Spells file on MPQs
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Spells file on MPQs
Hello guys, i've been translating a map called pokemon orpg 0.6g, as its korean, and almost everything is done, like the jass(scripts/war3map.j), units(Units/campaignunitfunc.txt) and items (Units/itemfunc.txt) but i didn't find the file that contains the spells. I've searched a lot and couldn't find any txt containing spells. Are they in another format? What's the name and path of the file? Thanks!
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Re: Spells file on MPQs
If you need to ask for a path I suggest you should attach the map too.(or give a link)
IIRC, they could be deleted to reduce map size.
IIRC, they could be deleted to reduce map size.
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Re: Spells file on MPQs
Oh sorry, i cant attach the map here because i'm posting from cellphone now
But here is a thread that i made sometime ago with the map attached
http://forum.wc3edit.net/fulfilled-requ ... 27267.html
Then, the units and items cant be removed and spells can? There are no ways to edit them?
But here is a thread that i made sometime ago with the map attached
http://forum.wc3edit.net/fulfilled-requ ... 27267.html
Then, the units and items cant be removed and spells can? There are no ways to edit them?
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Re: Spells file on MPQs
As long as the game is reading information from the map. We can change that information.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.
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Re: Spells file on MPQs
Thanks a lot! I'll try it when i arrive at home.haxorico wrote:As long as the game is reading information from the map. We can change that information.
Look for war3map.w3a. That file holds the abilities. You can open that file with the world editor, edit, save, extract and add the edited file to your translated map.
BTW, how to open it with world editor?
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Re: Spells file on MPQs
Open up the Object Editor (F6), then on that screen press File - Import all object data... Then select the war3map.w3a file.Griffitth wrote:Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?
After you've made the changes you want, make sure your on the abilities tab then go back into File and select Export Ability Settings...
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Re: Spells file on MPQs
Thanks, i've just found it, its not "Import all object data", but "Import ability settings".. anyway, thanks for helpingSyre wrote:Open up the Object Editor (F6), then on that screen press File - Import all object data... Then select the war3map.w3a file.Griffitth wrote:Thanks a lot! I'll try it when i arrive at home.
BTW, how to open it with world editor?
After you've made the changes you want, make sure your on the abilities tab then go back into File and select Export Ability Settings...
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Re: Spells file on MPQs
Ah, i wasn't sure since its been a while. I thought that it would work but it must make a different type of file while exporting. Glad it worked out and looking forward to the translation when your complete.