Breaking anticheats. [Project DEATHWING ORPG v1.36]
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Breaking anticheats. [Project DEATHWING ORPG v1.36]
I am thinking of a topic, which can be continued with assistance for a longer period of time, instead of one person cheating everything.
Project DEATHWING ORPG v1.36
I found 2 parts of anticheat, to stop it from crashing immediately.
Now what happens in the map I've bypassed, is that it start game with 20 min timer, everywhere else is pitch black.
After 1 second passed on that timer, timer become 00:00, the map crashes. (No fatal error message)
image for the picture of the pitch black attached.
Please continue the edited map and guide me.
Purpose: Breaking ALL the protection so that the map becomes perfectly playable with the cheatpack.
So in order to test it, we must
completedEnable SP.
completedEnable CP.
nullify all the protection against CP, since the map is still pitch black you don't have a hero.
other protections restricting the cheatpack usage. etc. gold, lumber, stats.
Project DEATHWING ORPG v1.36
I found 2 parts of anticheat, to stop it from crashing immediately.
Now what happens in the map I've bypassed, is that it start game with 20 min timer, everywhere else is pitch black.
After 1 second passed on that timer, timer become 00:00, the map crashes. (No fatal error message)
image for the picture of the pitch black attached.
Please continue the edited map and guide me.
Purpose: Breaking ALL the protection so that the map becomes perfectly playable with the cheatpack.
So in order to test it, we must
completedEnable SP.
completedEnable CP.
nullify all the protection against CP, since the map is still pitch black you don't have a hero.
other protections restricting the cheatpack usage. etc. gold, lumber, stats.
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Re: Breaking anticheats.
What is the purpose here. To add cheats, enable single player or deprotection?
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Re: Breaking anticheats.
I've added cheatpack.haxorico wrote:What is the purpose here. To add cheats, enable single player or deprotection?
Breaking the protection so that the map becomes playable with the cheatpack.
Does that clear it up?
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Re: Breaking anticheats.
Well, I tried, but I give up. Like the World RPG, I can get SP enabled, but I can't figure out the anti-CP protection.
Here's it with SP enabled, if anyone wants to try.
Here's it with SP enabled, if anyone wants to try.
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Re: Breaking anticheats.
Not really. Aerial Bart mentioned, it is an RPG game and he enabled sp. Was that necessary?God.Is.A.Dog wrote:I've added cheatpack.haxorico wrote:What is the purpose here. To add cheats, enable single player or deprotection?
Breaking the protection so that the map becomes playable with the cheatpack.
Does that clear it up?
Wyatt stops you from having the map cheated?
I'll be able to see what I can do in 2"days or so
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Re: Breaking anticheats.
We removed SP protection which crashes the game immediately after loading screen finishes.
Now the CP protection will show what I've attached in the picture, it start game with 20 min timer, everywhere else is pitch black.
After 1 second passed on that timer, timer become 00:00, the map crashes. (No fatal error message)
Bart tried to change all the TriggerSleepAction 1.00 to 5.00 but it still crashes after 1 second.
Now the CP protection will show what I've attached in the picture, it start game with 20 min timer, everywhere else is pitch black.
After 1 second passed on that timer, timer become 00:00, the map crashes. (No fatal error message)
Bart tried to change all the TriggerSleepAction 1.00 to 5.00 but it still crashes after 1 second.
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Re: Breaking anticheats.
try this map...
Activator : -KTJ
Havent enabled -save... only remove CP Protection...
Activator : -KTJ
Havent enabled -save... only remove CP Protection...
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Re: Breaking anticheats.
The only thing you did compared to mine was the CustomDefeat/Victory BJBartimaeus wrote:Well, I tried, but I give up. Like the World RPG, I can get SP enabled, but I can't figure out the anti-CP protection.
Here's it with SP enabled, if anyone wants to try.
which didn't even happen in the map.
It still may have slight effect though.
Other than optimization, what did you do to remove the crash? or is it only optimizing?KangTooJee wrote:try this map...
Activator : -KTJ
Havent enabled -save... only remove CP Protection...
don't say unnecessary/misleading things I thought he made the map PLAYABLE, with a hero running around all that.crazymen14 wrote:Working fine with Kang map.
I checked his map, he fixed the second crash.
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Re: Breaking anticheats.
I have downloaded your map: DEATHWING ORPG v1.36_Edited.w3x
And i make the map playable.
Here what i did:
And i make the map playable.
Here what i did:
- 1)in endglobals remove:
2)and in function main remove:call InitTrig_NOCH()
call InitTrig_NOCH_eki()
call InitTrig_Noch()
call InitTrig_Noch2()call UnitId2Stringz()
call InitS2RAW()