XD! wrote:How to display it like this? e.g. from RC of March of Fortune Rpg 1.6a:
...
[Hamg\1214344551]Archmage
[Hblm\1214409837]포르테
[Hmkg\1215130471]Mountain King
[Hpal\1215324524]클로비스
[hbot\1751281524]Human Transport Ship
[hbsh\1751282536]Human Battleship
[hdes\1751410035]Human Frigate
...
I've seen this in attachments on RC requests such as:
items-clean.txt
units-clean.txt
This call rawcode cleaner.
You can use haxorizer 2 to clean rawcode.
Unless I'm mistaken, a campaign .MPQ holds a bunch of different maps inside of it, so just extract the map and do the same thing. Or actually link to what you're talking about.
I already extracted all the w3x files (the actual maps from within the campaign and as you already knew I did same as always used rmpqex to get rawcodes wich turn out to be really good for nothing in the ability/items case, as in the past items and abilities are coded within other files - in the past they were in the war3campaign.w3t file)
So yeah, I'm wondering how to get them from there.
Bartimaeus wrote:Here. Just renamed the war3campign.w3t to war3map.w3t and then used RMPQEx on it. The same can be applied to the other object data, or so I assume.
Thx, but I still cant manage to do it ..
I renamed the w3t to war3map.w3t and then tried to open it in RMPQEx but it didnt work and just got as a result the famous "File is not an MPQ archive" message in the status bar of the program.
Interesting. I didn't do anything special - RMPQEx opened it just fine. Make sure you don't have the map open with any other MPQ editors or have it selected in WC3 or such.
I think i know how you did it or at least i got a solution for me.. dont know if it's the good one tho since the names of the items in the file are TRGXXXX but, I extracted and renamed the war3campaign.w3t to war3map.w3t and then inserted it into and empty map file (.w3x one) and opened that one in RMPQEx and extracted the rawcodes.
What I said in my previous post is that I cannot open the .w3t file as in Browse > choosing the w3t file > ok > open (says that "File is not an MPQ archive" message).
Also, the reason you didn't get real object "names" is because their names are probably stored elsewhere in a different file - a file you don't have in the actual map, of course, since you only added the .w3t...but it's very likely a war3campaign.w3(x) file that could be added renamed to make it work. Possibly the .wts.