[GUIDE] How To Insert A Cheat Pack
Moderator: Cheaters
-
- Newcomer
- Posts: 1
- Joined: June 1st, 2013, 7:22 am
Re: [GUIDE] How To Insert A Cheat Pack
after i edit , when i open the map i edited but it say ''the map file is too big , Please choose a different map''
any solution to fix it?
any solution to fix it?
-
- Forum Staff
- Posts: 1470
- Joined: November 3rd, 2010, 10:48 am
- Title: Best Player
- Location: Singapore
Re: [GUIDE] How To Insert A Cheat Pack
Use wc3 Map Optimizer/ Vexorian Optimizerxenoassasin wrote:after i edit , when i open the map i edited but it say ''the map file is too big , Please choose a different map''
any solution to fix it?
-
- Tyrannical Drama Queen
- Posts: 4430
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: [GUIDE] How To Insert A Cheat Pack
If that doesn't work, post it here and I'll see what I can do (and can tell you what I do if I do fix it and you want me to).
-
- Newcomer
- Posts: 2
- Joined: June 13th, 2013, 1:53 am
-
- Tyrannical Drama Queen
- Posts: 4430
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: [GUIDE] How To Insert A Cheat Pack
http://forum.wc3edit.net/deprotection-c ... an#p171585jorpain wrote:map file too large
-
- Junior Member
- Posts: 32
- Joined: March 21st, 2009, 4:09 am
- Location: Nebraska
Re: [GUIDE] How To Insert A Cheat Pack
So, my maps WORK after inserting my cheatpack, but they aren't cheated. I followed the guide exactly, checked for syntax errors, etc. What am I doing wrong?
"Looking for your pocketknife? You left it in my back." - Young Shawn Spencer
-
- Tyrannical Drama Queen
- Posts: 4430
- Joined: November 19th, 2007, 5:05 am
- Been thanked: 2 times
Re: [GUIDE] How To Insert A Cheat Pack
Hard to say, without you uploading the before and after maps...
-
- Newcomer
- Posts: 1
- Joined: May 28th, 2010, 3:39 pm
Re: [GUIDE] How To Insert A Cheat Pack
how to activate if the activator set to this :
string Activator=""
string Activator=""
-
- Super Moderator
- Posts: 3197
- Joined: February 24th, 2009, 1:31 pm
- Location: JEW LAND
- Been thanked: 1 time
Re: [GUIDE] How To Insert A Cheat Pack
As long as the activator (unless its a custom made CP that removed this check) doesn't include the "-" charater. It cannot be activated by string. Even if the activator was "p for password", it still wouldn't activate the cheats, as it doesn't have a "-" in there somewhere.
-
- Newcomer
- Posts: 1
- Joined: December 14th, 2014, 12:11 pm
Re: [GUIDE] How To Insert A Cheat Pack
hi
this is a command for gold hack
function Trig_dotasurf_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 1000, GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
function InitTrig_dotasurf takes nothing returns nothing
set gg_trg_dotasurf = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(12), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(11), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(10), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(9), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(8), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(7), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(6), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(5), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(4), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(3), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(2), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(1), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(0), "-clear ", true )
call TriggerAddAction( gg_trg_dotasurf, function Trig_dotasurf_Actions )
endfunction
I need a command like this for level up
for example I type up and my hero get 1 lvl up
this is a command for gold hack
function Trig_dotasurf_Actions takes nothing returns nothing
call AdjustPlayerStateBJ( 1000, GetTriggerPlayer(), PLAYER_STATE_RESOURCE_GOLD )
endfunction
function InitTrig_dotasurf takes nothing returns nothing
set gg_trg_dotasurf = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(12), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(11), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(10), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(9), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(8), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(7), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(6), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(5), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(4), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(3), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(2), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(1), "-clear ", true )
call TriggerRegisterPlayerChatEvent( gg_trg_dotasurf, Player(0), "-clear ", true )
call TriggerAddAction( gg_trg_dotasurf, function Trig_dotasurf_Actions )
endfunction
I need a command like this for level up
for example I type up and my hero get 1 lvl up