) Maybe im just having bad luck today, previous weeks I've had more success with this but i'm pretty sure I'm doing the same coding as before. I'm concerned I may have messed up on the Function Main? Or maybe if I moved one of the strings to a different location it would trigger more properly? Similar to how sticking our cheatpack Globals just before End Globals works better than placing them right after globals.
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Re: Name Activator unreliable?
they could -cheatoff you if there's other cheaters.
it will work all the time if it's the same map
it will work all the time if it's the same map
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Re: Name Activator unreliable?
They can't cheat him off if activator is on his name.Well idk what to tell you.
Well you said you try it to ENt/Lan?Bnet.Are you sure you have the same exact name on all three of those?
Well you said you try it to ENt/Lan?Bnet.Are you sure you have the same exact name on all three of those?
Last edited by Xirizo on September 27th, 2016, 3:48 pm, edited 1 time in total.
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Re: Name Activator unreliable?
Yes I am sure I have the same name. Checked like 90 times because i thought the same thing.
I have noticed that LAN/ Ent connect are straight up not kicking the activator on for some reason. It could be because you set your name in LAN vs b.net where your name is already defined? i dont know, i just played a couple games on b.net and the name activator worked just fine.
And yeah i thought about the cheat-off thing as well but I've tried with other names and theres no way to turn the activator on (i changed the string activator to "" so theres no way to activate cheats besides name activator) which means that cant be the problem.
It's pretty weird. I dont know. And its a clean install too. literally nothing is in the folder but what was installed. This problem used to occur on b.net (allegedly?) but it seems ill just have to try b.net for now as it seems to be having better luck with this particular operation.
I have noticed that LAN/ Ent connect are straight up not kicking the activator on for some reason. It could be because you set your name in LAN vs b.net where your name is already defined? i dont know, i just played a couple games on b.net and the name activator worked just fine.
And yeah i thought about the cheat-off thing as well but I've tried with other names and theres no way to turn the activator on (i changed the string activator to "" so theres no way to activate cheats besides name activator) which means that cant be the problem.
It's pretty weird. I dont know. And its a clean install too. literally nothing is in the folder but what was installed. This problem used to occur on b.net (allegedly?) but it seems ill just have to try b.net for now as it seems to be having better luck with this particular operation.
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Re: Name Activator unreliable?
So in LAN if you try it alone it is 50/50 chance?If so then lol idk
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Re: Name Activator unreliable?
it can alone or it can be hosted over ENT with multiple players and or computer players and the result is the same, lan/ent connect doesnt trigger the name activator all the time. it has before. but for some reason its not doing it now at all. b.net doesnt trigger it all the time either. not sure whats up but b.net is having better luck today lol.
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Re: Name Activator unreliable?
Name activator is case sensitive. If my name activator is "Haxorico" and my ingame name is "haxorico" it will NOT work.
Also, if some one else activates the cheat-pack. He can de-activate your CP.
No reason an activation will SOMETIMES work.
Also, if some one else activates the cheat-pack. He can de-activate your CP.
No reason an activation will SOMETIMES work.