[HELP] Daemonic Sword ORPG 5.32a.w3x

General talk about editing, cheating, and deprotecting maps.

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DaemonicKing
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[HELP] Daemonic Sword ORPG 5.32a.w3x

Post by DaemonicKing »

Hi :P I cheated this map myself with JJCP+Fai's CP+Fukki's CP. Everything works fine, game is playable, no problem at all, PERFECT ! :D
But, the problem that i encounter is, when i type "-mh" command from JJCP (full map reveal), it shows a message "Cheat Detected" and i got kicked. So, i tried to delete the "Cheat Detected" message at *.j file. i found out the few lines...... but after i deleted the few lines. the map crashed..... the crashed i meant here is the map can even create when i press the create button at Local Area Network, or Single Player, or even B.net......... So, i dont know where's my mistake..... So, give me some helps :D
Belows are the working cheated map and the *.j file extracted from the map.
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Last edited by DaemonicKing on February 25th, 2013, 7:57 am, edited 3 times in total.
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haxorico
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by haxorico »

You probably did something wrong while deleting the mh. Open the j file using jasscraft and press f9
Image
Spoiler:
(02:24:09)

Code: Select all

ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

Code: Select all


(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac: 

Code: Select all

(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code: Select all

(15:42:51) Lanaya: can i suck , . . .

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(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

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GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

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(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).

Code: Select all

(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
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DaemonicKing
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by DaemonicKing »

LOL.... pls take a look at the .j file :)
what i did is just delete (line 15859 - 15893). After i deleted the few lines and inserted it back to the map, the map crashed......
Also, im not sure that do i have to delete (line 15916 - 15930) ? because i think it's also kinda anti-cheat system that will enabled it at some situations....So, help pls :D
Sry, im not very good in JASS :) i dont really understand that what am i going to do with those errors when the syntax check is complete (if there are errors). Sry for noob :P
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zUsername
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by zUsername »

Don't delete any line
Search for CustomDefeat, and you'll see call CustomDefeatBJ, just change to call DoNothing()
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DaemonicKing
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by DaemonicKing »

thx for that :P So, how about (line 15916 - 15930) ? it seems also something to do with anti-cheat :D
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zUsername
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by zUsername »

See this
Spoiler:
function UBx takes nothing returns nothing
set Po=GetRectCenter(JX)
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=$C
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(URx())then
call DisableTrigger(GetTriggeringTrigger())
call ForForce(bj_FORCE_ALL_PLAYERS,function Unx)
call ConditionalTriggerExecute(fH)
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
call RemoveLocation(Po)
set Po=null
endfunction
function Ufx takes nothing returns nothing
call CustomVictoryBJ(GetEnumPlayer(),false,false)
endfunction
function UHx takes nothing returns nothing
call TriggerSleepAction(2.)
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|cffff0000Cheater!|r")
call ForForce(bj_FORCE_ALL_PLAYERS,function Ufx)
call TriggerSleepAction(1.)
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|cffff0000Punishment: Fatal Error! [3]")
call TriggerSleepAction(1.)
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|cffff0000Punishment: Fatal Error! [2]")
call TriggerSleepAction(1.)
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|cffff0000Punishment: Fatal Error! [1]")
call TriggerSleepAction(1.)
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|cffff0000Punishment: Fatal Error! [0]")
call TriggerSleepAction(1.)
call SetPlayerAllianceStateBJ(Player(-1+(S2I("Kitabatake"))),Player(-1+(S2I("Cheater"))),0)
endfunction
And copy what i did here, replace all function above
Spoiler:
function UBx takes nothing returns nothing
set Po=GetRectCenter(JX)
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=$C
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(URx())then
call DoNothing()
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
call RemoveLocation(Po)
set Po=null
endfunction
function Ufx takes nothing returns nothing
call DoNothing()
endfunction
function UHx takes nothing returns nothing
call DoNothing()
endfunction
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DaemonicKing
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by DaemonicKing »

Great ! thx for that :P I've learnt something new again :D
I have anothing question.... do u know that some of the maps, when u type something, the things(words) that u typed, it will show it out above your head with small font...... how do u delete that function ? (i didt mean the "call displaytexttoplayer")

Edit: Added screenshot for more detailed......
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zUsername
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by zUsername »

I think "call SetTextTagTextPosUnit" maybe.... or maybe not :D
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DaemonicKing
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Re: [HELP] Daemonic Sword ORPG 5.32a.w3x

Post by DaemonicKing »

can someone give me a confirm ? i dont wanna test this without a confirm XD because this map probably takes up 5+ minutes to complete the loading.... LOL :P
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