[DA] Warlock 0.99

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othman
Senior Member
Posts: 102
Joined: September 7th, 2015, 7:26 pm

[DA] Warlock 0.99

Post by othman »

Map: Warlock 099.w3x

Map link: attached


While opening the map in Jasscraft, I was doing the tutorial of finding cheat packs in the maps. when I searched for "activator" didn't find anything, but when I search for "-gold" I saw this.
Spoiler:
function Trig_BasicList_Actions takes nothing returns nothing
if ( Trig_BasicList_Func001C() ) then
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100Basic List" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-kill [Kills the selected unit]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-die [Kills the selected unit]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-copy # [Copies the selected unit # times]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-pause [Pauses the selected unit]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-unpause [Disables any pauses the selected unit]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-gold # [Sets the gold of the owner of selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-wood # [Sets the wood / lumber of the owner of selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-control [Gives you control over the selected unit]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-refr [Sets the HP and Mana of the selected unit to 100%, sets all cooldowns to 0, removes all buffs]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-hp # [Sets the HP of a selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-mana # [Sets the Mana of a selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-lvl # [Sets the level of a selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-str # [Sets the Strength of a selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-agi # [Sets the Agility of a selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-int # [Sets the Intelligence of a selected unit to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-inv [Makes the selected unit invulnerable]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-vul [Makes the selected unit vulnerable]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-food # [Sets the max. food amount to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-sp # [Sets the available hero skill points to #]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-setname (text) [Sets the name of the owner of a selected unit to (text)]" )
call TriggerSleepAction( 0.50 )
call DisplayTimedTextToForce( GetForceOfPlayer(GetTriggerPlayer()), 30, "|cff08A100-cc # [Sets the color of the owner of a selected unit to # (01 = Red, 02 = Blue, 03 = Teal ... )" )
else
endif
endfunction

Can you please tell me the activator. where and how did you find it, and an explanation for what does those commands do:

-advanced
-pro
-global
-fun
-punish" )


Is It like instead of -list1, -list2, -list3 ..etc I write -advanced so I can see the list of the commands?

+ I guess this map is cheated in this website, because I saw wc3edit.net link in the script but I failed to find the request.
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devoltz
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Posts: 3001
Joined: March 23rd, 2016, 8:06 pm
Been thanked: 1 time

Re: [DA] Warlock 0.99

Post by devoltz »

This map have Shamanno's Cheatpack, it's very similiar to JJCP.
Activator is

Code: Select all

-CcD
or
-VHC
Both of them works.
These commands gives you the list of commands on cheatpack like "-list1 - 6" from JJCP.

Code: Select all

-basic (basic commands like -kill)
-advanced (advanced commands like -additem)
-pro (pro commands)
-global (maybe commands for everyone)
-fun (mess the game commands)
-punish (punish someone commands)
othman
Senior Member
Posts: 102
Joined: September 7th, 2015, 7:26 pm

Re: [DA] Warlock 0.99

Post by othman »

devoltz wrote:This map have Shamanno's Cheatpack, it's very similiar to JJCP.
Activator is

Code: Select all

-CcD
or
-VHC
Both of them works.
These commands gives you the list of commands on cheatpack like "-list1 - 6" from JJCP.

Code: Select all

-basic (basic commands like -kill)
-advanced (advanced commands like -additem)
-pro (pro commands)
-global (maybe commands for everyone)
-fun (mess the game commands)
-punish (punish someone commands)

thanks for the effort.