[Release] Haxorizer v2.01b + Source Code

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ghosterfire
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Re: [Release] Haxorizer v2 + Source Code

Post by ghosterfire »

Thank you for your Release!!!
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bossun0910
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Re: [Release] Haxorizer v2 + Source Code

Post by bossun0910 »

haxorico wrote:Great to see more development made for Haxorizer and thank you for your time on that :)

I am currently working on a big update regarding mutiple cheat packs at once and mutiple maps.
Regarding those features the main problem is actually on how the interface will look.
Also I want to be able to make a custom cp and save it without making external files. Still need to see how I make that happen.
will wait for this :)
darkrole
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Re: [Release] Haxorizer v2 + Source Code

Post by darkrole »

ive got this error on windows 8 64 bits '0x8007000B'
lampuiho
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Re: [Release] Haxorizer v2 + Source Code

Post by lampuiho »

darkrole wrote:ive got this error on windows 8 64 bits '0x8007000B'
It seems the 64 bit version of the executable fails to load 32 bit version of another executable included in it (possibly those mpq libraries).
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Bartimaeus
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Re: [Release] Haxorizer v2 + Source Code

Post by Bartimaeus »

lampuiho wrote:
darkrole wrote:ive got this error on windows 8 64 bits '0x8007000B'
It seems the 64 bit version of the executable fails to load 32 bit version of another executable included in it (possibly those mpq libraries).
Huh. I never thought about trying to use the 32bit version...and you're right: though I'm on Windows 7 64bit, the 64bit version just doesn't work, while the 32bit version does. Thanks.
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Bartimaeus
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Re: [Release] Haxorizer v2 + Source Code

Post by Bartimaeus »

I've noticed that when inserting JJ's CP, Haxorizer occasionally misplaces the function main bit. This map, for example: http://forum.wc3edit.net/fulfilled-requ ... 28569.html

Instead of placing "local zzz=0" below the other locals in fuction main, it just lumps everything together in the the middle of the function, which makes the map nonfunctional.

(edit) Also, suggestion, if you ever have time in the future: allow the process of reinserting the .j file be paused after adding the cheats, but before actually putting it back into the map, so that if the user wants to edit the .j file manually, (for enabling SP, for example), they can do that. Only reason I suggest it is because your tool is able to open a lot of maps that most (all?) MPQ tools I've used can't...which is useful for inserting cheats, but if I want to do anything else, well, I'm out of luck. That, or develop your own MPQ editing tool, :P. I know WinMPQ has been suggested before for this sort of thing, but all I get are unknown files every time I use them for the otherwise unopenable maps, (even with a proper listfile), which makes it useless.

(edit again) Actually, it may have not worked on the particular map that I was working on at all. It seemed to, but cheats didn't activate. Don't know.
Fr33LaNc3
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Re: [Release] Haxorizer v2 + Source Code

Post by Fr33LaNc3 »

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Storm.SFileDestroy()
at Haxorizer.Classes.HaxorizerLib.ExtractFiles(String map, String[] files)
at Haxorizer.Classes.HaxorizerLib.CheatFile(String fileToCheat, Byte CP, String activator, Boolean isFileMap)
at Haxorizer.Haxorizer.startHaxorizer()
at Haxorizer.Haxorizer.btnStart_Click(Object sender, EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18051 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Haxorizer
Assembly Version: 2.0.1.0
Win32 Version: 2.0.1.0
CodeBase: file:///E:/Projects/Haxorizer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18046 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18045 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This is the error I get when I try to use the 64x version under Windows 8 64bit.. I just downloaded the x86 version and will try it out to see if it works with that one ..
MatRiX
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Re: [Release] Haxorizer v2 + Source Code

Post by MatRiX »

Is this thread still active?
Please help me. http://rghost.ru/private/50435370/a14e6 ... e92802c967
This map have extraordinary protection. SO i tried 4 injectors,all work. BUT game crashes if i try map
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loloking
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Re: [Release] Haxorizer v2 + Source Code

Post by loloking »

hey erm is this thread still alive?....i keep on getting this error whenever i create the cheated map anyone facing the same as i am?
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Deep Inside the UnderWater
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haxorico
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Re: [Release] Haxorizer v2 + Source Code

Post by haxorico »

Upload the map before the cheats were added. Also list the options used.
Post is I guesd alive. But I don't have alot of time on my hands
Image
Spoiler:
(02:24:09)

Code: Select all

ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

Code: Select all


(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac: 

Code: Select all

(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code: Select all

(15:42:51) Lanaya: can i suck , . . .

Code: Select all

(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code: Select all

GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code: Select all

(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?