I see 2 UnitData.slk when I open it with MPQ Master but only single in MPQ Editor, after I tried to edit it and when I play this map multiplayer through LAN, after some time, about 15 minutes+, every player disconnected except the host. So, is it a kind of protection or whatever? How can I bypass it?
Map Link: http://www.hiveworkshop.com/forums/maps ... 5b-213659/
Double UnitData.slk in single map
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Re: Double UnitData.slk in single map
I've never seen anything like that...but then again, I never use MPQMaster, so I suppose I wouldn't.
Question: does the problem occur after editing ANYTHING, or just the UnitData.slk? If "anything", maybe keep trying to edit the MPQ (as in, adding the .j file) with different MPQ editors, and see if any of them don't break the map. Start with the fresh map, though, if one test ends up not working, obviously.
Question: does the problem occur after editing ANYTHING, or just the UnitData.slk? If "anything", maybe keep trying to edit the MPQ (as in, adding the .j file) with different MPQ editors, and see if any of them don't break the map. Start with the fresh map, though, if one test ends up not working, obviously.
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Re: Double UnitData.slk in single map
no, the moment I first use MPQ Master to open that map, 2 UnitData.slk shown in the units folder, when i try to delete 1 of them using MPQ Master, MPQ Master crashes, if I open that map again using MPQ Master, only 1 UnitData.slk left
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Re: Double UnitData.slk in single map
perhaps I don't have to but if i don't then the disconnect problem occurs, i'm not sure whether what caused it but I never seen anything like this, that's why i'm asking