[JJCP+Fukki] DotA v6.79e LoD v4j

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fullmaxchill
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Joined: May 17th, 2009, 6:20 am

[JJCP+Fukki] DotA v6.79e LoD v4j

Post by fullmaxchill »

Map Name : DotA v6.79e LoD v4j

Map Link : attachment

Request : I would like you to add JJCP + Fukki Cheatpack to this map

JJ'CP : -FullMaxChill <x5space>

Fukki`CP : -FullMaxChill <x5space>

Active Menu : E (ESE)

Thanks in advance to anyone who could do this!
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Fukki
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by Fukki »

no test -3-

Edit: remove file
Last edited by Fukki on March 21st, 2014, 9:23 pm, edited 2 times in total.
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fullmaxchill
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by fullmaxchill »

Thank Sir Fukki Test is Work Sir [ LV IS NO UP LV 1 Only ... *-*
kochibacha
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by kochibacha »

how the hell the map size is smaller?

theres a bug , natural creep always spawned
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Fukki
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by Fukki »

i check again and remove anti-cheat

Edit: remove file
Last edited by Fukki on March 24th, 2014, 1:47 am, edited 1 time in total.
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kochibacha
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by kochibacha »

Thanks it works

when i try to add some skill like berserker's blood dispersion it does not work unless i have to pick that skill and learn it normally is that a protection too?
kochibacha
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by kochibacha »

A lot of bug with Fukki CP

1. with damage return on, any invulnerable unit attacking the users will die instantly (such as second, third tower without first tower being destroyed)
2. Any attack damage amplification will cause the borrowed time active enemy die instantly
3. any damage block (even 1 percent block) will fully block fountain of life, well of life attack
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Fukki
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by Fukki »

1 - 2 remove invulnerable damage trigger

3. block damage trigger is work
i not see bug on this trigger
so i test it in game and it normally
i think u set block damage rate over 100%
DotA v6.79e LoD v4j.w3x
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kochibacha
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Re: [JJCP+Fukki] DotA v6.79e LoD v4j

Post by kochibacha »

its still bug on dmg block

ps is there any way i can add the skill manually?

i've tried many times to know how skill selection works

only buying that unit will make the skill selection work properly
e.g. if u click(i.e. don't click me) on orge mage on tavern there could only be 4 choices of skill selection (orge mage's skills) cadding, removing the skill shown wont affect anything. Only clicking the "select skill (skills id are Z000 for 1st ability of that hero Z001 for 2nd and so on)" even add Z000 to other unit than tavern the skill added will be first skill of the the hero i previously clicked. The only way to receive the skill manually(most of skills added directly wont work) is to click(don't click me) that unit and let the game trigger do the rest