[SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.22b

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Bartimaeus
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by Bartimaeus »

No...not really.

The good news, however, is that I fixed the singleplayer.

SP enabled, JJ's CP, activator "-Ominous"
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juksingjaixd
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by juksingjaixd »

thanks gonna try it out
Chaoscro
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by Chaoscro »

is there a more simple item.txt cause i have no idea whats what in that item.txt
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NumberXIII
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by NumberXIII »

Spoiler:
Chaoscro wrote:is there a more simple item.txt cause i have no idea whats what in that item.txt
Apparently rawcode cleaner was not implemented in 2012 :/
So try this clean txt item"
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Chaoscro
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by Chaoscro »

thanks
thebluntedge
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by thebluntedge »

Hey Just a random question but some previous versions had set play time, does this version come with it?
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NumberXIII
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by NumberXIII »

Download & play the cheated map if u wanna know.
treant55
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Re: [SP + JJCP] Curse of Time RPG 2: Plains of Medea FoC V1.

Post by treant55 »

Is there a way to increase the 'time played'? Like by a command? the time played can be seen via typing out -stats