If I'm allowed to help in adding further information on the NOTE above, as I noticed before...
integer array udg_Fb_jf
is for JF points (required for items at the gold unit looking merchant) 2200 would let you don't click me the most expensive JF pts item.
integer array udg_XL_cs
is for sennin rank (well, uhmm, are required for sennin quests) minimum of 35 is enough for the main So6p sennin quest series.
also if you're interested to test player combination (father and son buff, the akatsuki buff, sasuke and itachi brother's buff...) TRIGGERS xuanzjs01 and xuanzjs02 are for picking up every player via choice and the 02 is via random pick. e.g. what I would do was "custom code" P1 to choose for other players, (a multiple fakeplayer ghost bot is what I normally use or just find each trigger relevant to that isPlaying condition).
For my description below, stuffs w/c are "incompatible" (means spell animation dont shows up or also trigger requirements for items don't work)
[e.g.
try special spells such as fire jutsu by madara, also try if a triggered message appear when buying sennin orb (the stun buff icon in the "gold coin"-looking shop) it's the far rightmost directly from the defended castle]
So testing a mostly gui-version of JJCP (
http://www.epicwar.com/maps/257515/) and by painstaking way of trial and error insertion (i'm really that noob in jass, had to find a gui version) i noticed spawn kinda screws it up. so via world editor i tinkered this and that and observed P6, P8 and up trigger chat events for spawn weirdly makes the cheat incompatible - making it for P1-P5, and P7 only in the -spawn trigger chat events oddly makes it compatible, unfortunately... then there's addhp, level, ally, tele, pathoff, share, stop/resume are a few mostly used as well that I notice, fortunately, are completely compatible.
Also,
if you're interested, Fai CP is completely compatible
Now I just mentioned it since it may help also checking in how JJCP and Fukki become incompatible with the spells and other triggers of the map.
Fukki CP is not... haven't found a gui version unfortunately for me. Same as HKE, Weirdone2, Xantan on their default jass code inserts. Tested already the part on renaming the variables to eliminate any possiblity of conflict between the original and inserted declared names, same result.
Anyone interested in my completely working English-tranlated NCD 6.7? the numerous jass syntax errors fixed... well just the jass display texts are complete english actually, my WorldEditor translation with each english rename is really laggy, if anyone knows how to translate successfully via W3M MASTER, that'll be great? . It's Bing.com translated though---err maybe the translation would make you puke... How about the "NCD_6_7.w3x" vk.com en version (sadly it's not publicly DL-friendly up until this time of posting, I DL'd it before the change) which is a nice NCD 6.7 menus, cmds and items in English (not machine translated it seems).
Disclaimer: all are based from my shared experience. no harm intended.
. . .