If that function is being simply called and not being triggered. Who is the triggering player described in the function?zUsername wrote:function main Hax
[HELP]Gold/Lumber Rate
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Re: [HELP]Gold/Lumber Rate
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Re: [HELP]Gold/Lumber Rate
I'm already tried mix it to jjcp, but when I actived and everytime I killing unit it's set me gold to 100000000
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Re: [HELP]Gold/Lumber Rate
I don't see how that answer's my question. ..zUsername wrote:I'm already tried mix it to jjcp, but when I actived and everytime I killing unit it's set me gold to 100000000
You have a missing part of the code, either show the code or tell me how you got the triggering player. As the function makes no sense at the moment.
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Re: [HELP]Gold/Lumber Rate
From a quick look it seems that it makes several triggers for the same player.
So I guess the trigger is working but it loops itself several times.
Lets say that Player Red (number 0) has activated the gold rate command (actually it is creating the same triggers over and over again after every time you write something with the character "-", as in, every time the function Cheatz is running.. So that is REALLY bad coding) it will create 4 triggers.
u7g_tmTp[13],[14],[15],[16] and [17] are created.
So I don't see actually any reason for me to go on the code any further, it is clear you either didn't copy the code correctly or some mistake was made in the way.
That is why I recommend to NOT copy half-codes from other cheat-packs, but to code it yourself.
So I guess the trigger is working but it loops itself several times.
Spoiler:
u7g_tmTp[13],[14],[15],[16] and [17] are created.
So I don't see actually any reason for me to go on the code any further, it is clear you either didn't copy the code correctly or some mistake was made in the way.
That is why I recommend to NOT copy half-codes from other cheat-packs, but to code it yourself.