[Request] DBZ Tribute ultra 12,2

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

slag
Member
Posts: 66
Joined: August 19th, 2007, 2:17 pm

[Request] DBZ Tribute ultra 12,2

Post by slag »

Hi can someone add cheats to this map
http://epicwar.com/maps/29796/
like in this
http://forum.wc3edit.net/viewtopic.php?f=11&t=2028
thanks
edit:
or like this
http://forum.wc3edit.net/viewtopic.php?f=13&t=2007
pls JJ or someone add cheats
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JJ2197
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Re: [Request] DBZ Tribute ultra 12,2

Post by JJ2197 »

Commands:
-cheats (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-additem # (max is about 90)
-invul
-vul
-kill
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (exsample: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh
-setname

Link
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
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slag
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Posts: 66
Joined: August 19th, 2007, 2:17 pm

Re: [Request] DBZ Tribute ultra 12,2

Post by slag »

why author and map discription+mappic is deleted ?
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JJ2197
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Re: [Request] DBZ Tribute ultra 12,2

Post by JJ2197 »

Somethings are gone when using xdep, but does it really matter?
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
slag
Member
Posts: 66
Joined: August 19th, 2007, 2:17 pm

Re: [Request] DBZ Tribute ultra 12,2

Post by slag »

most players flame and say directly FAKE and leave, so its hard to play games
dont can u edit it again pls ?
Last edited by slag on August 28th, 2007, 10:03 pm, edited 1 time in total.
GeorgeMots
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Location: Greece, Veria

Re: [Request] DBZ Tribute ultra 12,2

Post by GeorgeMots »

Edit the map with WEU enhancer and change the name author and description 8)
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
slag
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Posts: 66
Joined: August 19th, 2007, 2:17 pm

Re: [Request] DBZ Tribute ultra 12,2

Post by slag »

and whats with the mappic ?
edit:
please fix it

I cant open it with WEU because its protected, pls fix it today jj
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JJ2197
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Joined: August 8th, 2007, 8:10 am
Title: Legendary Genius²
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Re: [Request] DBZ Tribute ultra 12,2

Post by JJ2197 »

I've hosted DBZ games without the loading screen... and no one has said hacked/faked, So I don't know what people your talking about.... =\
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
slag
Member
Posts: 66
Joined: August 19th, 2007, 2:17 pm

Re: [Request] DBZ Tribute ultra 12,2

Post by slag »

sure u play on american server like azeroth, i play on european, and the most are flamers and noobs ;D
edit:
i opened a game, and the first come into the game and said
i want wo know where all get this fucking hacked maps and leave...
GeorgeMots
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Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Request] DBZ Tribute ultra 12,2

Post by GeorgeMots »

Here it is, http://rapidshare.com/files/52001252/Co ... ficial.w3x

Map description is there but i'd suggest go play a different version :lol:

I tested but the map loading screen and the preview screen is not deleted, its just not there probably not implemented 8)
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this