[GUIDE] Object editing without deprotection.
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Re: [GUIDE] Object editing without deprotection.
Well, it is Ozzapoo we're talking about here...at one point, he gave a user a "tool" that wiped their hard-drive of any Warcraft 3 related files because he thought they had somehow obtained a leaked copy of one of his programs...Nuuby wrote:If you don't trust the staff you can don't use it.
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Re: [GUIDE] Object editing without deprotection.
Now now, don't scare people off. Sides, I've used cortector for basically everything that I want to protect. My HDD is more or less still intact.Bartimaeus wrote:Well, it is Ozzapoo we're talking about here...at one point, he gave a user a "tool" that wiped their hard-drive of any Warcraft 3 related files because he thought they had somehow obtained a leaked copy of one of his programs...Nuuby wrote:If you don't trust the staff you can don't use it.
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Re: [GUIDE] Object editing without deprotection.
He said corrector (My tool) not cortector (Ozzapoo's)
Anyways its not malicious. I lost the source code, but you can decompile it with ILSpy or any equivalent and look at it. Basically all it does it edit a text file, AVG must be terrible.
Edit: I decompiled it, here's the output if anyone who does programming wants to check it.
Can you add some kind of exception to AVG? If not, just disable the antivirus if you want to use it.
I guess my use of filestreams got it on antivirus blacklists or something.
Anyways its not malicious. I lost the source code, but you can decompile it with ILSpy or any equivalent and look at it. Basically all it does it edit a text file, AVG must be terrible.
Edit: I decompiled it, here's the output if anyone who does programming wants to check it.
Spoiler:
I guess my use of filestreams got it on antivirus blacklists or something.
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Re: [GUIDE] Object editing without deprotection.
Actually AVG is kinda shitty while scanning compiled stuff, the programs i made with C++ all were reported malicious. even the slk object console appeared malicious xD
I believe in you guys of course, I would allow that content to pass through AVG's scanning
I believe in you guys of course, I would allow that content to pass through AVG's scanning
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Re: [GUIDE] Object editing without deprotection.
I have applied this on map DotA 6.77c AI
Link map : http://www.mediafire.com/download/doc1j ... c+Rev2.w3x
When I import war3map.w3a or war3map.w3t from the silk object for editing there is no problem. But when I import the file war3map.w3u then there is a error message likes critical problem when I use WE to open a protected map, then the WE crash. Can anyone help me about this ?
Sorry if I write anything wrong because my English is not good
Link map : http://www.mediafire.com/download/doc1j ... c+Rev2.w3x
When I import war3map.w3a or war3map.w3t from the silk object for editing there is no problem. But when I import the file war3map.w3u then there is a error message likes critical problem when I use WE to open a protected map, then the WE crash. Can anyone help me about this ?
Sorry if I write anything wrong because my English is not good
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Re: [GUIDE] Object editing without deprotection.
the Silk Object Console would not work with this map, please try it and let me know, thank you.
explaination: after a few seconds, it stucked, i waited for about an hour, and yet, not responding
explaination: after a few seconds, it stucked, i waited for about an hour, and yet, not responding
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Re: [GUIDE] Object editing without deprotection.
Did you delete all the 0kb files and followed Part 6 of the guide?
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Re: [GUIDE] Object editing without deprotection.
i tried but, it shows:
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ps: i did deleted those 0kb files, maybe you should try
i tried to delete those 4 files mentioned in part 6, and it works, so, how to fix that 4 files?
Code: Select all
NOTE: Correcting file CampaignUnitFunc.txt
NOTE: Parsing file
ERROR: Could not read hex from file. Press any key to exit.
Technical information:
Illegal characters in path
ps: i did deleted those 0kb files, maybe you should try
i tried to delete those 4 files mentioned in part 6, and it works, so, how to fix that 4 files?