Weirdone2's Cheat Pack!

General talk about editing, cheating, and deprotecting maps.

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User avatar
weirdone2
Forum Staff
Posts: 926
Joined: June 3rd, 2007, 8:03 pm

Weirdone2's Cheat Pack!

Post by weirdone2 »

Well here it is hope you have as much fun as I will. ^^

Download Latest Version Here This version works with 1.24b. Enjoy. ;)
Weirdone2's CheatPack.txt


For those first time cheaters try out my FirstTimeInstallers pack, it's a little more detailed.
Spoiler:
First Time Installers(Picture Guide).zip
Commands:
Spoiler:
Weirdone2's Commands.txt

Code: Select all

"-Pronstar" to activate cheats

Requires no unit selection:
-bindup/down/left/right/esc S	(binds S to your arrow keys)
-bindevent/uevent# # S		(#player #event Sstring, feel free to bind as many events as you want ^^)
-clearkeys			(clears -bindup/down/left/right/esc)
-noevent                        (clears bindevent)
-nouevent			(clears binduevent)
-gold #				(adds # to your gold)
-Gold # #			(adds to #players gold by #)
-wood #				(adds # to your lumber)
-Wood # #			(adds to #players lumber by #)
-tele				(Turns patrol into teleport)
-note				(turns tele off)
-nocd				(removes cooldowns)
-Nocd #				(removes cooldowns for #player)
-cdon				(turns off nocd)
-mana				(makes your units not lose mana)
-Mana #				(makes #players units not lose mana)
-nomp				(turns off mana for triggering player)
-cpos # 			(makes #players camera follow his selected unit)
-nocpos 			(turns off cpos)
-camera 			(resets camera)
-rf #				(fogs #players's map)
-food # 			(set your max food to #)
-Food # # 			(set #player's max food to #)
-nofo # # 			(Sets #players current food to #) 
-upgrades # #			(sets #upgrade to #lvl)
-deca #				(heals yout units by #amount when attacked)
-Deca # #			(heals #players unit by #amount when attacked)
-noda				(turns off deca)
-inca #				(adds to your units dmg by #amount when attacking)
-Inca # #			(adds to #players dmg by #amount when attacking)
-noia				(turns off inca)
-csize				(Continously changes unit selected's size)
-csoff				(turns off csize)
-ccolor				(Continously changes unit selected's color)
-ccoff				(turns off ccolor)
-nokill				(disables -kill)
-onkill				(reenables -kill)
-mess #				(messes with #player's camera)
-nomess				(turns off mess)
-ping #				(mass pings #player)
-pingoff			(turns off ping)
-nose #				(Deselects #players selection)
-nonose				(turns off nose)
-noco				(Press esc to finish any building)
-Noco #				(Press esc to finish any building for #player)
-coon				(turns off noco)
-nocin				(press esc to finish cinemas)
-cinon				(turns off nocin)
-nounit				(press esc to finish training unit)
-Nounit # 			(press esc to finish training unit for #player)
-uniton				(turns off nounit)
-rn s 				(Sets your name to s)
-Rn # s 			(Sets # players name to s)
-pc # 				(sets your color to #players color)
-Pc ## 				(changes #player to #color)
-saon #				(sets #player as your ally)
-SAon #				(makes #player set you as an ally)
-Saon #	#			(sets #player as an ally to #player) 
-nosa #				(sets #player as your enemy)
-NOsa #				(makes #player set you as an enemy)
-Nosa # #			(sets #player as an enemy to #player) 
-svon #				(shares vision with #player) 
-SVon #				(Makes #player share vision with you) 
-Svon # #			(gives vision of #player to #player) 
-nosv #				(Stops shareing vis with #player) 
-NOsv #				(Makes #player unshare vision with you) 
-Nosv # #			(removes vision of #player to #player) 
-mh			   	(Displays whole map)
-nomh				(turns off -mh)
-stat				(displays some stats)
-whoshere			(Displays to everyone, when a user leaves)
-I'mnot				(turns off whoshere)
-clearitems			(removes all items on ground)
-zoom #				(zooms camera to #)
-clear				(Clears out game text)
-monitor #			(turns ability monitoring on -cmds 13 for options)
-moff				(turns ability monitoring off)


(Selected Units)
-int #				(sets selected heroes int)
-Int #				(Adds to selected heroes int)
-agi #				(sets selected heroes agi)
-Agi #				(Adds to selected heroes agi)
-str #				(sets selected heroes str)
-Str #				(Adds to selected heroes str)
-lvl #				(sets hero level of selected hero to #lvl)
-Lvl #				(adds hero level of selected hero to #lvl)
-xp #				(sets xp of selected hero)
-Xp #				(adds xp of selected hero)
-hp #				(sets #hp of selected unit)
-Hp #				(adds #hp of selected unit)
-mp #				(sets #mp of selected unit)
-Mp #				(add #mp of selected unit)
-ms #				(sets #ms of selected unit)
-Ms #				(adds #ms of selected unit)
-size #				(changes size of selected unit 1-99999, 10000 is around normal height)
-grow #	#			(Makes selected unit grow from # by #)
-ungrow				(stops -grow)
-charges # #			(First # is slotitem, adds #charges)
-stele				(Use to set position for utele, say then partol to postition)
-utele				(use to send selected unit to where you set using stele)
-move # # 			(Each # represents a 5 digit axis, example -move 15000 05000)
-uc RGBA 			(unit color 001-255 per letter)
-debuff				(removes all buffs from selected unit)
-uloc 				(gives location of selected unit)
-damaget # #			(Damages selected unit for #damage(5digits) at #interval)
-nodt				(turns off damaget)
-resource #			(sets gold of gold mine selected to #)
-to 				(Makes selected unit yours)
-To #				(Make selected unit #players)
-rmove				(Changes selected units location to a random location)
-crmove				(Constantly changes the selected units location to a random location)
-crmoff				(Turns -crmove off)
-aron				(Selected unit will auto revive upon death)
-aroff				(turns off -aron)
-noxp				(disables exp for unit)
-onxp				(enables exp for unit)
-udisp				(displays selected unit code)
-idisp #			(displays item code in #slot of selected unit)
-unit #				(creates #unit)
-item #				(creates #item)
-dopple 			(copies selected unit)
-copitem#			(spawns item in #inventory next to selected hero)
-addabil #			(adds #abil to selected unit)
-delabil #			(removes #abil from selected unit)
-abillvl # #			(sets #abil to #lvl on selected unit)
-dests # # #			(creates #dest at #size(5digits) and #type at selected unit)
-gc #				(allows you to control #player)
-Gc ##				(allows #player to control #player)
-ng #				(removes your control of #player)
-Ng ##				(removes control of #player from #player)
-remove				(removes selected unit's)
-blighton #			(creates blight in #radius around unit)
-noblight #(			removes blight in #radius around unit)
-drop # 			(drops item from #slot)
-ruc				(gives unit random color)
-ushare				(makes seleted unit share vision)
-noushare			(removes vision of selected unit)
-invul				(Makes selected unit invulnerable to attacks)
-vul				(Allows unit to be attacked)
-pause				(Stops all selected units cmds)
-unpause			(Allows selected units cmds)
-fly # #			(makes unit fly to #height(3digit) at #speed)
-flyoff				(Returns unit to the ground)
-kill				(kills selected unit)
-pathoff 			(allows unit to ignore pathing)
-pathon				(Makes unit obey pathing)
-nokill				(turns off kill)
-onkill				(turns on kill)
For use with -bindevent/uevent:
Spoiler:

Code: Select all

Player Events:
EVENT_PLAYER_STATE_LIMIT               = Convert(11)
EVENT_PLAYER_ALLIANCE_CHANGED          = Convert(12)
EVENT_PLAYER_DEFEAT                    = Convert(13)
EVENT_PLAYER_VICTORY                   = Convert(14)
EVENT_PLAYER_LEAVE                     = Convert(15)
EVENT_PLAYER_CHAT                      = Convert(16)
EVENT_PLAYER_END_CINEMATIC             = Convert(17)
EVENT_PLAYER_ARROW_LEFT_DOWN           = Convert(261)
EVENT_PLAYER_ARROW_LEFT_UP             = Convert(262)
EVENT_PLAYER_ARROW_RIGHT_DOWN          = Convert(263)
EVENT_PLAYER_ARROW_RIGHT_UP            = Convert(264)
EVENT_PLAYER_ARROW_DOWN_DOWN           = Convert(265)
EVENT_PLAYER_ARROW_DOWN_UP             = Convert(266)
EVENT_PLAYER_ARROW_UP_DOWN             = Convert(267)
EVENT_PLAYER_ARROW_UP_UP               = Convert(268)
    
Unit Events:
EVENT_UNIT_DAMAGED                               = Convert(52)
EVENT_UNIT_DEATH                                 = Convert(53)
EVENT_UNIT_DECAY                                 = Convert(54)
EVENT_UNIT_DETECTED                              = Convert(55)
EVENT_UNIT_HIDDEN                                = Convert(56)
EVENT_UNIT_SELECTED                              = Convert(57)
EVENT_UNIT_DESELECTED                            = Convert(58)
EVENT_UNIT_STATE_LIMIT                           = Convert(59)
EVENT_UNIT_ACQUIRED_TARGET                       = Convert(60)
EVENT_UNIT_TARGET_IN_RANGE                       = Convert(61)
EVENT_UNIT_ATTACKED                              = Convert(62)
EVENT_UNIT_RESCUED                               = Convert(63)
EVENT_UNIT_CONSTRUCT_CANCEL                      = Convert(64)
EVENT_UNIT_CONSTRUCT_FINISH                      = Convert(65)
EVENT_UNIT_UPGRADE_START                         = Convert(66)
EVENT_UNIT_UPGRADE_CANCEL                        = Convert(67)
EVENT_UNIT_UPGRADE_FINISH                        = Convert(68)
EVENT_UNIT_TRAIN_START                           = Convert(69)
EVENT_UNIT_TRAIN_CANCEL                          = Convert(70)
EVENT_UNIT_TRAIN_FINISH                          = Convert(71)
EVENT_UNIT_RESEARCH_START                        = Convert(72)
EVENT_UNIT_RESEARCH_CANCEL                       = Convert(73)
EVENT_UNIT_RESEARCH_FINISH                       = Convert(74)
EVENT_UNIT_ISSUED_ORDER                          = Convert(75)
EVENT_UNIT_ISSUED_POINT_ORDER                    = Convert(76)
EVENT_UNIT_ISSUED_TARGET_ORDER                   = Convert(77)
EVENT_UNIT_HERO_LEVEL                            = Convert(78)
EVENT_UNIT_HERO_SKILL                            = Convert(79)
EVENT_UNIT_HERO_REVIVABLE                        = Convert(80)
EVENT_UNIT_HERO_REVIVE_START                     = Convert(81)
EVENT_UNIT_HERO_REVIVE_CANCEL                    = Convert(82)
EVENT_UNIT_HERO_REVIVE_FINISH                    = Convert(83)
EVENT_UNIT_SUMMON                                = Convert(84)
EVENT_UNIT_DROP_ITEM                             = Convert(85)
EVENT_UNIT_PICKUP_ITEM                           = Convert(86)
EVENT_UNIT_USE_ITEM                              = Convert(87)
EVENT_UNIT_LOADED                                = Convert(88)
EVENT_UNIT_SELL                                  = Convert(286)
EVENT_UNIT_CHANGE_OWNER                          = Convert(287)
EVENT_UNIT_SELL_ITEM                             = Convert(288)
EVENT_UNIT_SPELL_CHANNEL                         = Convert(289)
EVENT_UNIT_SPELL_CAST                            = Convert(290)
EVENT_UNIT_SPELL_EFFECT                          = Convert(291)
EVENT_UNIT_SPELL_FINISH                          = Convert(292)
EVENT_UNIT_SPELL_ENDCAST                         = Convert(293)
EVENT_UNIT_PAWN_ITEM                             = Convert(294)
The old cheatpack(works with 1.23 and below), as well as all rawcodes for a normal map can be found in the post below.

Common questions and answers:
Q: I type the activator but nothing happens
A: Their is no display check to let you know the activator worked, just use a command to see.
Q: I want to see a command that will do _____
A: Just post a comment here about it, and if I like the idea I'll add it and give you idea credits. :O

Credits:
Aero for template and encode-raw(the template and 4 digit codes instead of 10 are awful nice thanks bud. ;) )
Xantan for the esc key event.(thanks xantan can't believe I couldn't find the event for it. xD)


Idea Credits: None! Give me some ideas. :O
If you think you deserve idea credit let me know!
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User avatar
weirdone2
Forum Staff
Posts: 926
Joined: June 3rd, 2007, 8:03 pm

Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

Below is for pre 1.24 so 1.23 and below. Just for those of you that happen to still play the older versions. ;)
Installing Cheat Pack:
First: Put this under globals and before endglobals.
Spoiler:

Code: Select all

gamecache zWwW=InitGameCache("KeyBindings.w3v")
trigger zwWW=CreateTrigger()
integer zWWW=0
string zwwW=""
string zWxw=""
string zwMw="Acweou1Iirdjuions408e20kjf"
integer array zzdz
integer array zbvz
string array zvbz
player array zzaz
Second: Place this after endglobals and before function main.
Spoiler:

Code: Select all

function xwX takes player p,string s,boolean b returns nothing
local trigger t=CreateTrigger()
if b then
call TriggerRegisterPlayerChatEvent(t,p,"-clearkeys",true)
endif
call TriggerRegisterPlayerChatEvent(t,p,s,false)
loop
call TriggerSleepAction(1.)
exitwhen GetTriggerExecCount(t)>0
endloop
call DestroyTrigger(t)
set t=null
endfunction
function xaf takes unit u returns integer
return u
return 0
endfunction
function xgh takes unittype i returns integer
return i
return 0
endfunction
function xhg takes itemtype i returns integer
return i
return 0
endfunction
function xfk takes integer i returns unit
return i
return GetTriggerUnit()
endfunction
function xWX takes nothing returns nothing
call UnitResetCooldown(GetTriggerUnit())
endfunction
function s2i takes string s returns integer
return s
return 0
endfunction
function xXz takes nothing returns nothing
local group g=CreateGroup()
local unit u
local integer i=0
loop
exitwhen i>11
if zzdz[i]==1then
call GroupEnumUnitsSelected(g,zzaz[i],null)
set u=FirstOfGroup(g)
if GetLocalPlayer()==zzaz[i]then
if u!=null then
call SetCameraPosition(GetUnitX(u),GetUnitY(u))
endif
endif
endif
set i=i+1
endloop
call GroupClear(g)
call DestroyGroup(g)
set g=null
set u=null
endfunction
function xZA takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer zzj=GetRandomInt(1,30)
local integer i=0
local integer zzf=GetRandomInt(1,255)
local integer zzg=GetRandomInt(1,255)
local integer zzh=GetRandomInt(1,255)
loop
exitwhen i>11
if zzdz[i+36]==1then
if GetLocalPlayer()==zzaz[i+36]then
call PingMinimapEx(zzr,zzt,zzj,zzf,zzg,zzh,true)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function C0N takes nothing returns nothing
set zbvz[s2i("0")]=48
set zbvz[s2i("1")]=49
set zbvz[s2i("2")]=50
set zbvz[s2i("3")]=51
set zbvz[s2i("4")]=52
set zbvz[s2i("5")]=53
set zbvz[s2i("6")]=54
set zbvz[s2i("7")]=55
set zbvz[s2i("8")]=56
set zbvz[s2i("9")]=57
set zbvz[s2i("a")]=97
set zbvz[s2i("b")]=98
set zbvz[s2i("c")]=99
set zbvz[s2i("d")]=100
set zbvz[s2i("e")]=101
set zbvz[s2i("f")]=102
set zbvz[s2i("g")]=103
set zbvz[s2i("h")]=104
set zbvz[s2i("i")]=105
set zbvz[s2i("j")]=106
set zbvz[s2i("k")]=107
set zbvz[s2i("l")]=108
set zbvz[s2i("m")]=109
set zbvz[s2i("n")]=110
set zbvz[s2i("o")]=111
set zbvz[s2i("p")]=112
set zbvz[s2i("q")]=113
set zbvz[s2i("r")]=114
set zbvz[s2i("s")]=115
set zbvz[s2i("t")]=116
set zbvz[s2i("u")]=117
set zbvz[s2i("v")]=118
set zbvz[s2i("w")]=119
set zbvz[s2i("x")]=120
set zbvz[s2i("y")]=121
set zbvz[s2i("z")]=122
set zbvz[s2i("A")]=65
set zbvz[s2i("B")]=66
set zbvz[s2i("C")]=67
set zbvz[s2i("D")]=68
set zbvz[s2i("E")]=69
set zbvz[s2i("F")]=70
set zbvz[s2i("G")]=71
set zbvz[s2i("H")]=72
set zbvz[s2i("I")]=73
set zbvz[s2i("J")]=74
set zbvz[s2i("K")]=75
set zbvz[s2i("L")]=76
set zbvz[s2i("M")]=77
set zbvz[s2i("N")]=78
set zbvz[s2i("O")]=79
set zbvz[s2i("P")]=80
set zbvz[s2i("Q")]=81
set zbvz[s2i("R")]=82
set zbvz[s2i("S")]=83
set zbvz[s2i("T")]=84
set zbvz[s2i("U")]=85
set zbvz[s2i("V")]=86
set zbvz[s2i("W")]=87
set zbvz[s2i("X")]=88
set zbvz[s2i("Y")]=89
set zbvz[s2i("Z")]=90
endfunction
function N0C takes nothing returns nothing
set zvbz[48]="0"
set zvbz[49]="1"
set zvbz[50]="2"
set zvbz[51]="3"
set zvbz[52]="4"
set zvbz[53]="5"
set zvbz[54]="6"
set zvbz[55]="7"
set zvbz[56]="8"
set zvbz[57]="9"
set zvbz[97]="a"
set zvbz[98]="b"
set zvbz[99]="c"
set zvbz[100]="d"
set zvbz[101]="e"
set zvbz[102]="f"
set zvbz[103]="g"
set zvbz[104]="h"
set zvbz[105]="i"
set zvbz[106]="j"
set zvbz[107]="k"
set zvbz[108]="l"
set zvbz[109]="m"
set zvbz[110]="n"
set zvbz[111]="o"
set zvbz[112]="p"
set zvbz[113]="q"
set zvbz[114]="r"
set zvbz[115]="s"
set zvbz[116]="t"
set zvbz[117]="u"
set zvbz[118]="v"
set zvbz[119]="w"
set zvbz[120]="x"
set zvbz[121]="y"
set zvbz[122]="z"
set zvbz[65]="A"
set zvbz[66]="B"
set zvbz[67]="C"
set zvbz[68]="D"
set zvbz[69]="E"
set zvbz[70]="F"
set zvbz[71]="G"
set zvbz[72]="H"
set zvbz[73]="I"
set zvbz[74]="J"
set zvbz[75]="K"
set zvbz[76]="L"
set zvbz[77]="M"
set zvbz[78]="N"
set zvbz[79]="O"
set zvbz[80]="P"
set zvbz[81]="Q"
set zvbz[82]="R"
set zvbz[83]="S"
set zvbz[84]="T"
set zvbz[85]="U"
set zvbz[86]="V"
set zvbz[87]="W"
set zvbz[88]="X"
set zvbz[89]="Y"
set zvbz[90]="Z"
endfunction
function Xza takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer i=0
loop
exitwhen i>11
if zzdz[i+12]==1then
if GetLocalPlayer()==zzaz[i+12]then
call SetCameraPosition(zzr,zzt)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function xrs takes nothing returns nothing
local unit u=GetTriggerUnit()
local integer i=GetPlayerId(GetTriggerPlayer())
call SetWidgetLife(u,GetWidgetLife(u)+zzdz[i+60])
set u=null
endfunction
function xzz takes nothing returns nothing
call EndCinematicScene()
endfunction
function xcc takes nothing returns nothing
local integer i=0
local unit u
local integer rir=GetRandomInt(1,255)
local integer rig=GetRandomInt(1,255)
local integer rib=GetRandomInt(1,255)
local integer ria=GetRandomInt(1,255)
loop
exitwhen i>11
set u=xfk(zzdz[134+i])
if u!=null then
call SetUnitVertexColor(u,rir,rig,rib,ria)
endif
set i=i+1
endloop
set u=null
endfunction
function Rsm takes string s returns integer
return zbvz[s2i(SubString(s,0,1))]*0x1000000+zbvz[s2i(SubString(s,1,2))]*0x10000+zbvz[s2i(SubString(s,2,3))]*0x100+zbvz[s2i(SubString(s,3,4))]
endfunction
function xcs takes nothing returns nothing
local integer i=0
local unit u
local integer ric=GetRandomInt(1,4)
local integer ris
loop
exitwhen i>11
set u=xfk(zzdz[120+i])
if u!=null then
if ric==2then
set ris=GetRandomInt(5,50)
call SetUnitScale(u,ris,ris,ris)
elseif ric==1then
set ris=GetRandomInt(25,250)
call SetUnitScale(u,ris,ris,ris)
elseif ric==4then
set ris=GetRandomInt(50,500)
call SetUnitScale(u,ris,ris,ris)
elseif ric==3then
set ris=GetRandomInt(75,1000)
call SetUnitScale(u,ris,ris,ris)
endif
endif
set i=i+1
endloop
set u=null
endfunction
function Msr takes integer iii,player ppp returns nothing
local string sss
local integer iii2=iii-0x1000000*(iii/0x1000000)
local integer iii3=iii2-0x10000*(iii2/0x10000)
local integer iii4=iii3-0x100*(iii3/0x100)
set sss=zvbz[R2I(iii/0x1000000)]+zvbz[R2I(iii2/0x10000)]+zvbz[R2I(iii3/0x100)]+zvbz[iii4]
call DisplayTextToPlayer(ppp,0,0,sss)
set sss=""
endfunction
function xzb takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer i=0
loop
exitwhen i>11
if zzdz[i+24]==1then
if GetLocalPlayer()==zzaz[i+24]then
call SetCameraBounds(zzr,zzt,zzr,zzt,zzr,zzt,zzr,zzt)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function xwx takes nothing returns nothing
local unit u=GetTriggerUnit()
call SetUnitState(u,UNIT_STATE_MANA,GetUnitState(u,UNIT_STATE_MAX_MANA))
set u=null
endfunction
function xWy takes nothing returns nothing
call UnitSetConstructionProgress(GetTriggerUnit(),100)
call UnitSetUpgradeProgress(GetTriggerUnit(),100)
endfunction
function xtu takes nothing returns nothing
local integer i=0
local unit u=GetTriggerUnit()
loop
exitwhen i>11
if IsUnitOwnedByPlayer(GetAttacker(),zzaz[i+60])then
call SetWidgetLife(u,GetWidgetLife(u)-zzdz[i+72])
endif
set i=i+1
endloop
set u=null
endfunction
function xgu takes nothing returns nothing
local integer i=0
local unit u
loop
exitwhen i>11
set u=xfk(zzdz[108+i])
if zzaz[84+i]==Player(i)then
call SetWidgetLife(u,GetWidgetLife(u)-zzdz[84+i])
endif
set i=i+1
endloop
set u=null
endfunction
function xwY takes nothing returns nothing
local player p=GetTriggerPlayer()
local integer G=GetResearched()
local integer h=GetPlayerTechCount(p,G,true)
call SetPlayerTechResearched(p,G,h+1)
set p=null
endfunction
function xWY takes nothing returns nothing
local player p=GetTriggerPlayer()
local integer I=GetTrainedUnitType()
local location j=GetUnitLoc(GetTriggerUnit())
call CreateUnitAtLoc(p,I,j,270)
set p=null
set j=null
endfunction
function xwy takes nothing returns nothing
local unit u=GetTriggerUnit()
local location k=GetOrderPointLoc()
if GetIssuedOrderId()==851990then
call SetUnitPosition(u,GetLocationX(k),GetLocationY(k))
endif
set u=null
set k=null
endfunction
function xWz takes player p,boolean b,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if b then
set zta=TriggerAddAction(t,function xwx)
else
set zta=TriggerAddAction(t,function xWX)
endif
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(273),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(275),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(272),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(276),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(274),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xyz takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xZA)
set zzdz[i+36]=1
set zzaz[i+36]=Player(i)
call TriggerRegisterTimerEvent(t,.2,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzaz[i+36]=null
set zzdz[i+36]=0
set t=null
set zta=null
endfunction
function xcv takes player p,string s,integer i returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xrs)
call TriggerRegisterPlayerUnitEvent(t,p,EVENT_PLAYER_UNIT_ATTACKED,null)
set zzdz[z+60]=i
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzdz[z+60]=0
set t=null
set zta=null
endfunction
function xzd takes player p,integer zzr,real zsr,unit u,string s returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xgu)
local integer i=0
if zsr<=0then
set zsr=.1
endif
call TriggerRegisterTimerEvent(t,zsr*.1,true)
set zzdz[z+84]=zzr
set zzdz[z+108]=xaf(u)
set zzaz[z+84]=Player(z)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzdz[z+84]=0
set zzdz[z+108]=0
set zzaz[z+84]=null
set t=null
set zta=null
endfunction
function xyW takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function Xza)
set zzdz[i+12]=1
set zzaz[i+12]=Player(i)
call TriggerRegisterTimerEvent(t,.3,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzaz[i+12]=null
set zzdz[i+12]=0
set t=null
set zta=null
endfunction
function xxZ takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xXz)
set zzdz[i]=1
set zzaz[i]=Player(i)
call TriggerRegisterTimerEvent(t,.2,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzaz[i]=null
set zzdz[i]=0
set t=null
set zta=null
endfunction
function xwZ takes player p,boolean b,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if b then
set zta=TriggerAddAction(t,function xWy)
else
set zta=TriggerAddAction(t,function xwY)
endif
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(30),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(27),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(40),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(38),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(35),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxr takes player p,string s,real zzJ,real zzh,real zzH,real zzG returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xzb)
set zzdz[i+24]=1
set zzaz[i+24]=Player(i)
call TriggerRegisterTimerEvent(t,.3,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzaz[i+24]=null
set zzdz[i+24]=0
call SetCameraBounds(zzJ,zzh,zzJ,zzH,zzG,zzH,zzG,zzh)
set t=null
set zta=null
endfunction
function xWZ takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xwy)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(39),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xwz takes player p,string s returns nothing
local fogmodifier f=CreateFogModifierRect(p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false)
call FogModifierStart(f)
call xwX(p,s,false)
call FogModifierStop(f)
call DestroyFogModifier(f)
set f=null
endfunction
function xxz takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xzz)
call TriggerRegisterPlayerEvent(t,p,ConvertPlayerEvent(17))
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xyu takes player p,string s,integer i returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xtu)
call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_ATTACKED)
set zzdz[z+72]=i
set zzaz[z+60]=Player(z)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzdz[z+72]=0
set zzaz[z+60]=null
set t=null
set zta=null
endfunction
function Xcs takes player p,unit u,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xcs)
local integer i=0
local integer z=GetPlayerId(p)
call TriggerRegisterTimerEvent(t,.5,true)
set zzdz[z+120]=xaf(u)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzdz[z+120]=0
set t=null
set zta=null
endfunction
function Xcc takes player p,unit u,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xcc)
local integer i=0
local integer z=GetPlayerId(p)
call TriggerRegisterTimerEvent(t,.5,true)
set zzdz[z+134]=xaf(u)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzdz[z+134]=0
set t=null
set zta=null
endfunction
function xXw takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xWY)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(33),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxW takes player p returns nothing
if zWxw==""then
set zWxw=zwwW
endif
endfunction
function xXW takes nothing returns nothing
call RemoveItem(GetEnumItem())
endfunction
function xxw takes player p returns string
local integer i=GetPlayerId(p)
if i==0then
return"|c00ff0000"
elseif i==1then
return"|c000000ff"
elseif i==2then
return"|c0000ffff"
elseif i==3then
return"|c00800080"
elseif i==4then
return"|c00ffff00"
elseif i==5then
return"|c00ff9200"
elseif i==6then
return"|c0000ff00"
elseif i==7then
return"|c00ff00ff"
elseif i==8then
return"|c00c0c0c0"
elseif i==9then
return"|c0000a0ff"
elseif i==10then
return"|c00004000"
elseif i==11then
return"|c00400000"
endif
return""
endfunction
function xXd takes player p,string s returns nothing
local integer zzL=10
local integer zzP=StringLength(s)
local string zzQ=I2S(AbilityId(SubString(s,10,zzP)))
local string zzI=I2S(GetPlayerId(p))
local string zyb=SubString(s,0,5)
local string zyc=SubString(s,0,7)
local integer zyu=S2I(SubString(zwMw,1,2))
local integer i=S2I(SubString(s,5,20))
local integer z=S2I(SubString(s,4,zzP))
local integer zzR=S2I(SubString(s,10,13))
local integer zzS=S2I(SubString(s,3,5))
local integer zzT=S2I(SubString(s,5,7))
local real zzV=S2R(SubString(s,6,11))*.1
local real zzW=S2I(SubString(s,6,12))
local real zzx=S2I(SubString(s,13,18))
local integer zzj=zzL*zzL
local real zzw
local real zzv
local integer zrm=S2I(SubString(s,18,20))
local integer zzq=S2I(SubString(zwMw,19,20))
local string zzX=SubString(s,6,zzP)
local string zSt=SubString(s,8,13)
local string zyz=SubString(s,0,3)
local string zrz=SubString(s,0,4)
local string zyf=SubString(s,0,6)
local string zyt=SubString(s,zyu,zzq)
local string zzy=SubString(s,9,13)
local string t=SubString(zwMw,2,4)
local real zyX=S2I(SubString(s,12,17))
local integer c=S2I(SubString(s,9,11))
local string zya=SubString(s,zyu,10)
local integer zcv=GetRandomInt(0,255)
local integer zfg=GetRandomInt(0,255)
local integer zCv=GetRandomInt(0,255)
local integer zaV=GetRandomInt(50,255)
local integer zxx=S2I(SubString(s,11,13))*zzj
local integer zxy=S2I(SubString(s,14,16))*zzj
local integer zxX=S2I(SubString(s,17,19))*zzj
local integer zxY=S2I(SubString(s,20,22))*zzj
local integer zXx=S2I(SubString(s,23,25))*zzj
local integer zXy=S2I(SubString(s,26,28))*zzj
local integer zXX=S2I(SubString(s,29,31))*zzj
local integer zXY=S2I(SubString(s,32,34))*zzj
local integer zrS=S2I(SubString(s,8,10))
local integer zzY=S2I(SubString(s,8,11))
local integer zzZ=S2I(SubString(s,4,7))
local integer zzb=S2I(SubString(s,10,20))
local integer zaa=S2I(SubString(s,7,10))
local integer zaj=S2I(SubString(s,18,19))
local integer zgy=S2I(SubString(s,20,21))
local integer zfr=S2I(SubString(s,22,23))
local integer zaA=S2I(SubString(s,10,13))
local integer zbh=S2I(SubString(s,21,23))
local string zaK=SubString(s,7,11)
local integer zzO=S2I(SubString(zwMw,6,zzq-1))
local integer zab=S2I(SubString(s,13,16))
local integer zaB=S2I(SubString(s,14,17))
local integer zhj=S2I(SubString(s,10,20))
local string zzn=SubString(s,6,10)
local integer zzr=S2I(SubString(s,5,zzq))
local integer zrt=S2I(SubString(s,15,20))
local string zyd=SubString(s,0,9)
local integer zaI
local integer zzN=0
local string zsn
local player zzm
local player zzM
local player zzo
local player zzl
local player zaE
local playercolor zaf=ConvertPlayerColor(zzT)
local item zar
local item zAR
local group g=CreateGroup()
local unit u
local rect zzk=bj_mapInitialPlayableArea
local location zzK
local unittype zap
local itemtype zyp
local real zzJ=GetRectMinX(zzk)
local real zzh=GetRectMinY(zzk)
local real zzG=GetRectMaxX(zzk)
local real zzH=GetRectMaxY(zzk)
local real zzf
local integer zag
local integer zzF=0
set t=t+SubString(zwMw,7+zzO,11)+SubString(zwMw,14,16)
if zzS<16then
set zaE=Player(zzS)
set zzm=Player(zzS)
endif
if zzT<16then
set zzo=Player(zzT)
endif
if zrS<16then
set zzl=Player(zrS)
endif
if zyb=="-gold"then
call SetPlayerState(zzo,ConvertPlayerState(1),GetPlayerState(zzo,ConvertPlayerState(1))+S2I(SubString(s,8,15)))
elseif zyc=="-lumber"then
call SetPlayerState(zzl,ConvertPlayerState(2),GetPlayerState(zzl,ConvertPlayerState(2))+S2I(SubString(s,10,17)))
elseif zyz=="-rn"then
call SetPlayerName(zzm,zzX)
elseif zyz=="-BO"then
call xxW(p)
elseif zyz=="-pc"then
call SetPlayerColor(zzm,zaf)
elseif zyb=="-food"then
call SetPlayerState(zzo,ConvertPlayerState(6),zzY)
call SetPlayerState(zzo,ConvertPlayerState(4),zzY)
elseif zyb=="-saon"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_PASSIVE,true)
elseif zyb=="-nosa"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_PASSIVE,false)
elseif zyb=="-cpos"then
call xxZ(zzo,"-nocpos")
elseif zyb=="-svon"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_SHARED_VISION,true)
elseif zyb=="-nosv"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_SHARED_VISION,false)
elseif zyb=="-nofo"then
call SetPlayerState(zzo,ConvertPlayerState(5),zzY)
elseif zyf=="-nocin"then
call xxz(p,"-cinon")
elseif zyd=="-research"then
call AddPlayerTechResearched(p,zhj,zbh)
elseif zyt=="-ccamera"then
if GetLocalPlayer()==zzl then
call SetCameraBounds(zxx,zxy,zxX,zxY,zXx,zXy,zXX,zXY)
endif
elseif zyb=="-zoom"then
if GetLocalPlayer()==p then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE,i,0)
endif
elseif zyz=="-rf"then
call CreateFogModifierRect(zaE,FOG_OF_WAR_MASKED,zzk,false,false)
elseif zyb=="-deca"then
call xcv(zzo,"-noda",S2I(zSt))
elseif zyb=="-mana"then
call xWz(zzo,true,"-nomp")
elseif zyb=="-nocd"then
call xWz(zzo,false,"-cdon")
elseif zyc=="-nounit"then
call xXw(zzl,"-uniton")
elseif zyb=="-inca"then
call xyu(zzo,"-noia",S2I(zSt))
elseif SubString(s,0,11)=="-clearitems"then
call EnumItemsInRect(zzk,null,function xXW)
elseif zyb=="-noco"then
call xwZ(zzo,true,"-coon")
elseif zyb=="-what"then
call xxr(zzo,zSt,zzJ,zzh,zzH,zzG)
elseif zyb=="-noup"then
call xwZ(zzo,false,"-upon")
elseif zyb=="-ping"then
call xyz(zzo,"-pingoff")
elseif zyb=="-mess"then
call xyW(zzo,"-stopmess")
elseif zyc=="-camera"then
if GetLocalPlayer()==zzl then
call SetCameraBounds(zzJ,zzh,zzJ,zzH,zzG,zzH,zzG,zzh)
endif
elseif zyb=="-tele"then
call xWZ(p,"-note")
elseif zyb=="-stat"then
if GetLocalPlayer()==p then
call ClearTextMessages()
endif
set zzN=0
loop
exitwhen zzN>11
set zzM=Player(zzN)
if GetPlayerSlotState(zzM)==PLAYER_SLOT_STATE_PLAYING then
call DisplayTimedTextToPlayer(p,0,0,15,"Player: "+I2S(zzN)+" "+xxw(zzM)+GetPlayerName(zzM)+"'s|r Gold: "+I2S(GetPlayerState(zzM,ConvertPlayerState(1)))+" Lumber: "+I2S(GetPlayerState(zzM,ConvertPlayerState(2)))+" Food: "+I2S(GetPlayerState(zzM,ConvertPlayerState(5)))+"/"+I2S(GetPlayerState(zzM,ConvertPlayerState(4)))+" Count: "+I2S(GetPlayerUnitCount(zzM,true))+" Cheat#: "+I2S(zzdz[zzN+48])+".")
endif
set zzN=zzN+1
endloop
elseif zyc=="-nokill"then
set zWWW=1
endif
set t=t+SubString(zwMw,20,22)
call GroupEnumUnitsSelected(g,p,null)
loop
set u=FirstOfGroup(g)
set zar=UnitItemInSlot(u,zrS)
set zAR=UnitItemInSlot(u,S2I(zzX))
set zzK=GetUnitLoc(u)
set zaI=GetItemCharges(zar)
set zag=GetUnitTypeId(u)
set zzf=GetUnitFacing(u)
set zzw=GetLocationX(zzK)
set zzv=GetLocationY(zzK)
set zzM=GetOwningPlayer(u)
set zzF=GetHeroLevel(u)
set zsn=GetPlayerName(zzM)
exitwhen u==null
if zrz=="-int"then
call SetHeroInt(u,i,true)
elseif zrz=="-agi"then
call SetHeroAgi(u,i,true)
elseif zrz=="-tes"then
elseif zrz=="-str"then
call SetHeroStr(u,i,true)
elseif zrz=="-lvl"then
if i<0 then
call SetHeroLevelBJ(u,zzF+i,false)
elseif i>100then
call SetHeroLevelBJ(u,zzF+i,false)
else
set zzN=1
loop
exitwhen zzN>i
call SetHeroLevel(u,zzF+zzN,false)
set zzN=zzN+1
endloop
endif
elseif zyz=="-xp"then
call SetHeroXP(u,z,false)
elseif zyt=="-addabil"then
call UnitAddAbility(u,Rsm(zzy))
elseif zyt=="-abillvl"then
call SetUnitAbilityLevel(u,Rsm(zzy),zaB)
elseif zyb=="-noxp"then
call SuspendHeroXP(u,true)
elseif zyt=="-remove"then
if zsn!=t then
call RemoveUnit(u)
endif
elseif zyf=="-udisp"then
call Msr(GetUnitTypeId(u),p)
elseif zyf=="-idisp"then
call Msr(GetItemTypeId(zAR),p)
elseif zyf=="-csize"then
call Xcs(p,u,"-csoff")
elseif zyt=="-ccolor"then
call Xcc(p,u,"-ccoff")
elseif zyt=="-dopple"then
call CreateUnitAtLoc(zzM,zag,zzK,zzf)
elseif zyb=="-onxp"then
call SuspendHeroXP(u,false)
elseif zyt=="-delabil"then
call UnitRemoveAbility(u,Rsm(zzy))
elseif zyb=="-unit"then
call CreateUnitAtLoc(p,Rsm(zzn),zzK,zzf)
elseif zyb=="-item"then
call CreateItem(Rsm(zzn),zzw,zzv)
elseif zyb=="-move"then
call SetUnitX(u,zzW)
call SetUnitY(u,zzx)
elseif zyt=="-damaget"then
if zsn!=t then
call xzd(p,S2I(zSt),zrt,u,"-nodt")
endif
elseif zyd=="-blighton"then
call SetBlight(p,zzw,zzv,zzR,true)
elseif zyz=="-fh"then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),true)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),true)
elseif zyb=="-size"then
call SetUnitScalePercent(u,zzV,zzV,zzV)
elseif zyb=="-uloc"then
call DisplayTextToPlayer(p,0,0,R2S(zzw)+","+R2S(zzv))
elseif zyf=="-pause"then
call PauseUnit(u,true)
elseif zrz=="-set"then
set zwwW=zwwW+SubString(s,5,6)
elseif zrz=="-clr"then
set zwwW=""
elseif zyt=="-ushare"then
call UnitShareVision(u,p,true)
elseif zyd=="-noushare"then
call UnitShareVision(u,p,false)
elseif zyd=="-noblight"then
call SetBlight(p,zzw,zzv,zzR,false)
elseif zyd=="-resource"then
call SetResourceAmount(u,zzb)
elseif zyt=="-unpause"then
call PauseUnit(u,false)
elseif zyf=="-dests"then
call CreateDestructable(Rsm(zaK),zzw,zzv,zzf,zyX*.01,zaj)
elseif zyz=="-to"then
if zsn!=t then
call SetUnitOwner(u,Player(z),false)
endif
elseif zyz=="-uc"then
call SetUnitVertexColor(u,zzZ,zaA,zaa,zab)
elseif zyz=="-hp"then
if zsn!=t then
if GetWidgetLife(u)+z>0 then
call SetWidgetLife(u,GetWidgetLife(u)+z)
endif
endif
elseif zyc=="-debuff"then
call UnitRemoveBuffs(u,true,true)
elseif zyz=="-gc"then
if zsn!=t then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),true)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),true)
endif
elseif zyz=="-ng"then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),false)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),false)
elseif zyt=="-charges"then
call SetItemCharges(zar,zaI+zzb)
elseif zyz=="-he"then
call SetWidgetLife(u,GetWidgetLife(u)+z)
elseif zyz=="-mp"then
call SetUnitState(u,UNIT_STATE_MANA,z)
elseif zyf=="-invul"then
call SetUnitInvulnerable(u,true)
elseif zyt=="-copitem"then
call CreateItemLoc(GetItemTypeId(zar),zzK)
elseif zyt=="-pathoff"then
call SetUnitPathing(u,false)
elseif zrz=="-vul"then
call SetUnitInvulnerable(u,false)
elseif zrz=="-ruc"then
call SetUnitVertexColor(u,zcv,zfg,zCv,zaV)
elseif zrz=="-TOU"then
call SetUnitOwner(u,Player(z),false)
elseif zyb=="-kill"then
if zsn!=t then
if zWWW!=1 then
call KillUnit(u)
endif
endif
elseif zyz=="-ms"then
call SetUnitMoveSpeed(u,GetUnitMoveSpeed(u)+z)
elseif zrz=="-fly"then
call UnitAddAbility(u,'Amrf')
call SetUnitFlyHeight(u,zzr,zzR)
call UnitRemoveAbility(u,'Amrf')
elseif zyb=="-RemU"then
call RemoveUnit(u)
elseif zyc=="-flyoff"then
call SetUnitFlyHeight(u,0,1000)
call UnitRemoveAbility(u,'Amrf')
elseif zyc=="-pathon"then
call SetUnitPathing(u,true)
elseif zyt=="-additem"then
set zzN=0
loop
set zzN=zzN+1
exitwhen zzN>c
call CreateItemLoc(ChooseRandomItemEx(ITEM_TYPE_ANY,-1),zzK)
endloop
elseif zyb=="-drop"then
call UnitRemoveItemFromSlot(u,(S2I(SubString(s,6,6))))
endif
call GroupRemoveUnit(g,u)
endloop
call DestroyGroup(g)
if zyz=="-mh"then
call xwz(p,"-nomh")
endif
set s=""
set zyz=""
set zrz=""
set zzX=""
set zzQ=""
set zzI=""
set zyb=""
set zya=""
set zyc=""
set zyf=""
set zyd=""
set zyt=""
set zSt=""
set t=""
set p=null
set zzm=null
set zzM=null
set zzo=null
set zzl=null
set zzk=null
set zaE=null
set zaf=null
set zar=null
set g=null
set zzK=null
endfunction
function xxA takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"up"))
endfunction
function xXb takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"right"))
endfunction
function xxa takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"left"))
endfunction
function xXB takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"down"))
endfunction
function xyy takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"event"))
endfunction
function xyY takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"unitevent"))
endfunction
function xxc takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWwW,I2S(GetPlayerId(GetTriggerPlayer())),"esc"))
endfunction
function xYy takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xyy)
call TriggerRegisterPlayerEvent(t,p,ConvertPlayerEvent(S2I(SubString(s,13,16))))
call StoreString(zWwW,I2S(GetPlayerId(p)),"event",SubString(s,17,40))
call xwX(p,"-noevent",false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xYY takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xyY)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(S2I(SubString(s,14,17))),null)
call StoreString(zWwW,I2S(GetPlayerId(p)),"unitevent",SubString(s,18,40))
call xwX(p,"-nouevent",false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxC takes player p,string s,string q,playerevent zpe returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if q=="up"then
set zta=TriggerAddAction(t,function xxA)
elseif q=="left"then
set zta=TriggerAddAction(t,function xxa)
elseif q=="right"then
set zta=TriggerAddAction(t,function xXb)
elseif q=="down"then
set zta=TriggerAddAction(t,function xXB)
else
set zta=TriggerAddAction(t,function xxc)
endif
call TriggerRegisterPlayerEvent(t,p,zpe)
call StoreString(zWwW,I2S(GetPlayerId(p)),q,s)
call xwX(p,"-bind"+q,true)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxD takes nothing returns nothing
local player p=GetTriggerPlayer()
local string s=GetEventPlayerChatString()
local integer i=GetPlayerId(p)
local player z=Player(S2I(SubString(s,7,8)))
local integer c=GetPlayerId(z)
if SubString(s,0,7)=="-bindup"then
call xxC(p,SubString(s,8,30),"up",ConvertPlayerEvent(267))
elseif SubString(s,0,9)=="-bindleft"then
call xxC(p,SubString(s,10,30),"left",ConvertPlayerEvent(261))
elseif SubString(s,0,10)=="-bindright"then
call xxC(p,SubString(s,11,30),"right",ConvertPlayerEvent(263))
elseif SubString(s,0,9)=="-binddown"then
call xxC(p,SubString(s,10,30),"down",ConvertPlayerEvent(265))
elseif SubString(s,0,8)=="-bindesc"then
call xxC(p,SubString(s,9,30),"esc",ConvertPlayerEvent(17))
elseif SubString(s,0,7)=="-bindevent"then
call xYy(Player(S2I(SubString(s,10,12))),s)
elseif SubString(s,0,11)=="-binduevent"then
call xYY(Player(S2I(SubString(s,11,13))),s)
else
call xXd(p,s)
endif
if SubString(GetEventPlayerChatString(),0,23)=="-Pronstar"then
set zzdz[i+48]=zzdz[i+48]+1
call TriggerRegisterPlayerChatEvent(zwWW,p,"-",false)
endif
if SubString(GetEventPlayerChatString(),0,6)=="-Act4P"then
set zzdz[c+48]=zzdz[c+48]+1
call TriggerRegisterPlayerChatEvent(zwWW,z,"-",false)
endif
set p=null
set s=null
endfunction
Lastly place this below function main and any local's and before endfunction.
Spoiler:

Code: Select all

local integer zak=0
call C0N()
call N0C()
loop
exitwhen zak>11
call TriggerRegisterPlayerChatEvent(zwWW,Player(zak),"-P",false)
set zak=zak+1
endloop
call TriggerAddAction(zwWW,function xxD)
Commands:
Spoiler:

Code: Select all

"-Pronstar" to activate cheats

(Requires no unit selection)
-bindevent,uevent# # S(#player #event Sstring, feel free to bind as many events as you want ^^)
-bindup,down,left,right,esc
-camera (resets camera)
-ccoff(turns off ccolor)
-ccolor(continous unit color change)
-cdon
-cinon(turns off nocin)
-clearitems(removes all items on ground)
-clearkeys
-coon(turns off noco)
-cpos # (makes camera follow #players unit)
-csize(continous unit size change)
-csoff(turns off csize)
-deca # #(heals #players unit by #amount when attacked)
-food # # (2player, 3food)
-gold# #
-inca # #(adds to #players dmg by #amount when attacking)
-lumber ##
-mana #
-mess #(messes with #player)
-mh
-nocd #
-nocin(press esc to finish cinemas)
-noco #((press esc to finish construction)
-nocpos (turns off cpos)
-noda(turns off deca)
-noevent(turns off event)
-nofo # # (2player, 3food) 
-noia(turns off inca)
-nokill(disables -kill)
-nomess(turns off mess)
-nomh
-nomp
-nosa##(sets #player as an enemy to #player)
-nosv##(removes vision of #player to #player)
-note(turns tele off)
-nouevent(turns off uevent}
-nounit# (press esc to finish training unit)
-pc## (player color, expecting 2 digits per number)
-ping #(#player)
-pingoff(turns off ping)
-research # #(sets #reseach to #lvl)
-rf#(expecting 2 digits)
-rn# s (renames player specified to name specified, ex. -rn00 gG would rename red to gG)
-saon##(sets #player as an ally to #player)
-stat(displays some stats)
-svon##(gives vision of #player to #player)
-tele(allows you to tele with unit by patrolling to where u wish to tele)
-uniton(turns off nounit)
-zoom#(zooms camera)

(Selected Units)
-abillvl # #(sets #abil to #lvl)
-addabil #(adds #abil to selected unit)
-agi #
-blighton #(creates blight in #radius around unit)
-charges# #(#slotitem, adds #charges)
-copitem#(spawns item in #inventory next to your hero)
-damaget# #(Damages selected unit for #damage(5digits) at #interval)
-debuff
-delabil #(removes #abil from seleted unit)
-dests # # #(creates #dest at #size(5digits) and #type at selected unit)
-dopple
-drop# (drops item from #slot)
-fly # #(makes unit fly to #height(4digit) at #speed)
-flyoff
-gc##(2 player to take control of, 2 player taking control)
-hp #(adds #hp to selected unit)
-idisp#(displays item in #slot of selected unit)
-int #
-invul
-item #(creates #item)
-kill
-lvl #(adds #lvl to selected hero)
-move # # (5,5)
-mp #(adds #mp to selected unit)
-ms #
-ng##(2 player to take control off, 2 player who had control)
-noblight #(removes blight in #radius around unit)
-nodt(turns off damaget)
-nokill(turns off kill)
-noushare(removes vision of selected unit)
-noxp(disables exp for unit)
-onxp(enables exp for unit)
-pathoff
-pathon
-pause(unit)
-remove(removes selected unit)
-resource #(sets gold of gold mines)
-ruc(gives unit random color)
-size #(1-99999)
-str #
-to#(player number) (steal unit)
-uc RGBA (unit color 001-255 per letter)
-udisp(displays selected unit code)
-uloc (gives location of selected unit)
-unit #(creates #unit)
-unpause(unit)
-ushare(makes seleted unit share vision)
-vul
-xp #
Codes for use with -unit/item/dests and the like:
Abilities:
Spoiler:

Code: Select all

AHbz	Arch Mage - Blizzard	   
AHab	Arch Mage - Brilliance Aura	   
AHmt	Arch Mage - Mass Teleport	   
AHwe	Arch Mage - Water Elemental	   
ANst	Beast Master - Stampede	   
ANsg	Beast Master - Summon Bear	   
ANsq	Beast Master - Summon Quilbeast	   
ANsw	Beast Master - Summon Hawk	   
AOww	Blade Master - Bladestorm	   
AOcr	Blade Master - Critical Strike	   
AOmi	Blade Master - Mirror Image	   
AOwk	Blade Master - Wind Walk	   
AHbn	Blood Mage - Banish	   
AHfs	Blood Mage - Flame Strike	   
AHdr	Blood Mage - Siphon Mana	   
AHpx	Blood Mage - Phoenix	   
AUcb	Crypt Lord - Carrion Scarabs	   
AUim	Crypt Lord - Impale	   
AUls	Crypt Lord - Locust Swarm	   
AUts	Crypt Lord - Spiked Carapace	   
ANba	Dark Ranger - Black Arrow	   
ANch	Dark Ranger - Charm	   
ANdr	Dark Ranger - Drain	   
ANsi	Dark Ranger - Silence	   
AUan	Death Knight - Animate Dead	   
AUdc	Death Knight - Death Coil	   
AUdp	Death Knight - Death Pact	   
AUau	Death Knight - Unholy Aura	   
AEev	Demon Hunter - Evasion	   
AEim	Demon Hunter - Immolation	   
AEmb	Demon Hunter - Mana Burn	   
AEme	Demon Hunter - Metamorphosis	   
AUsl	Dreadlord - Sleep	   
AUav	Dreadlord - Vampiric Aura	   
AUcs	Dreadlord - Carrion Swarm	   
AUin	Dreadlord - Inferno	   
AOcl	Farseer - Chain Lightning	   
AOeq	Farseer - Earthquake	   
AOfs	Farseer - Far Sight	   
AOsf	Farseer - Spirit Wolf	   
AEer	Keeper - Entangling Roots	   
AEfn	Keeper - Force of Nature	   
AEah	Keeper - Thorns Aura	   
AEtq	Keeper - Tranquility	   
AUdr	Lich - Dark Ritual	   
AUdd	Lich - Death and Decay	   
AUfa	Lich - Frost Armor	   
AUfu	Lich - Frost Armor (Autocast)	   
AUfn	Lich - Frost Nova	   
AHav	Mountain King - Avatar	   
AHbh	Mountain King - Bash	   
AHtb	Mountain King - Thunder Bolt	   
AHtc	Mountain King - Thunder Clap	   
ANfl	Sea Witch - Forked Lightning	   
ANfa	Sea Witch - Frost Arrows	   
ANto	Sea Witch - Tornado	   
ANms	Sea Witch - Mana Shield	   
AHad	Paladin - Devotion Aura	   
AHds	Paladin - Divine Shield	   
AHhb	Paladin - Holy Light	   
AHre	Paladin - Resurrection	   
ANbf	Brewmaster - Breath of Fire	   
ANdb	Brewmaster - Drunken Brawler	   
ANdh	Brewmaster - Drunken Haze	   
ANef	Brewmaster - Storm, Earth and Fire	   
ANdo	Pit Lord - Doom	   
ANht	Pit Lord - Howl of Terror	   
ANca	Pit Lord - Cleaving Attack	   
ANrf	Pit Lord - Rain of Fire	   
AHfa	Priestess - Searing Arrows	   
AEst	Priestess - Scout	   
AEsf	Priestess - Starfall	   
AEar	Priestess - Trueshot Aura	   
AOae	Chieftain - Endurance Aura	   
AOre	Chieftain - Reincarnation	   
AOsh	Chieftain - Shock Wave	   
AOws	Chieftain - War Stomp	   
AOhw	Shadow Hunter - Healing Wave	   
AOhx	Shadow Hunter - Hex	   
AOsw	Shadow Hunter - Serpent Ward	   
AOvd	Shadow Hunter - Voodooo	   
AEbl	Warden - Blink	   
AEfk	Warden - Fan of Knives	   
AEsh	Warden - Shadow Strike	   
AEsv	Warden - Spirit of Vengeance	   
ANab	Alchemist - Acid Bomb	   
ANcr	Alchemist - Chemical Rage	   
ANhs	Alchemist - Healing Spray	   
ANtm	Alchemist - Transmute	   
ANeg	Tinkerer - Engineering Upgrade	   
ANcs	Tinkerer - Cluster Rockets (Level 0)	   
ANc1	Tinkerer - Cluster Rockets (Level 1)	   
ANc2	Tinkerer - Cluster Rockets (Level 2)	   
ANc3	Tinkerer - Cluster Rockets (Level 3)	   
ANrg	Tinkerer - Robo-Goblin (Level 0)	   
ANg1	Tinkerer - Robo-Goblin (Level 1)	   
ANg2	Tinkerer - Robo-Goblin (Level 2)	   
ANg3	Tinkerer - Robo-Goblin (Level 3)	   
ANsy	Tinkerer - Summon Factory (Level 0)	   
ANs1	Tinkerer - Summon Factory (Level 1)	   
ANs2	Tinkerer - Summon Factory (Level 2)	   
ANs3	Tinkerer - Summon Factory (Level 3)	   
ANde	Tinkerer - Demolish (Level 0)	   
ANd1	Tinkerer - Demolish (Level 1)	   
ANd2	Tinkerer - Demolish (Level 2)	   
ANd3	Tinkerer - Demolish (Level 3)	   
ANic	Firelord - Incinerate	   
ANia	Firelord - Incinerate	   
ANso	Firelord - Soul Burn	   
ANlm	Firelord - Summon Lava Spawn	   
ANvc	Firelord - Volcano	   

ANin	Inferno	   
SNin	Tichondrius - Inferno	   
ANfb	Fire Bolt	   
ANfd	Finger of Death	   
ACfd	Finger of Pain	   
ACf3	Finger of Pain (2,1 Button)	   
ANdp	Dark Portal	   
ANrc	Rain of Chaos	   
ANr3	Rain of Chaos(Button 0,2)	   
AEsb	Cenarius - Beefy Starfall	   
ANrn	Mannoroth - Reincarnation	   
ANdc	Malganis - Dark Conversion	   
SNdc	Dark Conversion (Fast)	   
ANsl	Malganis - Soul Preservation	   
AEIl	Illidan - Metamorphosis	   
AEvi	Evil Illidan - Metamorphosis	   
SNeq	Super Earthquake	   
SNdd	Super Death and Decay	   
ANmo	Monsoon	   
AEpa	Poison Arrows	   
ANwm	Watery Minion	   
AHca	Cold Arrows	   

ANbr	Battle Roar	   
Arsg	Rexxar - Summon Bear	   
Aamk	Attribute Modifier Skill	   
Arsq	Rexxar - Summon Quilbeast	   
Arsp	Rexxar - Stampede	   
ANsb	Rexxar - Storm Bolt	   
ANhw	Rokhan - Healing Wave	   
Arsw	Rokhan - Serpent Ward	   
ANhx	Rokhan - Hex	   
AOls	Rokhan - Voodoo Spirits	   
ANcf	Chen - Breath of Fire	   
Acdb	Chen- Drunken Brawler	   
Acdh	Chen - Drunken Haze	   
Acef	Chen - Storm, Earth and Fire	   
AOr2	Cairne - Endurance Aura	   
AOr3	Cairne - Reincarnation	   
AOs2	Cairne - Shock Wave	   
AOw2	Cairne- War Stomp	   

ANcl	Illidan - Channel	   
Aadm	Abolish Magic	   
Andm	Abolish Magic(naga)	   
ACdm	Abolish Magic (Creep)	   
ACd2	Abolish Magic (Creep, 1,2 pos)	   
Aabs	Absorb Mana	   
Aaha	Acolyte Harvest	   
ANav	Avatar(Garithos)	   
Aalr	Alarm	   
Aall	Allied Building	   
Aast	Ancestral Spirit	   
ACad	Animate Dead (creep)	   
Aams	Anti-magic Shield	   
Aam2	Anti-magic Shield (Matrix)	   
ACam	Anti-magic Shield (creep)	   
Aatk	Attack	   
ACba	Aura - Brilliance (creep)	   
ACac	Aura - Command (Creep)	   
ACav	Aura - Devotion (Creep)	   
SCae	Aura - Endurance (Creep)	   
Aap1	Aura - Plague (Abomination)	   
Aap2	Aura - Plague (Plague Ward)	   
Aap3	Aura - Plague (Creep)	   
Aap4	Aura - Plague (Creep gfx)	   
Aoar	Aura - Regeneration (Ward)	   
Aabr	Aura - Regeneration (Statue)	   
Aasl	Aura - Slow	   
ACat	Aura - Trueshot (Creep)	   
Aakb	Aura - War Drums	   
Aave	Avenger Form	   
Aawa	Awaken	   
Abof	Balls of Fire	   
ACbn	Banish(Creep)	   
ACbh	Bash (creep)	   
ANbh	Bash (Beastmaster Bear)	   
ANb2	Bash (maul , SP Bear, level 3)	   
Abtl	Battlestations	   
Sbtl	Battlestations (Chaos)	   
Abrf	Bearform	   
Absk	Beserk	   
Sbsk	Berserker Upgrade	   
ACbk	Black Arrow (melee, creep)	   
Abds	Blight Dispel (Small)	   
Abdl	Blight Dispel (Large)	   
Abgs	Blight Growth (Small)	   
Abgl	Blight Growth (Large)	   
Abgm	Blighted Gold mine	   
ANbl	Blink(Beastmaster Bear)	   
ACbz	Blizzard (creep)	   
Ablo	Bloodlust	   
ACbl	Bloodlust (Creep)	   
ACbb	Bloodlust (creep, Hotkey B)	   
ACbc	Breath of Fire(Creep)	   
ACbf	Breath of Frost(Creep)	   
ANbu	Build (Neutral)	   
AHbu	Build (Human)	   
AObu	Build (Orc)	   
AEbu	Build (Night Elf)	   
AUbu	Build (Undead)	   
AGbu	Build (Naga)	   
Abur	Burrow	   
Abu2	Burrow(scarab lvl 2)	   
Abu3	Burrow(scarab lvl 3)	   
Abu5	Burrow(Barbed Arachnathid)	   
Abdt	Burrow Detection (Flyers)	   
Acan	Cannibalize	   
Acn2	Cannibalize (Abomination)	   
ACcn	Cannibalize (creep)	   
Abun	Cargo Hold (Burrow)	   
Advc	Cargo Hold (Devour)	   
Sch2	Cargo Hold (Meat Wagon)	   
Sch5	Cargo Hold (Ship)	   
Sch4	Cargo Hold (Tank)	   
Sch3	Cargo Hold (Transport)	   
Aenc	Cargo Hold (Gold Mine)	   
Achd	Cargo Hold Death	   
ACca	Carrion Swarm (creep)	   
ACcv	Crushing Wave	   
ACc2	Crushing Wave (Dragon Turtle)	   
ACc3	Crushing Wave (Lesser)	   
ACcl	Chain Lightning (creep)	   
Ache	Chain Dispel	   
Sca1	Chaos (Grunt)	   
Sca2	Chaos (Raider)	   
Sca3	Chaos (Shaman)	   
Sca4	Chaos (Kodo)	   
Sca5	Chaos (Peon)	   
Sca6	Chaos (Grom)	   
Achl	Chaos Cargo Load	   
ACch	Charm	   
ACce	Cleaving Attack (Creep)	   
Aclf	Cloud of Fog	   
ACcw	Cold Arrows (creep)	   
Acmg	Control Magic	   
Acpf	Corporeal Form	   
Acor	Corrosive Breath	   
Acoa	Couple (Archer)	   
Acoh	Couple (Hippogryph)	   
Aco2	Couple Instant (Archer)	   
Aco3	Couple Instant (Hippogryph)	   
ACsp	Creep Sleep	   
Acri	Cripple	   
Scri	Cripple (Warlock)	   
ACcr	Cripple (creep)	   
ACct	Critical Strike (creep)	   
Acrs	Curse	   
ACcs	Curse (creep)	   
Acyc	Cyclone	   
Acny	Cyclone (naga)	   
ACcy	Cyclone (creep)	   
SCc1	Cyclone (Cenarius)	   
ACdc	Death Coil (creep)	   
Adda	Death Damage (sapper)	   
Amnx	Death Damage (mine)	   
Amnz	Death Damage (mine BIG)	   
Adec	Decouple	   
Adef	Defend	   
Adt1	Detect (Sentry Ward)	   
Atru	Detect (Shade)	   
Adtg	Detect (general)	   
ANtr	Detect(War Eagle)	   
Agyv	Detect (Gyrocopter)	   
Adts	Detect (Magic Sentinel)	   
Adtn	Detonate	   
Adev	Devour	   
ACdv	Devour (Dragon Creep)	   
Advm	Devour Magic	   
ACde	Devour Magic(creep)	   
Adch	Disenchant(old)	   
Adcn	Disenchant(new)	   
Adis	Dispel Magic	   
Adsm	Dispel Magic (creep)	   
ACds	Divine Shield (creep)	   
ACdr	Drain Life(Creep)	   
Adri	Drop Instant	   
Adro	Drop	   
Sdro	Drop	   
Atdp	Drop Pilot	   
Aeat	Eat Tree	   
Aegr	Elune's Grace	   
ANen	Ensnare(Naga)	   
Aens	Ensnare	   
ACen	Ensnare (Creep)	   
Aent	Entangle	   
Aegm	Entangled Gold Mine	   
Aenr	Entangling Roots (creep)	   
Aenw	Entangling Seaweed	   
Aetl	Ethereal	   
Aetf	Ethereal Form	   
ACev	Evasion (creep)	   
ACes	Evasion (creep 100%)	   
Aexh	Exhume	   
ANfy	Factory	   
Afae	Faerie Fire	   
Afa2	Faerie Fire	   
ACff	Faerie Fire (creep)	   
Afbk	Feedback	   
Afbt	Feedback(Arcane Tower)	   
Afbb	Feedback (Spirit Beast)	   
ACsf	Feral Spirit (creep)	   
ACs9	Feral Spirit (creep - pig)	   
ACs8	Feral Spirit (Spirit Beast)	   
ACs7	Feral Spirit (Akama)	   
Afod	Finger of Death	   
Awfb	Fire Bolt (warlock)	   
ACfb	Fire Bolt (creep)	   
Aflk	Flak Cannon	   
Afla	Flare	   
ACfs	Flame Strike (Creep)	   
ANfs	Flame Strike (Improved Creep)	   
ACfr	Force of Nature (creep)	   
ACfl	Forked Lightning(creep)	   
Afsh	Frag Shards	   
Afrz	Freezing Breath	   
Afzy	Frenzy	   
ACfa	Frost Armor (creep,old)	   
ACf2	Frost Armor (creep,autocast)	   
ACfu	Frost Armor (Autocast, Naga)	   
Afra	Frost Attack	   
Afr2	Frost Attack (1,2)	   
Afrb	Frost Breath	   
ACfn	Frost Nova (creep)	   
ACcb	Frost Bolt	   
Agho	Ghost	   
Aeth	Ghost (Visible)	   
Agld	Gold Mine	   
Agra	Grab Tree	   
Agyd	Graveyard	   
Agyb	Gyrocopter Bombs	   
Assk	Hardened Skin	   
Ansk	Hardened Skin(Naga Turtle)	   
Ahar	Harvest	   
ANha	Harvest (naga)	   
Ahrl	Harvest Lumber	   
Ahr3	Harvest Lumber (shredder)	   
Ahr2	Harvest Lumber (Arch ghouls)	   
Ahea	Heal	   
Anhe	Heal (Creep Normal)	   
Anh1	Heal (Creep Normal)	   
Anh2	Heal (Creep High)	   
Ahwd	Healing Ward	   
AChw	Healing Ward (creep)	   
AChv	Healing Wave(Creep)	   
Ahnl	null roar (summoner)	   
AHer	Hero	   
AChx	Hex (Creep)	   
Acht	Howl of Terror	   
ACim	Immolation (creep)	   
ACmp	Impale(Creep)	   
Aimp	Impaling Bolt	   
Ainf	Inner Fire	   
ACif	Inner Fire (Creep)	   
Aivs	Invisibility	   
AInv	Inventory	   
Apak	Inventory (Pack Mule)	   
Aion	Inventory(2 slot unit) Orc	   
Aihn	Inventory(2 slot unit) Human	   
Aien	Inventory(2 slot unit) Night Elf	   
Aiun	Inventory(2 slot unit) Undead	   
Avul	Invulnerable	   
Alit	Lightning Attack	   
Alsh	Lightning Shield	   
ACls	Lightning Shield (creep)	   
Aliq	Liquid Fire	   
Aloa	Load	   
Sloa	Load (Burrow)	   
Slo2	Load (Entangled Gold Mine)	   
Slo3	Load (Navies)	   
Atlp	Load Pilot	   
Aloc	Locust	   
Amdf	Magic Defense	   
Amim	Magic Immunity	   
ACmi	Magic Immunity (Creep)	   
ACm2	Magic Immunity (Archimonde)	   
ACm3	Magic Immunity (Dragons)	   
Amls	Aerial Shackles	   
Ambt	Mana Battery	   
Amb2	Mana Battery (Obsidian Statue)	   
Amnb	Mana Burn (demon)	   
Ambd	Mana Burn (demon)	   
Ambb	Mana Burn (Hotkey B)	   
Amfl	Mana Flare	   
ACmf	Mana Shield(Creep)	   
Amed	Meat Drop	   
Amel	Meat Load	   
Amil	Militia	   
Amic	Militia Conversion	   
ANmr	Mind Rot	   
Amin	Mine	   
ACmo	Monsoon(creep)	   
Amgl	Moon Glaive	   
Amgr	Moon Glaive (No research)	   
Amov	Move	   
Aneu	Neutral Building	   
Ane2	Neutral Building (any unit)	   
Andt	Neutral Detection (Reveal ability)	   
ANre	Neutral Regen (mana only)	   
ACnr	Neutral Regen (health only)	   
AAns	Neutral Spell	   
Ansp	Neutral Spies	   
Afak	Orb of Annihilation	   
ANak	Orb of Annihilation (Quill Spray)	   
Afir	On Fire	   
Afih	On Fire (Human)	   
Afio	On Fire (Orc)	   
Afin	On Fire (Night Elf)	   
Afiu	On Fire (Undead)	   
ANpa	Parasite	   
ACpa	Parasite(eredar)	   
ANpi	Permanent Immolation	   
Apmf	Permanent Immolation (flying)	   
Apig	Permanent Immolation (graphic)	   
Apiv	Permanent Invisibility	   
Apsh	Phase Shift	   
Aphx	Phoenix	   
Apxf	PhoenixFire	   
Apts	Plague Toss	   
Apoi	Poison Attack	   
Aply	Polymorph	   
ACpy	Polymorph (creep)	   
Apos	Possession	   
ACps	Possession (creep)	   
Aps2	Possession (Channeling)	   
Awar	Pulverize	   
ACpv	Pulverize (Sea Giant)	   
Apit	Purchase Item	   
Aprg	Purge	   
Apg2	Purge	   
ACpu	Purge (Creep)	   
ACrf	Rain of Fire (creep)	   
ACrg	Rain of Fire (creep,greater)	   
Arai	Raise Dead	   
ACrd	Raise Dead (Creep)	   
ARal	Rally	   
Arav	Raven Form (Druid)	   
Amrf	Raven Form (Medivh)	   
ACrn	Reincarnation (creep)	   
ANr2	Reincarnation (generic)	   
Arbr	Reinforced Burrows	   
Arej	Rejuvination	   
ACrj	Rejuvination (creep)	   
ACr2	Rejuvination (Furbolg)	   
Aren	Renew	   
Ahrp	Repair (Human)	   
Arep	Repair (Orc)	   
Arpb	Replenish (Life & Mana)	   
Arpl	Replenish (Life)	   
Arpm	Replenish (Mana)	   
Arsk	Resistant Skin	   
ACrk	Resistant Skin (creep)	   
ACsk	Resistant Skin(3,1 pos, creep)	   
Arst	Restoration	   
Argd	Return (Gold)	   
Argl	Return (Gold & Lumber)	   
Arlm	Return (Lumber)	   
AHta	Reveal(Arcane Tower)	   
Arng	Revenge	   
Arev	Revive	   
Aroa	Roar	   
Ara2	Roar	   
ACr1	Roar (creep) -- Skeletal Orc	   
ACro	Roar (creep)	   
Aroc	Rocket Attack	   
Aro1	Root (Ancients)	   
Aro2	Root (Ancient Protector)	   
Asac	Sacrifice (Sacrificial Pit)	   
Asal	Pillage	   
Alam	Sacrifice (Acolyte)	   
ACsa	Searing Arrows (creep)	   
Asds	Self Destruct	   
Asdg	Self Destruct (Clockwerk Goblins)	   
Asd2	Self Destruct 2 (Clockwerk Goblins)	   
Asd3	Self Destruct 3 (Clockwerk Goblins)	   
Asid	Sell Item	   
Asud	Sell Unit	   
Aesn	Sentinel	   
Aesr	Sentinel (no research)	   
Aeye	Sentry Ward	   
ACtn	Serpent Ward (tentacle, Forgotten one)	   
Ashm	Shadow Meld	   
Sshm	Shadow Meld (Instant)	   
Ahid	Shadow Meld (Akama)	   
ACss	Shadow Strike(Creep)	   
ACsh	Shockwave (Creep)	   
ACst	Shockwave (Trap)	   
ANsh	Garithos - Shock Wave	   
ACsi	Silence(Creep)	   
ACsm	Siphon Mana (Creep)	   
ACsl	Sleep (creep)	   
Asla	Sleep Always	   
Aslo	Slow	   
ACsw	Slow (Creep)	   
Aspo	Slow Poison	   
Asod	Spawn Skeleton	   
Assp	Spawn Spiderling	   
Aspd	Spawn Spider	   
Aspy	Spawn Hydra	   
Aspt	Spawn Hydra Hatchling	   
Asps	Spell Steal	   
Asph	Sphere	   
Asp1	Sphere (SoV Level 1)	   
Asp2	Sphere (SoV Level 2)	   
Asp3	Sphere (SoV Level 3)	   
Asp4	Sphere (SoV Level 4)	   
Asp5	Sphere (SoV Level 5)	   
Asp6	Sphere (SoV Level 6)	   
Aspa	Spider Attack	   
Aspi	Spiked Barricades	   
Aspl	Spirit Link	   
Astd	Stand Down	   
Asta	Stasis Trap	   
Astn	Stone Form	   
Asth	Storm Hammers	   
Asb1	Submerge (Myrmidon)	   
Asb2	Submerge (Royal Guard)	   
Asb3	Submerge (Snap Dragon)	   
Aslp	Summon Lobstrok Prawns	   
ACwe	Summon Sea Elemental	   
Attu	Tank Turret	   
Srtt	Tank Upgrade	   
Atau	Taunt	   
ANta	Taunt(Creep)	   
ANth	Thorny Shield (Creep)	   
ANt2	Thorny Shield (Dragon Turtle)	   
ACah	Thorns Aura (creep)	   
ACtb	Thunder Bolt (Creep)	   
ACtc	Thunder Clap (Creep)	   
ACt2	Thunder Clap (Thunder Lizard)	   
Atdg	TornadoDamage	   
Atsp	TornadoSpin	   
Atwa	TornadoWander	   
Atol	Tree of life (for attaching art)	   
Ault	Ultravision	   
ACua	Unholy Aura (creep)	   
Auhf	Unholy Frenzy	   
Suhf	Unholy Frenzy (Warlock)	   
ACuf	Unholy Frenzy (creep)	   
Auco	Unstable Concoction	   
Auns	Unsummon	   
SCva	Vampiric attack	   
ACvp	Vampiric Aura (creep)	   
Avng	Vengeance	   
Awan	Wander	   
Awrs	War Stomp (creep)	   
Awrg	War Stomp (sea giant)	   
Awrh	War Stomp (hydra)	   
ANwk	Wind Walk	   
Awha	Wisp Harvest	   
Awh2	Wisp Harvest (Invulnerable)	   
Aven	Venom Spears	   
ACvs	Venom Spears (Creep)	   
Awrp	Warp	   
Aweb	Web	   
ACwb	Web (creep)	   

Note most of these item abils will not work:
AIa1	AgilityBonus (+1)	   
AIa3	AgilityBonus (+3)	   
AIa4	AgilityBonus (+4)   	   
AIa6	AgilityBonus (+6)	   
AIx5	Crown of Kings (All + 5)	   
AIx1	(All + 1)	   
AIx2	(All + 2)	   
AIs1	StrengthBonus (+1)	   
AIs3	StrengthBonus (+3)	   
AIs4	StrengthBonus (+4)	   
AIs6	StrengthBonus (+6)	   
AIi1	IntelligenceBonus (+1)	   
AIi3	IntelligenceBonus (+3)	   
AIi4	IntelligenceBonus (+4)	   
AIi6	IntelligenceBonus (+6)	   
AIxm	Permanent All + 1	   
AIam	AgilityMod          	   
AIim	IntelligenceMod     	   
AIsm	StrengthMod         	   
AIgm	AgilityMod +2	   
AItm	IntelligenceMod +2	   
AInm	StrengthMod +2	   
AIaa	AttackMod	   
AIat	AttackBonus         	   
AIt6	AttackBonus         	   
AIt9	AttackBonus         	   
AItc	AttackBonus         	   
AItf	AttackBonus         	   
AItg	AttackBonus +1	   
AIth	AttackBonus +2	   
AIti	AttackBonus +4	   
AItj	AttackBonus +5	   
AItk	AttackBonus +7	   
AItl	AttackBonus +8	   
AItn	AttackBonus +10	   
AIva	Vampiric attack	   
AIbk	Blink (Item)	   
AIbl	Build Tiny Castle	   
AIbg	Build Tiny Great Hall	   
AIbt	Build Tiny Scout Tower	   
AIbb	Build Tiny Blacksmith	   
AIbf	Build Tiny Farm	   
AIbr	Build Tiny Lumber Mill	   
AIbs	Build Tiny Barracks	   
AIbh	Build Tiny Altar	   
AIcy	Cyclone	   
AId1	DefenseBonus (+1)	   
AId2	DefenseBonus (+2)	   
AId3	DefenseBonus (+3)	   
AId4	DefenseBonus (+4)	   
AId5	DefenseBonus (+5)	   
AIgf	FortificationGlyph	   
AIgu	UltraVisionGlyph	   
AIem	ExperienceMod       	   
AIe2	ExperienceMod greater	   
AIfd	FigurineRedDrake    	   
AIff	FigurineFurbolg	   
AIfr	FigurineRockGolem   	   
AIfu	FigurineDoomGuard   	   
AIfh	FigurineFelHound    	   
AIfs	FigurineSkeleton    	   
AIir	FigurineIceRevenant	   
AIuw	FigurineUrsaWarrior	   
AIfl	Flag                	   
AIfm	Flag (Human)	   
AIfo	Flag (Orc)	   
AIfn	Flag (Night Elf)	   
AIfe	Flag (Undead)	   
AIfx	Flag (Orc Battle Standard)	   
AIfa	FlareGun	   
AIin	ItemInferno	   
AIlm	LevelMod       	   
AIlp	LightningPurge	   
AIlf	MaxLifeBonus (Least)	   
AIl1	MaxLifeBonus (Lesser)	   
AIl2	MaxLifeBonus (Greater)	   
AIms	MoveSpeedBonus      	   
ANbs	Orb of Darkness (Black Arrow)	   
AIdf	Orb of Darkness	   
AIcb	Orb of Corruption	   
AIdn	Shadow Orb Ability	   
AIfb	Orb of Fire	   
AIgd	Orb of Guldan	   
AIzb	Orb of Freezing	   
AIob	Orb of Frost	   
AIll	Orb of Lightning	   
AIlb	Orb of Lightning(old)	   
AIsb	Orb of Spells	   
AIpb	Orb of Venom	   
Apo2	Orb of Venom (Poison Attack)	   
AInd	Animate Dead (item, special)	   
Arel	Regen Life	   
Arll	Regen Life	   
AIsi	SightBonus          	   
AIos	Slow	   
AIso	SoulTrap            	   
Asou	SoulPossession	   
AIcf	ItemCloakOfFlames	   
AIco	ItemCommand         	   
AIdm	ItemDamageAoe       	   
AIda	ItemDefenseAoe      	   
AIdb	ItemDefenseAoe (+ Healing)	   
AIta	ItemDetectAoe       	   
AIdi	ItemDispelAoe       	   
AIds	ItemDispelAoeWithCooldown	   
APdi	PowerupDispelAoe       	   
AIh1	ItemHeal (Lesser)	   
AIh2	ItemHeal (Greater)	   
AIh3	ItemHeal (Least)	   
AIha	ItemHealAoe         	   
AIhb	ItemHealAoeGreater	   
APh1	PowerupHealAoeLesser	   
APh2	PowerupHealAoe	   
APh3	PowerupHealAoeGreater	   
AIhw	Healing Ward	   
AIsw	Sentry Ward	   
AIil	ItemIllusion        	   
AIv1	ItemInvis (Lesser)	   
AIv2	ItemInvis (Greater)	   
AIvu	ItemInvul           	   
AIvl	ItemInvul           	   
AIm1	ItemManaRestore (Lesser)	   
AIm2	ItemManaRestore (Greater)	   
AImr	ItemManaRestoreAoe  	   
APmr	RuneManaRestoreAoe	   
APmg	RuneManaRestoreGreaterAoe	   
AIpm	ItemPlaceMine       	   
AIrt	ItemRecall	   
AIrm	ItemRegenMana       	   
AIrn	ItemRegenMana lesser	   
AIrc	ItemReincarnation   	   
AIre	ItemRestore         	   
AIra	ItemRestoreAoe      	   
APra	RuneRestoreAoe	   
AIsp	ItemSpeed	   
AIsa	ItemSpeedAoe	   
APsa	RuneSpeedAoe	   
AItp	ItemTownPortal      	   
AIad	ItemAuraDevotion	   
AIcd	ItemAuraCommand	   
AIba	ItemAuraBrilliance	   
AIav	ItemAuraVampiric	   
AIar	ItemAuraTrueshot	   
AIae	ItemAuraEndurance	   
AIau	ItemAuraUnholy	   
AIuv	ItemUltravision	   
AIls	Lightning Shield	   
AIxs	Anti-magic Shield	   
AIan	Animate Dead	   
AIrs	Resurrection	   
AIrr	Roar	   
AIev	Evasion	   
AImx	Magic Immunity	   
AImh	Permanent Hit point Bonus	   
AImb	MaxManaBonus (Least)	   
AIbm	MaxManaBonus (Most)	   
AIsx	Attack Speed Increase	   
AIs2	Attack Speed Increase(greater)	   
AIrl	Potion of Life Regen	   
AIpr	Potion of Mana Regen(greater)	   
AIsl	Scroll of Life Regen	   
AIpl	Potion of Mana Regen(lesser)	   
AIp1	Potion of Rejuv I	   
AIp2	Potion of Rejuv II	   
AIp3	Potion of Rejuv III	   
AIp4	Potion of Rejuv IV	   
AIp5	Scroll of Rejuv I	   
AIp6	Scroll of Rejuv II	   
AIgo	GiveGold       	   
AIlu	GiveLumber       	   
AIrv	ItemRevealMap	   
AIdc	ItemDispelChain	   
AIwb	ItemWeb	   
AImo	ItemMonsterLure	   
AIct	ItemChangeTOD	   
AIri	ItemRandomItem	   
AIsr	Runed Bracers	   
Ablp	BlightPlacement	   
AIpv	ItemPotionVampirism	   
Aste	ManaSteal	   
Amec	MechanicalCritter	   
Ashs	ShadowSight	   
ANpr	Preservation	   
ANsa	Sanctuary	   
ANss	Spell Shield	   
ANse	Spell Shield AOE	   
Aret	Retrain	   
AImt	Staff o' Teleportation	   
Aspb	Spell Book	   
AIrd	Raise Dead (Item)	   
AItb	Dust of Appearance	   
AIdv	Divine Shield (Item)	   
AIse	Silence(Item)	   
AIpg	Purge(orb)	   
AIps	Purge(Totem, SP)	   
AIfg	Cloud of Fog (Item)	   
APrl	Rune of Lesser Resurrection	   
APrr	Rune of Greater Resurrection	   
AIrb	Rune of Rebirth	   
Aspp	Rune of Spirit Link	   
AUds	Dark Summoning	   
APwt	Rune of the Watcher	   
AIuf	Unholy Frenzy (item)	   
AId0	DefenseBonus (+10)	   
AIcm	Control Magic (item)	   
AImz	MaxManaBonus (Leastest)	   
AIfz	Finger of Death (item)	   
AIdp	Death Pact (item)	   
AImv	MaxManaBonus (Leastest, Really)	   
AIpx	Permanent Hit point Bonus (small)	   
AIdd	Defend (Item)	   
AId8	DefenseBonus (+8)	   
AId7	DefenseBonus (+7)	   
AIlz	MaxLifeBonus (Leastest)	   
AIhx	ItemHeal (Leastest)	   
AIaz	AgilityBonus (+10)	   
AIrx	Resurrection - Item	   
AIbx	Bash (item)	   
AItx	AttackBonus +20	   
AIwm	Watery Minion (item)	   
AIsh	Summon Headhunter (item)	   
AI2m	200 mana bonus	   
AIgx	Aura - Regeneration (item)	   
AIhl	Holy Light (item)	   
AIsz	Slow Poison (item)	   
AIpz	Penguin Squeek	   
AIfw	Searing Blade - fire melee	   
AIft	Frostguard - frost melee	   
AIlx	Shaman Claws - lightning melee	   
AIcs	Critical Strike (item)	   
AIcl	Chain Lightning (item)	   
AIx3	(All + 3)	   
AIx4	(All + 4)	   
AIxk	Beserk (item)
Upgrades:
Spoiler:

Code: Select all

Rhme	human melee attack	   
Rhra	human ranged attack	   
Rhhb	human hammer bounce	   
Rhar	human armor	   
Rhgb	human gyro bombs	   
Rhac	human architecture	   
Rhde	human footman defend	   
Rhan	human animal breeding	   
Rhpt	human priest training	   
Rhst	human sorceress training	   
Rhla	human leather armor	   
Rhri	human rifleman plus range	   
Rhlh	human lumber harvesting	   
Rhse	human magical sentinal	   
Rhfl	human flare	   
Rhss	human control magic	   
Rhrt	human rocket tank	   
Rhpm	human backpack	   
Rhfc	human flak cannon	   
Rhfs	human frag shards	   
Rhcd	human cloud research	   
Rome	orc melee attack	   
Rora	orc ranged attack	   
Roar	orc armor	   
Rwdm	orc war drums damage	   
Ropg	orc pillage	   
Robs	orc grunt berserk	   
Rows	orc tauren smash	   
Roen	orc raider ensare	   
Rovs	orc wyvern venom spear	   
Rowd	orc witch doctor training	   
Rost	orc shaman training	   
Rosp	orc spiked barricade	   
Rotr	orc troll regeneration	   
Rolf	orc liquid fire	   
Roch	orc chaos conversion	   
Rowt	orc spiritwalker training	   
Rorb	orc reinforced defense	   
Robk	orc berserkers	   
Ropm	orc backpack	   
Robf	orc naptha	   
Rume	undead unholy strength	   
Rura	undead creature attack	   
Ruar	undead unholy armor	   
Ruac	undead ghoul cannibalize	   
Rugf	undead ghoul frenzy	   
Ruwb	undead fiend web	   
Rusf	undead gargoyle stone	   
Rune	undead necromancer training	   
Ruba	undead banshee training	   
Rufb	undead frost wyrm breath	   
Rusl	undead skeleton life span	   
Rucr	undead creature armor	   
Rupc	undead plague cloud	   
Rusm	undead skeletal mastery	   
Rubu	undead burrowing	   
Rusp	undead avenger transform	   
Ruex	undead exhume corpses	   
Rupm	undead backpack	   
Resm	nightelf strength of moon	   
Resw	nightelf strength of wild	   
Rema	nightelf moon armor	   
Rerh	nightelf reinforced hides	   
Reuv	nightelf ultravision	   
Renb	nightelf nature's blessing	   
Resc	nightelf scout	   
Remg	nightelf moon glaive upgrade	   
Reib	nightelf improved bows	   
Remk	nightelf marksmanship	   
Redt	nightelf DoT training	   
Redc	nightelf DoC training	   
Resi	nightelf abolish magic	   
Recb	nightelf corrosive breath	   
Reht	nightelf hippogryph taming	   
Repb	nightelf impaling bolt	   
Rers	nightelf resistant skin	   
Rehs	nightelf hardened skin	   
Reeb	nightelf enchanted bears	   
Reec	nightelf enchanted crows	   
Rews	nightelf well spring	   
Repm	nightelf backpack	   
Rgfo	glyph of fortification	   
Rguv	glyph of ultravision	   
Rnen	naga myrmidon ensnare	   
Rnsw	naga sea witch training	   
Rnsi	naga abolish magic	   
Rnat	naga attack	   
Rnam	naga armor	   
Rnsb	naga submerge
Units:
Spoiler:

Code: Select all

Hamg	HeroArchMage	   
Hblm	HeroBloodMage	   
Hmkg	HeroMountainKing	   
Hpal	HeroPaladin	   
hbot	transport ship	   
hbsh	battleship	   
hdes	destroyer	   
hdhw	blood elf dragon hawk	   
hfoo	Footman	   
hgry	GryphonRider	   
hgyr	Flying Machine	   
hkni	Knight	   
hmil	Militia	   
hmpr	Priest	   
hmtm	MortarTeam	   
hmtt	Siege Engine	   
hpea	Peasant	   
hphx	Phoenix	   
hpxe	Phoenix Egg	   
hrif	Rifleman	   
hrtt	siege engine upgraded	   
hsor	Sorceress	   
hspt	Blood Elf Spell Breaker	   
hwat	WaterElemental	   
hwt2	WaterElemental level 2	   
hwt3	WaterElemental level 3	   
nlv1	LavaSpawn1	   
nlv2	LavaSpawn2	   
nlv3	LavaSpawn3	   
halt	AltarofKings	   
harm	Workshop	   
hars	ArcaneSanctum	   
hatw	Arcane Tower	   
hbar	HumanBarracks	   
hbla	Blacksmith	   
hcas	Castle	   
hctw	CannonTower	   
hgra	GryphonAviary	   
hgtw	GuardTower	   
hhou	Farm	   
hkee	Keep	   
hlum	LumberMill	   
hshy	human shipyard	   
htow	TownHall	   
hvlt	Arcane Vault	   
hwtw	Scout Tower	   
Obla	HeroBladeMaster	   
Ofar	HeroFarSeer	   
Oshd	HeroShadowHunter	   
Otch	HeroTaurenChieftain	   
ncat	Demolisher(Draenei)	   
nsw1	spirit beast level 1	   
nsw2	spirit beast level 2	   
nsw3	spirit beast level 3	   
nwad	WatcherWard	   
obot	orcish transport	   
ocat	Demolisher	   
odes	orcish destroyer	   
odoc	WitchDoctor	   
oeye	SentryWard	   
ogru	Grunt	   
ohun	HeadHunter	   
ohwd	Healing Ward	   
okod	KodoBeast	   
opeo	Peon	   
orai	WolfRider	   
oshm	Shaman	   
osp1	Serpent Ward 1	   
osp2	Serpent Ward 2	   
osp3	Serpent Ward 3	   
osp4	Serpent Ward 4	   
ospm	spiritwalkermorph	   
ospw	spiritwalker	   
osw1	spirit wolf level 1	   
osw2	spirit wolf level 2	   
osw3	spirit wolf level 3	   
otau	Tauren	   
otbk	Berserker	   
otbr	Troll Batrider	   
otot	StasisTrapward	   
owyv	Wind Rider	   
oalt	AltarofStorms	   
obar	Barracks	   
obea	Beastiary	   
ofor	Forge	   
ofrt	Fortress	   
ogre	GreatHall	   
oshy	orc shipyard	   
osld	SpiritLodge	   
ostr	Stronghold	   
otrb	OrcBurrow	   
otto	Tauren Totem	   
ovln	Voodoo Lounge	   
owtw	WatchTower	   
Edem	HeroDemonHunter	   
Edmm	HeroDemonHunterMorph	   
Ekee	HeroKeeperoftheGrove	   
Emoo	HeroMoonPriestess	   
Ewar	HeroWarden	   
earc	Archer	   
ebal	Glaive Thrower	   
ebsh	night elf battleship	   
echm	Chimaera	   
edcm	DruidoftheClawMorph	   
edes	night elf destroyer	   
edoc	DruidoftheClaw	   
edot	DruidoftheTalon	   
edry	Dryad	   
edtm	DruidoftheTalonMorph	   
efdr	faerie dragon	   
efon	Ent	   
ehip	Hippogryph	   
ehpr	Hippogryph Rider	   
emtg	Mountain Giant	   
esen	Huntress	   
espv	spirit of vengeance	    
even	vengeance	   
ewsp	Wisp	   
eaoe	AncientofLore	   
eaom	AncientofWar	   
eaow	AncientofWind	   
eate	AltarofElders	   
eden	Ancient of Wonders	   
edob	HuntersHall	   
edos	ChimaeraRoost	   
egol	EntangledGoldMine	   
emow	MoonWell	   
eshy	nightelf shipyard	   
etoa	TreeofAges	   
etoe	TreeofEternity	   
etol	TreeofLife	   
etrp	Ancient Protector	   
Ucrl	HeroCryptLord	   
Udea	HeroDeathKnight	   
Udre	HeroDreadLord	   
Ulic	HeroLich	   
uabo	Abomination	   
uaco	Acolyte	   
uban	Banshee	   
ubsp	destroyer	   
ucrm	CryptFiendMorph	   
ucry	CryptFiend	   
ucs1	carrion scarab level 1	   
ucs2	carrion scarab level 2	   
ucs3	carrion scarab level 3	   
ucsB	carrion scarab level 2 -burrowed	   
ucsC	carrion scarab level 3 -burrowed	   
ufro	FrostWyrm	   
ugar	Gargoyle	   
ugho	Ghoul	   
ugrm	GargoyleMorphed	   
uloc	locust	   
umtw	MeatWagon	   
unec	Necromancer	   
uobs	Obsidian Statue	   
uplg	PlagueWard	   
ushd	Shade	   
uske	SkeletonWarrior	   
uskm	Skeletal Mage	   
uubs	undead battleship	   
uaod	AltarofDarkness	   
ubon	Boneyard	   
ugol	UndeadGoldMine	   
ugrv	Graveyard	   
unp1	Halls of the Dead	   
unp2	Black Citadel	   
unpl	Necropolis	   
usap	SacrificialPit	   
usep	Crypt	   
ushp	undead shipyard	   
uslh	Slaughterhouse	   
utod	TempleoftheDamned	   
utom	Tomb of Relics	   
uzg1	Spirit Tower	   
uzg2	Frost Tower	   
uzig	Ziggurat	   
Nal2	HeroAlchemistMorph2	   
Nal3	HeroAlchemistMorph3	   
Nalc	HeroAlchemist	   
Nalm	HeroAlchemistMorph	   
Nbrn	HeroBansheeRanger	   
Nbst	Beastmaster	   
Nfir	FireLord	   
Nngs	HeroNagaSorceror	   
Npbm	HeroPandarenBrewmaster	   
Nplh	neutral pit lord	   
Nrob	HeroTinkerMorph	   
Ntin	HeroTinker	   
ncg1	Clockwerk Goblin(lvl 2)	   
ncg2	Clockwerk Goblin(lvl 3)	   
ncg3	Clockwerk Goblin(lvl 4)	   
ncgb	Clockwerk Goblin(lvl 1)	   
ndr1	DarkMinion1	   
ndr2	DarkMinion2	   
ndr3	DarkMinion3	   
nfa1	Pocket Factory	   
nfa2	Pocket Factory	   
nfac	Pocket Factory	   
ngz1	grizzly bear 1	   
ngz2	grizzly bear 2	   
ngz3	grizzly bear 3	   
ngz4	misha 4	   
ngzc	misha 1	   
ngzd	misha 2	   
npn1	Fire pandaren split	   
npn2	Wind pandaren split	   
npn3	Earth pandaren split	   
npn4	Fire pandaren split2	   
npn5	Wind pandaren split2	   
npn6	Earth pandaren split2	   
nqb1	quillbeast 1	   
nqb2	quillbeast 2	   
nqb3	quillbeast 3	   
nqb4	quillbeast 4	   
nwe1	war eagle 1	   
nwe2	war eagle 2	   
nwe3	war eagle 3	   
nadk	blue drake	   
nadr	blue dragon	   
nadw	blue dragon whelp	   
nahy	ancient hydra	   
nanb	barbed arachnathid	   
nanc	crystal arachnathid	   
nane	arachnathid earth-borer	   
nanm	barbed arachnathid(merc)	   
nano	arachnathid overlord	   
nanw	arachnathid warrior	   
narg	battle golem	   
nass	assassin	   
nba2	Doom Guard(summoned)	   
nbal	Doom Guard	   
nban	bandit	   
nbda	blue dragonspawn apprentice	   
nbdk	black drake	   
nbdm	blue dragonspawn meddler	   
nbdo	blue dragonspawn overseer	   
nbdr	black whelp	   
nbds	blue dragonspawn sorceror	   
nbdw	blue dragonspawn warrior	   
nbld	bandit lord	   
nbnb	barbed arachnathid burrowed	   
nbot	transport ship	   
nbrg	brigand	   
nbwm	black dragon	   
nbzd	bronze dragon	   
nbzk	bronze drake	   
nbzw	bronze dragon whelp	   
ncea	CentaurArcher	   
ncen	Centaur outrunner	   
ncer	centaur drudge	   
ncfs	watery minion cliffrunner	   
nchp	chaplain	   
ncim	Centaur impaler	   
ncks	centaur sorceror	   
ncnk	centaur khan	   
ndqn	succubus	   
ndqp	maiden of pain	   
ndqs	queen of suffering	   
ndqt	vile temptress	   
ndqv	vile tormentor	   
ndrv	revenant of the depths	   
ndtb	dark troll berserker	   
ndth	dark troll high priest	   
ndtp	dark troll shadow priest	   
ndtr	darkTroll	   
ndtt	darkTrollTrapper	   
ndtw	darkTrollwarlord	   
nehy	elder hydra	   
nelb	berserk elemental	   
nele	enraged elemental	   
nenc	corrupted ent	   
nenf	enforcer	   
nenp	poison ent	   
nepl	plague ent	   
nerd	eredar diabolist	   
ners	eredar sorceror	   
nerw	eredar warlock	   
nfel	fel stalker	   
nfgb	bloodfiend	   
nfgo	Forgotten One	   
nfgt	forgotten one tentacle	   
nfgu	felguard	   
nfod	faceless one deathbringer	   
nfor	faceless one trickster	   
nfot	faceless one terror	   
nfov	overlord	   
nfpc	Polar Furbolg Champion	   
nfpe	Polar Furbolg Elder Shaman	   
nfpl	Polar Furbolg	   
nfps	Polar Furbolg Shaman	   
nfpt	Polar Furbolg Tracker	   
nfpu	Polar Furbolg Ursa Warrior	   
nfra	Furbolg Ursa Warrior	   
nfrb	Furbolg Tracker	   
nfre	Furbolg Elder Shaman	   
nfrg	Furbolg Champion	   
nfrl	Furbolg	   
nfrp	Furbolg Panda	   
nfrs	Furbolg Shaman	   
nfsh	forest troll high priest	   
nfsp	forest troll shadow priest	   
nftb	forest troll berserker	   
nftk	ForestTrollKing	   
nftr	ForestTroll	   
nftt	ForestTrollTrapper	   
ngdk	green drake	   
nggr	granite golem	   
ngh1	ghost	   
ngh2	wraith	   
ngir	goblin shredder	   
nglm	goblin land mine	   
ngna	Gnoll Poacher	   
ngnb	gnoll brute	   
ngno	Gnoll Robber	   
ngns	Gnoll Assassin	   
ngnv	gnoll king	   
ngnw	gnoll warden	   
ngrd	green dragon	   
ngrk	mud golem	   
ngrw	green dragon whelp	   
ngsp	GoblinSapper	   
ngst	rock golem	   
ngza	misha 3	   
nhar	Harpy Scout	   
nhdc	deceiver	   
nhfp	fallen priest	   
nhhr	heretic	   
nhrh	harpy hag	   
nhrq	harpy queen	   
nhrr	harpy rogue	   
nhrw	harpy witch	   
nhyc	campaign turtle	   
nhyd	hydra	   
nhyh	hydra hatchling	   
nhym	hydromancer	   
nina	infernal automaton	   
ninc	infernal contraption	   
ninf	Infernal	   
ninm	infernal machine	   
nith	ice troll high priest	   
nitp	ice troll shadow priest	   
nitr	IceTroll	   
nits	ice troll berserker	   
nitt	ice troll trapper	   
nitw	ice troll warlord	   
njg1	Jungle Stalker	   
njga	Elder Jungle Stalker	   
njgb	Enranged Jungle Stalker	   
nkob	Kobold	   
nkog	Kobold Geomancer	   
nkol	kobold leader	   
nkot	kobold tunneler	   
nlds	makrura deep seer	   
nlkl	makrura tidal lord	   
nlpd	makrura pool dweller	   
nlpr	makrura prawn	   
nlps	makrura prawn summoned	   
nlrv	deeplord revenant	   
nlsn	makrura snapper	   
nltc	makrura tide caller	   
nltl	lightning lizard	   
nlur	invalid Lure ward	   
nmam	Mammoth	   
nmbg	mur'gul blood-gill	   
nmcf	mur'gul cliffrunner	   
nmdr	Dire Mammoth	   
nmfs	murloc flesheater	   
nmgd	magnataur destroyer	   
nmgr	magnataur reaver	   
nmgw	magnataur warrior	   
nmit	Icetusk Mammoth	   
nmmu	murloc mutant	   
nmpg	murloc plaguebearer	   
nmrl	murloc fisherman	   
nmrm	murloc nightcrawler	   
nmrr	murloc huntsman	   
nmrv	mur'gul reaver	   
nmsc	mur'gul shadowcaster	   
nmsn	mur'gul snarecaster	   
nmtw	mur'gul tidewarrior	   
nmyr	naga myrmidon	   
nmys	naga myrmidon submerged	   
nndk	nether drake	   
nndr	nether dragon	   
nnht	nether hatchling	   
nnmg	naga mur'gul	   
nnrg	naga royal guard	   
nnrs	naga royal guard submerged	   
nnsu	naga summoner	   
nnsw	naga siren	   
nnwa	nerubian warrior	   
nnwl	nerubian webspinner	   
nnwq	nerubian queen	   
nnwr	nerubian seer	   
nnws	nerubian spider lord	   
noga	Stonemaul Warchief	   
nogl	ogre lord	   
nogm	ogre mauler	   
nogn	Stonemaul Magi	   
nogo	Stonemaul Ogre	   
nogr	Ogre Warrior	   
nomg	ogre magi	   
nowb	owlbear	   
nowe	enraged owlbear	   
nowk	berserk owlbear	   
npfl	purple felhound	   
npfm	purple felhound	   
nplb	polar bear	   
nplg	giant polar bear	   
nqbh	quillboar hunter	   
nrdk	Red Dragon Whelp	   
nrdr	Red Drake	   
nrel	reef elemental	   
nrog	rogue	   
nrvd	death revenant	   
nrvf	fire revenant	   
nrvi	ice revenant	   
nrvl	lightning revenant	   
nrvs	frost revenant	   
nrwm	Red Dragon	   
nrzb	razormane brute	   
nrzg	razormane chieftain	   
nrzm	razormane medicine man	   
nrzs	razormane scout	   
nrzt	quillboar	   
nsat	Satyr Trickster	   
nsbm	brood mother	   
nsbs	snap dragon submerged	   
nsc2	spider crab	   
nsc3	spider crab	   
nsca	skeletal archer(summoned)	   
nscb	spider crab	   
nsce	SkeletonWarrior(summoned)	   
nsel	sea elemental	   
nsgb	sea giant behemoth	   
nsgg	siege golem	   
nsgh	sea giant hunter	   
nsgn	sea giant	   
nsgt	giant spider	   
nska	skeletal archer	   
nske	SkeletonWarrior	   
nskf	burning archer	   
nskg	giant SkeletonWarrior	   
nskm	skeletal marksman	   
nsko	skeletal orc	   
nslf	sludge flinger	   
nslh	salamander hatchling	   
nsll	salamander lord	   
nslm	sludge minion	   
nsln	sludge monstrosity	   
nslr	salamander	   
nslv	salamander vizier	   
nsnp	snap dragon	   
nsns	watery minion snarecaster	   
nsoc	skeletal orc champion	   
nsog	skeletal orc grunt	   
nspb	black spider	   
nspd	spiderling	   
nspg	green spider	   
nspp	spirit pig	   
nspr	spider	   
nsqa	ancient sasquatch	   
nsqe	elder sasquatch	   
nsqo	sasquatch oracle	   
nsqt	sasquatch	   
nsra	stormreaver apprentice	   
nsrh	stormreaver hermit	   
nsrn	stormreaver necrolyte	   
nsrv	revenant of the seas	   
nsrw	stormreaver warlock	   
nssp	spitting spider	   
nsth	satyr hellcaller	   
nstl	satyr soulstealer	   
nsts	satyr shadowdancer	   
nstw	storm wyrm	   
nsty	satyr	   
nthl	thunder lizard	   
ntka	tuskarr spearman	   
ntkc	tuskarr chieftain	   
ntkf	tuskarr fighter	   
ntkh	tuskarr healer	   
ntks	tuskarr sorceror	   
ntkt	tuskarr trapper	   
ntkw	tuskarr warrior	   
ntor	tornado	   
ntrd	dragon turtle	   
ntrg	gargantuan sea turtle	   
ntrh	sea turtle hatchling	   
ntrs	sea turtle	   
ntrt	giant sea turtle	   
ntrv	revenant of the tides	   
ntws	watery minion tidewarrior	   
nubk	unbroken darkhunter	   
nubr	unbroken rager	   
nubw	unbroken darkweaver	   
nvde	elder voidwalker	   
nvdg	greater voidwalker	   
nvdl	lesser voidwalker	   
nvdw	voidwalker	   
nwen	Wendigo	   
nwgs	naga coutl	   
nwiz	wizard	   
nwld	dire wolf	   
nwlg	giant wolf	   
nwlt	timber wolf	   
nwna	ancient wendigo	   
nwnr	elder wendigo	   
nwns	wendigo shaman	   
nwrg	war golem	   
nws1	dragon hawk	   
nwwd	white dire wolf	   
nwwf	white wolf	   
nwwg	giant white wolf	   
nwzd	dark wizard	   
nwzg	renegade wizard	    
nwzr	rogue wizard	   
nzep	GoblinZeppelin	   
nzom	Zombie	   
nalb	Albatross	   
ncrb	Crab	   
nder	deer	   
ndog	Dog	   
ndwm	Dune Worm	   
nech	Chicken	   
necr	Rabbit	   
nfbr	Felboar	   
nfro	Frog	   
nhmc	Hermit Crab	   
now2	owlscout 2	   
now3	owlscout 3	   
nowl	owlscout	   
npig	Pig	   
npng	Penguin	   
npnw	Penguin, water	   
nrac	Raccoon	   
nrat	Rat	   
nsea	Seal	   
nsha	Amph. Sheep	   
nshe	Sheep	   
nshf	Flying Sheep	   
nshw	Water Sheep (speccccial sheep)	   
nskk	Skink	   
nsno	Snowy Owl	   
nvil	Villager Man	   
nvk2	Villager Kid 2	   
nvl2	Villager Man 2	   
nvlk	Villager Kid	   
nvlw	Villager Woman	   
nvul	Vulture	   
ncb0	city building	   
ncb1	city building	   
ncb2	city building	   
ncb3	city building	   
ncb4	city building	   
ncb5	city building	   
ncb6	city building	   
ncb7	city building	   
ncb8	city building	   
ncb9	city building	   
ncba	city building	   
ncbb	city building	   
ncbc	city building	   
ncbd	city building	   
ncbe	city building	   
ncbf	city building	   
ncnt	Centaur Tent	   
ncop	Circle Of Power	   
ncp2	Circle Of Power medium	   
ncp3	Circle Of Power large	   
nct1	Centaur Tent	   
nct2	Centaur Tent	   
ndch	draenei chieftain hut	   
ndh0	draenei hut 0	   
ndh1	draenei hut 1	   
ndh2	draenei outpost	   
ndh3	draenei warriors hall	   
ndh4	draenei seer's lodge	   
ndrg	Dragon Roost green	   
ndrk	Dragon Roost black	   
ndro	Dragon Roost Outland	   
ndrr	Dragon Roost red	   
ndru	Dragon Roost blue	   
ndrz	Dragon Roost bronze	   
nfh0	Forest Troll Hut 0	   
nfh1	Forest Troll Hut 1	   
nfoh	Fountain of Health	   
nfr1	Furbolg Hut 1	   
nfr2	Furbolg Hut 2	   
ngad	Goblin Ammo Dump	   
ngme	goblin merchant	   
ngnh	Gnoll Hut	   
ngni	Infected Granary	   
ngol	GoldMine	   
ngt2	Gnoll Hut	   
ngwr	grain warehouse	   
nhns	harpy nest	   
nmer	MercenaryCamp L	   
nmg0	Murloc Hut 0	   
nmg1	Murloc Hut 1	   
nmh0	Murloc Hut 0	   
nmh1	Murloc Hut 1	   
nmoo	Fountain of Life	   
nmr0	MercenaryCamp V	   
nmr2	MercenaryCamp F	   
nmr3	MercenaryCamp W	   
nmr4	MercenaryCamp B	   
nmr5	MercenaryCamp A	   
nmr6	MercenaryCamp C	   
nmr7	MercenaryCamp N	   
nmr8	MercenaryCamp Y	   
nmr9	MercenaryCamp X	   
nmra	MercenaryCamp D	   
nmrb	MercenaryCamp G	   
nmrc	MercenaryCamp Z	   
nmrd	MercenaryCamp I	   
nmre	MercenaryCamp O	   
nmrf	MercenaryCamp K	   
nmrk	Marketplace	   
nnzg	nerubian ziggurat	   
nshp	Goblin Shipyard	   
ntav	Tavern	   
nten	Tent	   
nth0	Ice Troll Hut 0	   
nth1	Ice Troll Hut 1	   
ntn2	Tent	   
ntnt	Tauren Tent	   
ntt2	Tauren Tent	   
nwgt	WayGate	   
Ecen	cenarius	   
Eevi	evil illidan	   
Eevm	evil illidan demon form	   
Efur	furion	   
Eidm	illidan demon form	   
Eill	illidan	   
Eilm	illidanmorphed	   
Ekgg	HeroKeeperoftheGrove ghost	   
Emfr	Mal'furion	   
Emns	Mal'furion no stag	   
Etyr	Tyrande	   
Ewrd	Maiev	   
Hant	antonidus	   
Hapm	Admiral Proudmoore	   
Harf	arthas w/ frostmourne	   
Hart	arthas	   
Hdgo	Dagren the Orcslayer	   
Hgam	ghostly archmage	   
Hhkl	Halahk the Lifebringer	   
Hjai	jaina	   
Hkal	Kael	   
Hlgr	Lord Garithos	   
Hmbr	muradin bronzebeard	   
Hmgd	Magroth the Defender	   
Hpb1	paladin boss 1	   
Hpb2	paladin boss 2	   
Huth	uther	   
Hvsh	Lady Vashj	   
Hvwd	sylvanas windrunner	   
Naka	Akama	   
Nbbc	blackrock blademaster	   
Nkjx	Kiljaeden - cinematic only	   
Nklj	Kiljaeden	   
Nmag	Magtheridon	   
Nman	mannoroth	   
Npld	pit lord	   
Nsjs	Chen Stormstout	   
Ocb2	cairne bloodhoof	   
Ocbh	cairne bloodhoof	   
Odrt	Drek'Thar	   
Ogld	Gul'Dan	   
Ogrh	grom hellscream	   
Opgh	possessed grom hellscream	   
Orex	Rexxar	   
Orkn	Rokhan	   
Osam	Samuro	   
Otcc	cairne bloodhoof cinematic	   
Othr	thrall	   
Uanb	anub'arak	   
Ubal	balnazzar	   
Uclc	kelthuzadlich cinematic	   
Udth	dethecus	   
Uear	evil arthas	   
Uktl	kelthuzadlich	   
Umal	malganis	   
Usyl	Evil Sylvanas	   
Utic	tichondrius	   
Uvar	varimathras	   
Uvng	vengyr	   
Uwar	archimonde	   
eilw	illidan wagon	   
enec	night elf courier	   
ensh	Naisha	   
eshd	shandris	   
etrs	night elf transport ship	   
hbew	blood elf wagon	   
hcth	the captain	   
hhdl	headless rider	   
hhes	high elven swordsman	   
hprt	portal unit	   
hrdh	pack horse	   
nbee	blood elf engineer	   
nbel	blood elf lieutenant	   
nbsp	battleship	   
nchg	chaos grunt	   
nchr	ChaosWolfRider	   
nchw	ChaosWarlock	   
nckb	Chaos Kodo Beast	   
ncpn	Chaos Peon	   
ndmu	dalaran mutant	   
ndrd	draenei darkslayer	   
ndrf	draenei guardian	   
ndrh	draenei harbinger	   
ndrj	dalaran reject	   
ndrl	draenei laborer	   
ndrm	draenei disciple	   
ndrn	draenei vindicator	   
ndrp	draenei protector	   
ndrs	draenei seer	   
ndrt	draenei stalker	   
ndrw	draenei watcher	   
ndsa	draenei salamander	   
negz	engineer gazlowe	   
nemi	emissary	   
nfgl	flesh golem	   
ngbl	goblin blaster	   
nhea	high elven archer	   
nhef	high elven female	   
nhem	high elven male	   
nhew	high elven male	   
njks	jailor kassan	   
nmdm	medivh morphed	   
nmed	medivh	   
nmpe	naga peon	   
nmsh	misha the bear	   
nser	searinox	   
nspc	support column	   
nssn	night elf assassin	   
nthr	tharifas	   
nw2w	War2Warlock	   
nwat	watcher	   
nzlc	cinematic lich king	   
odkt	Drak'Thul	   
ogrk	Gar'thok	   
ojgn	actual orc juggernaut unit	   
omtg	mathog	   
onzg	nazgrel	   
oosc	kodo beast (riderless)	   
oswy	spirit wyvern	   
ovlj	vol'jin	   
owar	orc warchief	   
ownr	wyvern	   
uabc	Abomination cinematic	   
uarb	air barge	   
ubdd	dead azurelore	   
ubdr	azurelore	   
ubot	undead transport	   
udes	undead destroyer	   
uktg	kelthuzadghost	   
uktn	kelthuzadnecro	   
uswb	sylvanus banshee	   
haro	Arcane Observatory	   
nbfl	Fountain of Blood	   
nbse	bindstone southeast	   
nbsm	book of summoning pedestal	   
nbsw	bindstone southwest	   
nbt1	boulder tower	   
nbt2	boulder tower upgraded	   
nbwd	barrow den	   
ncap	corrupted Ancient Protector	   
ncaw	corrupted AncientofWar	   
ncmw	corrupted MoonWell	   
ncta	corrupted TreeofAges	   
ncte	corrupted TreeofEternity	   
nctl	corrupted TreeofLife	   
ndfl	Defiled Fountain of Life	   
ndgt	dalaran guard tower	   
ndke	dark portal (southeast)	   
ndkw	dark portal (southwest)	   
ndmg	demon gate	   
ndrb	Dragon Building	   
ndt1	cold tower	   
ndt2	cold tower upgraded	   
nef0	elven farm	   
nef1	elven farm	   
nef2	elven farm	   
nef3	elven farm	   
nef4	elven farm	   
nef5	elven farm	   
nef6	elven farm	   
nef7	elven farm	   
nefm	elven farm	   
negf	elven guard fire tower	   
negm	elven guard magic tower	   
negt	elven guard tower	   
net1	energy tower	   
net2	energy tower upgraded	   
nfnp	purple fountain	   
nfrm	frostmourne pedestal	   
nfrt	fruit stand	   
nft1	flame tower	   
nft2	flame tower upgraded	   
nfv0	elven fishing village	   
nfv1	elven fishing village	   
nfv2	elven fishing village	   
nfv3	elven fishing village	   
nfv4	elven fishing village	   
ngob	gemstone obelisk	   
nhcn	horn of cenarius pedestal	   
nheb	High Elven Barracks	   
nico	icecrown obelisk	   
nitb	treasure box	   
nmgv	magic vault	   
nnad	altar of the depths - naga altar	   
nnfm	coral bed - naga farm	   
nnsa	shrine of azshara - naga caster barracks	   
nnsg	spawning grounds - naga barracks	   
nntg	tidal guardian - naga tower	   
nntt	temple of tides - naga town hall	   
npgf	Pig Farm	   
npgr	power generator	   
nshr	shrine	   
ntt1	death tower	   
ntx2	death tower upgraded	   
nvr0	elven fishing village	   
nvr1	elven fishing village	   
nvr2	elven fishing village	   
nwc1	wyvern cage 1	   
nwc2	wyvern cage 2	   
nzin	zone indicator	   
ocbw	Chaos OrcBurrow	   
zcso	chaos space orc	   
zhyd	hydralisk	   
zjug	orc juggernaut	   
zmar	Marine	   
zshv	shoveler	   
zsmc	sammy cube	   
zzrg	zergling
Destructibles:
Spoiler:

Code: Select all

ATtr	Tree Wall	   
BTtw	Tree Wall	   
CTtr	Tree Wall	   
FTtw	Tree Wall	   
LOcg	Cage	   
LTba	Barricade	   
LTcr	Crates	   
LTbr	Barrel	   
LTbx	Barrel	   
LTbs	Barrel	   
LTex	Barrel	   
LTg1	Gate	   
LTg2	Gate	   
LTg3	Gate	   
LTg4	Gate	   
LTe1	Elven Gate	   
LTe2	Elven Gate	   
LTe3	Elven Gate	   
LTe4	Elven Gate	   
ATg1	Iron Gate	   
ATg2	Iron Gate	   
ATg3	Iron Gate	   
ATg4	Iron Gate	   
DTg5	Iron Gate	   
DTg6	Iron Gate	   
DTg7	Iron Gate	   
DTg8	Iron Gate	   
DTg1	DungeonGate	   
DTg2	DungeonGate	   
DTg3	DungeonGate	   
DTg4	DungeonGate	   
LTlt	Tree Wall	   
NTtw	Tree Wall	   
WTtw	Tree Wall	   
WTst	Tree Wall	   
YTct	Tree Wall	   
YTwt	Tree Wall	   
YTst	Tree Wall	   
YTft	Tree Wall	   
VTlt	Tree Wall	   
LTw0	Stone Wall 0	   
LTw1	Stone Wall 45	   
LTw2	Stone Wall 90	   
LTw3	Stone Wall 135	   
YT00	Small Bridge 0 0	   
YT01	Small Bridge 45 0	   
YT02	Small Bridge 90 0	   
YT03	Small Bridge 135 0	   
YT04	Large Bridge 0 0	   
YT05	Large Bridge 45 0	   
YT06	Large Bridge 90 0	   
YT07	Large Bridge 135 0	   
YT08	Extra Large Bridge 0 0	   
YT09	Extra Large Bridge 45 0	   
YT10	Extra Large Bridge 90 0	   
YT11	Extra Large Bridge 135 0	   
YT12	Small Bridge 0 1	   
YT13	Small Bridge 45 1	   
YT14	Small Bridge 90 1	   
YT15	Small Bridge 135 1	   
YT16	Large Bridge 0 1	   
YT17	Large Bridge 45 1	   
YT18	Large Bridge 90 1	   
YT19	Large Bridge 135 1	   
YT20	Extra Large Bridge 0 1	   
YT21	Extra Large Bridge 45 1	   
YT22	Extra Large Bridge 90 1	   
YT23	Extra Large Bridge 135 1	   
LT00	Small Bridge 0 0	   
LT01	Small Bridge 45 0	   
LT02	Small Bridge 90 0	   
LT03	Small Bridge 135 0	   
LT04	Large Bridge 0 0	   
LT05	Large Bridge 45 0	   
LT06	Large Bridge 90 0	   
LT07	Large Bridge 135 0	   
LT08	Extra Large Bridge 0 0	   
LT09	Extra Large Bridge 45 0	   
LT10	Extra Large Bridge 90 0	   
LT11	Extra Large Bridge 135 0	   
XTbd	Building	   
XTvt	Large Building	   
LTr1	Small Bridge Ramp 135	   
LTr2	Small Bridge Ramp 225	   
LTr3	Small Bridge Ramp 315	   
LTr4	Small Bridge Ramp 45	   
LTr5	Small Bridge Ramp 135	   
LTr6	Small Bridge Ramp 225	   
LTr7	Small Bridge Ramp 315	   
LTr8	Small Bridge Ramp 45	   
NTbd	Ship	   
DTes	Egg Sack	   
DTsh	Tree Wall	   
YSdb	destroyed bridge 45	   
YSdc	destroyed bridge 135	   
XOkt	_	   
XOk1	_	   
XOk2	_	   
DTc1	CaveGate1	   
DTc2	CaveGate2	   
DTsp	Spikes	   
DTrc	rock chunks	   
DTsb	Large Force Bridge 0	   
DTs1	Large Force Bridge 45	   
DTs2	Large Force Bridge 90	   
DTs3	Large Force Bridge 135	   
Dofw	Forcewall	   
Dofv	Forcewall45	   
YT24	Small Bridge 0 1	   
YT25	Small Bridge 45 1	   
YT26	Small Bridge 90 1	   
YT27	Small Bridge 135 1	   
YT28	Large Bridge 0 1	   
YT29	Large Bridge 45 1	   
YT30	Large Bridge 90 1	   
YT31	Large Bridge 135 1	   
YT32	Extra Large Bridge 0 1	   
YT33	Extra Large Bridge 45 1	   
YT34	Extra Large Bridge 90 1	   
YT35	Extra Large Bridge 135 1	   
YT36	Small Bridge 0 0	   
YT37	Small Bridge 45 0	   
YT38	Small Bridge 90 0	   
YT39	Small Bridge 135 0	   
YT40	Large Bridge 0 0	   
YT41	Large Bridge 45 0	   
YT42	Large Bridge 90 0	   
YT43	Large Bridge 135 0	   
YT44	Extra Large Bridge 0 0	   
YT45	Extra Large Bridge 45 0	   
YT46	Extra Large Bridge 90 0	   
YT47	Extra Large Bridge 135 0	   
ZTr0	NagaRampSmall0	   
ZTr1	NagaRampSmall90	   
ZTr2	NagaRampSmall180	   
ZTr3	NagaRampSmall270	   
ZTtw	Tree Wall	   
ZTw0	Stone Wall 0	   
ZTw1	Stone Wall 45	   
ZTw2	Stone Wall 90	   
ZTw3	Stone Wall 135	   
ZTg1	Gate	   
ZTg2	Gate	   
ZTg3	Gate	   
ZTg4	Gate	   
ITtw	Tree Wall	   
ZTd1	RoundDoor	   
ZTd2	RoundDoor	   
ZTd3	RoundDoor	   
ZTd4	RoundDoor	   
ZTd5	RoundDoor	   
ZTd6	RoundDoor	   
ZTd7	RoundDoor	   
ZTd8	RoundDoor	   
ITib	Ice Bridge	   
ITi2	Ice Bridge 45	   
ITi3	Ice Bridge	   
ITi4	Ice Bridge 45	   
ITg1	Gate	   
ITg2	Gate	   
ITg3	Gate	   
ITg4	Gate	   
ITw0	Stone Wall 0	   
ITw1	Stone Wall 45	   
ITw2	Stone Wall 90	   
ITw3	Stone Wall 135	   
LTt0	Tree Bridge	   
LTt1	Tree Bridge	   
LTt2	Tree Bridge	   
LTt3	Tree Bridge	   
LTt4	Tree Bridge	   
ATt0	Tree Bridge	   
ATt1	Tree Bridge	   
LTt5	Tree Bridge	   
ZTnc	Ruins Naga Circle	   
ITf1	Ice Floe	   
ITf2	Ice Floe	   
ITf3	Ice Floe	   
ITf4	Ice Floe	   
ITx1	Gate	   
ITx2	Gate	   
ITx3	Gate	   
ITx4	Gate	   
ATtc	Canopy Tree	   
OTtw	Tree Wall	   
KTtw	Tree Wall	   
ITig	Igloo	   
DTrf	Elevator	   
DTrx	Elevator	   
XTmp	magical pen	   
XTm5	angled magical pen	   
XTmx	magical pen wall	   
XTx5	angled magical pen wall	   
ITcr	Icey Rock	   
DTep	elevator pathing block	   
ATwf	Wharf	   
YTfb	pathing blocker both	   
YTfc	large pathing blocker both	   
YTlb	line of sight blocker	   
Ytlc	large line of sight blocker	   
YTpb	pathing blocker ground	   
YTpc	large pathing blocker ground	   
YTab	pathing blocker air	   
YTac	large pathing blocker air	   
ZTsg	Gate to the Tomb of Sargeras	   
ZTsx	Gate to the Tomb of Sargeras	   
DTfp	Small Elevator	   
DTfx	Small Elevator	   
DTlv	Lever	   
YTce	City Entrance	   
YTcx	City Entrance	   
LTtc	Large Bridge 0 0	   
LTtx	Large Bridge 90 0	   
JTct	Tree Wall	   
JTtw	Tree Wall	   
ITtg	Frozen Throne Gate	   
GTsh	Tree Wall	   
BTrs	Res Stone	   
BTrx	Res Stone	   
OTsp	Shimmering Portal	   
OTip	Invisible Platform	   
OTis	Invisible Platform Small	   
BTtc	Canopy Tree	   
CTtc	Canopy Tree	   
NTtc	Canopy Tree	   
ZTtc	Canopy Tree	   
ITtc	Canopy Tree	   
IOt0	_	   
IOt1	_	   
IOt2	_	   
LTrc	rock chunks	   
YT48	Extra Large Bridge 0 1	   
YT49	Extra Large Bridge 45 1	   
YT50	Extra Large Bridge 90 1	   
YT51	Extra Large Bridge 135 1	   
OTds	Demon Storm	   
ITag	Rockin' Arthas	   
BTsc	Support Column	   
LTs1	Small Bridge Ramp 135	   
LTs2	Small Bridge Ramp 225	   
LTs3	Small Bridge Ramp 315	   
LTs4	Small Bridge Ramp 45	   
LTs5	Small Bridge Ramp 135	   
LTs6	Small Bridge Ramp 225	   
LTs7	Small Bridge Ramp 315	   
LTs8	Small Bridge Ramp 45	   
Volc	Volcano
Items:
Spoiler:

Code: Select all

ckng	Crown of Kings +5	   
modt	mask of death	   
tkno	Tome of Power	   
ratf	Claws of Attack +15	   
rde4	Ring of Protection +5	   
ofro	Orb of Frost	   
fgdg	Demonic Figurine	   
infs	Inferno Stone	   
shar	Ice Shard	   
sand	Scroll of Animate Dead	   
sres	Scroll of Restoration	   
wild	Amulet of the Wild	   
srrc	Scroll of Resurrection	   
rej6	Greater Scroll of Replenishment	   
odef	Orb of Darkness	   
rde3	Ring of Protection +4	   
pmna	Pendant of Mana	   
rhth	Khadgar's Gem of Health	   
ssil	Staff of Silence	   
spsh	Amulet of Spell Shield	   
desc	Dagger of Escape	   
ankh	Ankh of Reincarnation	   
pdiv	Potion of Divinity	   
pres	Potion of Restoration	   
whwd	Healing Wards	   
rej5	Lesser Scroll of Replenishment	   
hcun	Hood of Cunning	   
hval	Helm of Valor	   
mcou	Medallion of Courage	   
belv	Boots of Quel'Thalas +6	   
bgst	Belt of Giant Strength +6	   
ciri	Robe of the Magi +6	   
ajen	Ancient Janggo of Endurance	   
clfm	Cloak of Flames	   
ratc	Claws of Attack +12	   
ward	Warsong Battle Drums	   
kpin	Khadgar's Pipe of Insight	   
crys	Crystal Ball	   
totw	talisman of the wild	   
fgfh	Spiked Collar	   
fgrd	Red Drake Egg	   
fgrg	Stone Token	   
fgsk	Book of the Dead	   
wcyc	Wand of the Wind	   
hlst	Health Stone	   
mnst	Mana Stone	   
rej4	Greater Replenishment Potion	   
ram4	Fourth Ring of the Archmagi	   
lhst	Lion Horn of Stormwind	   
afac	Alleria's Flute of Accuracy	   
lgdh	Legion Doom-Horn	   
sbch	Scourge Bone Chimes	   
brac	Runed Bracers	   
rwiz	Sobi Mask	   
dsum	Diamond of Summoning	   
pghe	potion of greater healing	   
pgma	Potion of Greater Mana	   
pnvu	potion of invulnerability	   
sror	Scroll of the Beast	   
woms	Wand of Mana Stealing	   
rej3	Replenishment Potion	   
ofir	Orb of Fire	   
ocor	Orb of Corruption	   
oli2	Orb of Lightning	   
oven	Orb of Venom	   
ram3	Third Ring of the Archmagi	   
evtl	Talisman of Evasion	   
penr	Pendant of Energy	   
prvt	Periapt of Vitality	   
rat9	Claws of Attack +9	   
rde2	Ring of Protection +3	   
rlif	Ring of regeneration	   
tret	Tome of Retraining	   
tgrh	Tiny Great Hall	   
will	Wand of Illusion	   
wlsd	Wand of Lightning Shield	   
wswd	Sentry Wards	   
rej2	Lesser Replenishment Potion	   
gemt	Gem of True Seeing	   
ram2	Second Ring of the Archmagi	   
stel	Staff of Teleportation	   
cnob	Circlet of Nobility	   
gcel	Gloves of Haste	   
rat6	Claws of Attack +6	   
rde1	Ring of Protection +2	   
bspd	Boots of Speed	   
tdx2	Tome of Agility +2	   
texp	Tome of Experience	   
tin2	Tome of Intelligence +2	   
tpow	Tome of Knowledge	   
tst2	Tome of Strength +2	   
pnvl	Potion of Lesser Invulnerability	   
stwp	Scroll of Town Portal	   
wneg	Wand of Negation	   
sneg	Staff of Negation	   
wneu	Wand of Neutralization	   
shea	Scroll of Healing	   
sman	Scroll of Mana	   
rej1	Minor Replenishment Potion	   
pspd	Potion of Speed	   
dust	Dust of Appearance	   
ram1	First Ring of the Archmagi	   
clsd	Cloak of Shadows	   
rag1	Slippers of Agility +3	   
rin1	Mantle of Intelligence +3	   
rst1	Gauntlets of Ogre Strength +3	   
manh	Manual of Health	   
tdex	Tome of Agility +1	   
tint	Tome of Intelligence	   
tstr	Tome of Strength +1	   
pinv	potion of invisibility	   
phea	potion of healing	   
pman	Potion of Mana	   
spro	Scroll of Protection	   
hslv	Healing Salve	   
moon	Moonstone	   
shas	Scroll of Speed	   
skul	Sacrificial Skull	   
mcri	Mechanical Critter	   
rnec	Rod of Necromancy	   
tsct	Ivory Tower	   
azhr	Heart of Aszune	   
bzbe	Empty Vial	   
bzbf	Full Vial	   
ches	Cheese	   
cnhn	Horn of Cenarius	   
glsk	Guldan's Skull	   
gopr	Glyph of Purification	   
k3m1	Key of 3 Moons - 1	   
k3m2	Key of 3 Moons - 2	   
k3m3	Key of 3 Moons - 3	   
ktrm	Urn of Kel'Thuzad	   
kybl	bloody key	   
kygh	ghost key	   
kymn	moon key	   
kysn	sun key	   
ledg	Gerard's Lost Ledger	   
phlt	Phat Lewt	   
sehr	Searinox's Heart	   
engs	Enchanted Gemstone	   
sorf	Shadow Orb Fragment	   
gmfr	Gem Fragment	   
jpnt	note to jaina proudmoore	   
shwd	shimmerweed	   
skrt	Skeletal Artifact	   
thle	thunder lizard egg	   
pomn	Potion of Omniscience	   
wshs	Wand of Shadowsight	   
fgun	Flare Gun	   
lure	invalid Lure	   
olig	Orb of Lightning(old)	   
amrc	Amulet of Recall	   
ccmd	Scepter of Mastery	   
flag	human flag	   
gobm	Goblin Land Mine	   
gsou	Soul Gem	   
nflg	NightElf flag	   
nspi	Necklace of Spell Immunity	   
oflg	Orc flag	   
pams	Anti-Magic Potion	   
pgin	potion of greater invisibility	   
rat3	Claws of Attack +3	   
rde0	Ring of Protection +1	   
rnsp	Ring of Superiority	   
soul	Soul	   
tels	Goblin Night Scope	   
tgxp	Tome of Greater Experience	   
uflg	Undead flag	   
anfg	Ancient Figurine	   
brag	Bracer of Agility	   
drph	Druid Pouch	   
iwbr	Ironwood Branch	   
jdrn	Jade Ring	   
lnrn	Lion's Ring	   
mlst	Maul of Strength	   
oslo	Orb of Slow	   
sbok	Spell Book	   
sksh	Skull Shield	   
sprn	Spider Ring	   
tmmt	Totem of Might	   
vddl	Voodoo Doll	   
spre	Staff of Preservation	   
sfog	Horn of the Clouds	   
sor1	Shadow Orb +1	   
sor2	Shadow Orb +2	   
sor3	Shadow Orb +3	   
sor4	Shadow Orb +4	   
sor5	Shadow Orb +5	   
sor6	Shadow Orb +6	   
sor7	Shadow Orb +7	   
sor8	Shadow Orb +8	   
sor9	Shadow Orb +9	   
sora	Shadow Orb +10	   
fwss	Frostwyrm Skull Shield	   
shtm	Shamanic Totem	   
esaz	Essence of Aszune	   
btst	orcish battle standard	   
gold	Chest of Gold	   
lmbr	Bundle of Lumber	   
gfor	Glyph of Fortification	   
guvi	Glyph of UltraVision	   
rspl	Rune of Spirit Link	   
rre1	Rune of Lesser Resurrection	   
rre2	Rune of Greater Resurrection	   
gomn	Glyph of Omniscience	   
rsps	Rune of Shielding	   
rspd	Rune of Speed	   
rman	Rune of Mana(Lesser)	   
rma2	Rune of Mana(Greater)	   
rres	Rune of Restoration	   
rreb	Rune of Rebirth	   
rhe1	Rune of Lesser Healing	   
rhe2	Rune of Healing	   
rhe3	Rune of Greater Healing	   
rdis	Rune of Dispel Magic	   
rwat	Rune of the Watcher	   
sclp	secret level powerup	   
pclr	Clarity Potion	   
plcl	Lesser Clarity Potion	   
silk	Spider Silk	   
vamp	Potion of Vampirism	   
sreg	Scroll of Regeneration	   
ssan	Staff of Sanctuary	   
tcas	Tiny Castle	   
tbsm	Tiny Blacksmith	   
tfar	Tiny Farm	   
tlum	Tiny Lumber Mill	   
tbar	Tiny Barracks	   
tbak	Tiny Altar of Kings	   
gldo	Orb of Kil'jaeden	   
wtlg	Wirt's Leg	   
wolg	Wirt's Other Leg	   
mgtk	Magtheridon's Keys	   
stre	Staff of Reanimation	   
horl	Holy Relic	   
hbth	Helm of Battlethirst	   
blba	Bladebane Armor	   
rugt	Runed Gauntlets	   
frhg	Firehand Gauntlets	   
gvsm	Gloves of Spell Mastery	   
crdt	Crown of the Deathlord	   
arsc	Arcane Scroll	   
scul	Scroll of the Unholy Legion	   
tmsc	Tome of Sacrifices	   
dtsb	Drek'thar's Spellbook	   
grsl	Grimoire of Souls	   
arsh	Arcanite Shield	   
shdt	Shield of the Deathlord	   
shhn	Shield of Honor	   
shen	Enchanted Shield	   
thdm	Thunderlizard Diamond	   
stpg	Stuffed Penguin	   
shrs	Shimmerglaze Roast	   
bfhr	Bloodfeather's Heart	   
cosl	Celestial Orb of Souls	   
shcw	Shaman Claws	   
srbd	Searing Blade	   
frgd	Frostguard	   
envl	Enchanted Vial	   
rump	Rusty Mining Pick	   
mort	Mogrin's Report	   
srtl	Serathil	   
stwa	Sturdy War Axe	   
klmm	Killmaim	   
rots	Rod of the Sea	   
axas	Ancestral Staff	   
mnsf	Mindstaff	   
schl	Scepter of Healing	   
asbl	Assassin's Blade	   
kgal	Keg of Ale	   
dphe	Thunder Hawk Egg	   
dkfw	Keg of Thunderwater	   
dthb	Thunderbloom Bulb
Credits:
Aero for template and encode-raw, xantan for the esc key event.

If you have a question, suggestion, or feel like commenting, then by all means fire away. ^^
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Weirdone2's Cheat Pack!

Post by Xantan »

Cool, good job. Lots of inputted player numbers for things can be annoying, if I was you I would have done something like -gold # = self -gold2 # # = other, just wanted to comment on that.

Anyways, you have some nice and original things there, so, good job. Hopefully the users like how we set these up as much as us =/
qwertz111
Senior Member
Posts: 113
Joined: March 1st, 2007, 8:22 pm

Re: Weirdone2's Cheat Pack!

Post by qwertz111 »

-conitem#(gets 10 digit code of item in #slot of selected unit)
-item #(creates #item)

these two are very nice for an orpgs

can you add a trigger that can lower the base damage of a unit?
ex. the hero's damage + primary stat = say 30-35
the primary stat of the hero is like 20
the base damage would be about 10-15
is there a way to lower this?

is there a way to lower the base hp of a unit?
base hp + str = hp
ex. a hero of 700 hp may have 14str(25hp) + 350 base hp
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Weirdone2's Cheat Pack!

Post by GeorgeMots »

Freaking awesome!!!

I love it 8)
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
User avatar
Unscrewed_Magic
Senior Member
Posts: 133
Joined: June 18th, 2007, 3:05 pm
Location: Azeroth

Re: Weirdone2's Cheat Pack!

Post by Unscrewed_Magic »

Ouch, I hope I never have to go up against someone using this.
ImageImage
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]SouL][ReapeR[
Forum Staff
Posts: 252
Joined: July 20th, 2007, 10:25 pm

Re: Weirdone2's Cheat Pack!

Post by ]SouL][ReapeR[ »

Unscrewed_Magic wrote:Ouch, I hope I never have to go up against someone using this.
The terror of Weirdone's cheatpack is nothing compared to Xantan's goatse.
Image
User avatar
weirdone2
Forum Staff
Posts: 926
Joined: June 3rd, 2007, 8:03 pm

Re: Weirdone2's Cheat Pack!

Post by weirdone2 »

qwertz111 wrote:-conitem#(gets 10 digit code of item in #slot of selected unit)
-item #(creates #item)

these two are very nice for an orpgs

can you add a trigger that can lower the base damage of a unit?
ex. the hero's damage + primary stat = say 30-35
the primary stat of the hero is like 20
the base damage would be about 10-15
is there a way to lower this?

is there a way to lower the base hp of a unit?
base hp + str = hp
ex. a hero of 700 hp may have 14str(25hp) + 350 base hp
Nope I pretty sure that it is impossible to change the base.
User avatar
nevo
Old Wrinkly Member
Posts: 233
Joined: June 20th, 2007, 8:53 pm
Title: Nevo
Location: Canada

Re: Weirdone2's Cheat Pack!

Post by nevo »

WoW!


Nice Job! :D
My Favorite Rule:
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CrimsonReapers
Senior Member
Posts: 121
Joined: August 22nd, 2007, 9:31 am
Title: D ProffesionalVictim
Location: Ma-lai-xi-ya (Malaysia)

Re: Weirdone2's Cheat Pack!

Post by CrimsonReapers »

Wow nice list you have there. Good job!!! I will start using your cheatpack ASAP. Maybe even now! More people will be happy now with more cheats to toy with.
]SouL][ReapeR[ wrote:
Unscrewed_Magic wrote:Ouch, I hope I never have to go up against someone using this.
The terror of Weirdone's cheatpack is nothing compared to Xantan's goatse.
Haha very true. From what I read in wikipedia, the image is friggin' gross.
I hack whenever I can, and give up whenever I can't. Just my principle. I still don' understand Jass much yet but I believe I am improving as I progress. I noticed I nvr credit JJ after cheating a map with his CP so now I give all credits to him.
I wanted to say thanks to Georgemots for teaching me how to hack maps.

I am not hacking anymore friends and earthlings. I will moderate posts now (sobs). I really wanted to help but I am wargahroarahhhh busy with life. So friends, watch the way u posts :).